Player Matchup

Cupid
Cupid
Platinum V
 
Cupid
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold I
Deadlymonkster69
Sobek
Gold I
Level 105
God Stats
4W - 3L
1,489 SR
Queue Stats
57W - 55L
1,669 MMR
Solo
Janus
Janus
Platinum V
RRambo x
Janus
Platinum V
Level 111
God Stats
2W - 4L
1,457 SR
Queue Stats
154W - 145L
1,689 MMR
Solo
Chaac
Chaac
Platinum V
alwaysatop26
Chaac
Platinum V
Level 125
God Stats
17W - 19L
1,569 SR
Queue Stats
261W - 262L
1,665 MMR
Solo
Ravana
Ravana
Platinum III
l J u x y
Ravana
Platinum III
Level 145
God Stats
6W - 4L
1,668 SR
Queue Stats
420W - 428L
1,683 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,536 SR
1,641 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,539 SR
1,647 MMR
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
A Wittol
Fenrir
Gold IV
Level 128
God Stats
10W - 12L
1,840 SR
Queue Stats
153W - 152L
1,682 MMR
Solo
King Arthur
King Arthur
Platinum V
Bibby20011
King Arthur
Platinum V
Level 105
God Stats
1W - 3L
1,278 SR
Queue Stats
417W - 417L
1,683 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
clay4196
Zhong Kui
Gold II
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 107L
1,684 MMR
Solo
Scylla
Scylla
Gold I
guiccimayn
Scylla
Gold I
Level 146
God Stats
16W - 13L
1,575 SR
Queue Stats
614W - 619L
1,686 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
1 / 5 / 0
9,689
461
3,525
14,127
5,186
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 3 / 2
8,599
409
7,539
16,253
18,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
RRambo x
Janus
14
1 / 4 / 1
8,797
419
7,760
9,714
4,309
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 5 / 1
9,225
439
6,662
18,685
15,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
l J u x y
Ravana
13
1 / 5 / 0
8,650
412
1,516
9,639
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
TiamatMorgan Le FayGilgameshPersephone

VS

Bans
AthenaArtemisDanzaburouKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
4 / 0 / 2
13,409
639
11,503
10,496
4,222
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
A Wittol
Fenrir
18
6 / 1 / 4
11,485
547
9,513
14,246
6,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
Bibby20011
King Arthur
18
3 / 0 / 5
11,468
546
6,504
9,567
9,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
clay4196
Zhong Kui
19
5 / 1 / 6
13,116
625
13,292
15,139
19,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
guiccimayn
Scylla
19
4 / 1 / 5
11,958
569
10,618
10,372
4,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
22
22
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
5
0
0.2
W
Izanami
 
Izanami
4
0
2
5
W
Fenrir
A Wittol
Fenrir
6
1
4
8
W
King Arthur
Bibby20011
King Arthur
3
0
5
5.5
L
0
3
2
0.33
L
Janus
RRambo x
Janus
1
4
1
0.38
L
0
5
1
0.1
W
Zhong Kui
clay4196
Zhong Kui
5
1
6
8
W
Scylla
guiccimayn
Scylla
4
1
5
6.5
L
Ravana
l J u x y
Ravana
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,002
Damage
51,430
68,418
Taken
59,820
46,705
Mitigated
43,884
19,638
Healing
24,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,525
1,317
431
3,143
14,127
5,186
0
2,191
11,936
0
68,972
W
Izanami
 
Izanami
11,503
7,710
0
5,095
10,496
4,222
8,129
1,888
8,608
0
121,469
W
Fenrir
A Wittol
Fenrir
9,513
1,695
0
4,720
14,246
6,119
828
3,737
10,509
0
68,919
W
King Arthur
Bibby20011
King Arthur
6,504
539
0
652
9,567
9,820
0
3,251
6,316
9,090
58,856
L
7,539
85
0
5,854
16,253
18,212
0
7,990
8,037
35,215
0
L
Janus
RRambo x
Janus
7,760
479
0
1,562
9,714
4,309
0
1,792
7,876
64,670
0
L
6,662
1,144
0
5,422
18,685
15,210
0
9,865
8,686
0
60,867
W
Zhong Kui
clay4196
Zhong Kui
13,292
3,851
0
8,379
15,139
19,139
3,514
1,017
14,122
74,296
11,406
W
Scylla
guiccimayn
Scylla
10,618
1,460
0
5,286
10,372
4,584
2,519
5,477
4,895
85,844
0
L
Ravana
l J u x y
Ravana
1,516
256
0
3,226
9,639
3,788
0
984
8,564
0
43,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,960
Gold Earned
61,436
562
Minions Killed
729
0
Camps Cleared
0
1,783,692
Distance Traveled
2,009,324
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,689
461
144
7
0
341,457
2
W
Izanami
13,409
639
212
10
0
415,448
4
W
Fenrir
11,485
547
103
5
0
450,067
0
W
King Arthur
11,468
546
112
5
0
419,840
2
L
Sobek
8,599
409
60
3
0
404,470
6
L
Janus
8,797
419
129
6
0
362,124
6
L
Chaac
9,225
439
124
6
0
370,557
4
W
Zhong Kui
13,116
625
147
7
0
323,320
3
W
Scylla
11,958
569
155
7
0
400,649
2
L
Ravana
8,650
412
105
5
0
305,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role