Player Matchup

Cthulhu
Cthulhu
Dreadful-Cthulhu
Cthulhu
Level 8
God Stats
12W - 10L
1,142 SR
Queue Stats
79W - 102L
1,237 Elo+
Solo
Cerberus
Cerberus
Keep it 1004706
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,597 Elo+
Solo
Fenrir
Fenrir
SkelingtonSr
Fenrir
Level 28
God Stats
44W - 33L
1,546 SR
Queue Stats
403W - 409L
1,464 Elo+
Solo
Charybdis
Charybdis
Teddygraham993
Charybdis
Level 19
God Stats
10W - 9L
1,674 SR
Queue Stats
42W - 44L
1,517 Elo+
Solo
Erlang Shen
Erlang Shen
Tomarius
Erlang Shen
Level 19
God Stats
1W - 2L
1,689 SR
Queue Stats
34W - 32L
1,483 Elo+
Solo
Team Averages
Level 16
1,510 SR
1,459 Elo+

VS

Team Averages
Level 21
1,418 SR
1,520 Elo+
Achilles
Achilles
Bean_QQ
Achilles
Level 28
God Stats
10W - 10L
1,319 SR
Queue Stats
126W - 99L
1,517 Elo+
Solo
Xing Tian
Xing Tian
Da_Afro_Panda
Xing Tian
Level 29
God Stats
10W - 3L
1,693 SR
Queue Stats
61W - 56L
1,439 Elo+
Solo
Poseidon
Poseidon
Dat_Lizard_19
Poseidon
Level 5
God Stats
2W - 1L
1,185 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
Otavio_Daru
Anhur
Level 28
God Stats
1W - 5L
1,174 SR
Queue Stats
76W - 77L
1,607 Elo+
Solo
Hun Batz
Hun Batz
lordmagicman67
Hun Batz
Level 14
God Stats
3W - 0L
1,718 SR
Queue Stats
20W - 20L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 5 / 7
11,352
405
9,149
20,886
10,967
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
16
1 / 14 / 14
10,338
369
10,202
29,937
10,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
20
14 / 8 / 7
14,798
529
22,258
32,281
25,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
Teddygraham993
Charybdis
17
11 / 13 / 7
12,361
441
19,680
27,860
8,974
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
Tomarius
Erlang Shen
18
3 / 10 / 7
11,810
422
14,319
30,021
19,264
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bean_QQ
Achilles
20
20 / 5 / 8
16,486
589
32,128
25,823
33,595
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
Da_Afro_Panda
Xing Tian
20
9 / 3 / 19
14,186
507
23,912
27,504
34,935
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
Dat_Lizard_19
Poseidon
19
5 / 13 / 11
13,479
481
14,446
19,259
6,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
8 / 3 / 13
15,812
565
31,944
24,211
8,880
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
19
7 / 8 / 12
14,012
500
12,138
24,505
9,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
112
29
Kills
49
50
Deaths
32
42
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Achilles
Bean_QQ
Achilles
20
5
8
4.8
W
Xing Tian
Da_Afro_Panda
Xing Tian
9
3
19
6.17
W
Poseidon
Dat_Lizard_19
Poseidon
5
13
11
0.81
L
0
5
7
0.7
L
Cerberus
1
14
14
0.57
W
8
3
13
4.83
L
Fenrir
14
8
7
2.19
L
Charybdis
Teddygraham993
Charybdis
11
13
7
1.12
L
Erlang Shen
Tomarius
Erlang Shen
3
10
7
0.65
W
Hun Batz
7
8
12
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,608
Damage
114,568
140,985
Taken
121,302
74,872
Mitigated
94,022
12,054
Healing
29,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Bean_QQ
Achilles
32,128
8,715
0
5,983
25,823
33,595
3,158
5,367
20,456
0
94,113
W
Xing Tian
Da_Afro_Panda
Xing Tian
23,912
1,925
1,136
3,682
27,504
34,935
919
7,332
20,136
70,462
0
W
Poseidon
Dat_Lizard_19
Poseidon
14,446
2,849
0
238
19,259
6,981
841
2,494
16,765
68,801
0
L
9,149
546
206
0
20,886
10,967
599
4,872
15,760
59,970
0
L
Cerberus
10,202
367
0
3,681
29,937
10,381
0
9,653
19,975
28,181
0
W
31,944
20,376
0
13,695
24,211
8,880
9,179
4,579
19,632
0
115,639
L
Fenrir
22,258
5,754
0
5,082
32,281
25,286
0
7,508
23,871
0
86,922
L
Charybdis
Teddygraham993
Charybdis
19,680
9,688
0
433
27,860
8,974
635
6,058
21,400
0
51,969
L
Erlang Shen
Tomarius
Erlang Shen
14,319
4,176
0
2,652
30,021
19,264
0
11,748
17,826
16,457
56,217
W
Hun Batz
12,138
3,235
0
4,494
24,505
9,631
2,871
3,507
20,998
0
96,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,659
Gold Earned
73,975
437
Minions Killed
580
0
Camps Cleared
0
2,153,102
Distance Traveled
2,523,406
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
16,486
589
134
5
0
514,549
3
W
Xing Tian
14,186
507
61
2
0
521,168
0
W
Poseidon
13,479
481
83
3
0
451,729
1
L
Cthulhu
11,352
405
88
3
0
347,153
0
L
Cerberus
10,338
369
43
2
0
474,948
1
W
Anhur
15,812
565
181
6
0
505,053
7
L
Fenrir
14,798
529
122
4
0
500,417
2
L
Charybdis
12,361
441
60
2
0
401,066
0
L
Erlang Shen
11,810
422
124
4
0
429,518
0
W
Hun Batz
14,012
500
121
4
0
530,907
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role