Player Matchup

Bacchus
Bacchus
FxsioNz6479
Bacchus
Level 67
God Stats
11W - 5L
1,547 SR
Queue Stats
306W - 274L
1,463 Elo+
Party 3
Cthulhu
Cthulhu
Icymr creepy
Cthulhu
Level 47
God Stats
7W - 5L
1,651 SR
Queue Stats
40W - 45L
1,430 Elo+
Party 2
Danzaburou
Danzaburou
martincronchito
Danzaburou
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,283 Elo+
Party 2
Susano
Susano
minueto_viavel
Susano
Level 16
God Stats
13W - 8L
1,611 SR
Queue Stats
48W - 36L
1,500 Elo+
Party 3
Zeus
Zeus
yEnzinho_
Zeus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 225L
1,472 Elo+
Solo
Team Averages
Level 37
1,562 SR
1,429 Elo+

VS

Team Averages
Level 95
1,573 SR
1,520 Elo+
Tiamat
Tiamat
 
Tiamat
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ELHugo23
Pele
Level 42
God Stats
2W - 1L
1,718 SR
Queue Stats
201W - 125L
1,551 Elo+
Party 1
Charybdis
Charybdis
EntropiaAlfa
Charybdis
Level 88
God Stats
10W - 14L
1,346 SR
Queue Stats
604W - 602L
1,476 Elo+
Solo
King Arthur
King Arthur
IGAlex
King Arthur
Level 54
God Stats
3W - 0L
1,802 SR
Queue Stats
8W - 4L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FxsioNz6479
Bacchus
11
1 / 5 / 2
7,223
451
3,636
10,622
7,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Icymr creepy
Cthulhu
14
5 / 2 / 2
8,788
549
8,136
11,976
8,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
martincronchito
Danzaburou
8
0 / 6 / 0
5,884
368
672
7,138
1,653
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 3 / 2
7,512
470
5,514
7,268
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
11
0 / 11 / 1
6,778
424
2,515
11,702
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
10 / 1 / 5
10,365
648
10,631
8,012
7,647
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
 
Sylvanus
12
1 / 1 / 6
7,699
481
4,619
9,953
9,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
17
10 / 3 / 0
10,281
643
11,106
11,312
4,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
EntropiaAlfa
Charybdis
13
5 / 0 / 3
8,247
515
5,697
9,590
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
IGAlex
King Arthur
12
1 / 4 / 3
7,417
464
3,284
9,203
4,873
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
9
Kills
27
27
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
10
1
5
12.5
W
Sylvanus
 
Sylvanus
1
1
6
4
W
Pele
10
3
0
3.33
W
Charybdis
EntropiaAlfa
Charybdis
5
0
3
6.5
L
Bacchus
FxsioNz6479
Bacchus
1
5
2
0.4
W
King Arthur
IGAlex
King Arthur
1
4
3
0.63
L
Cthulhu
Icymr creepy
Cthulhu
5
2
2
3
L
Danzaburou
martincronchito
Danzaburou
0
6
0
0
L
3
3
2
1.33
L
Zeus
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,473
Damage
35,337
48,706
Taken
48,070
23,109
Mitigated
29,531
7,597
Healing
16,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,631
1,344
0
3,907
8,012
7,647
591
2,369
5,616
66,822
0
W
Sylvanus
 
Sylvanus
4,619
1,583
1,381
4,142
9,953
9,709
862
2,130
7,677
28,689
0
W
Pele
11,106
3,095
0
2,478
11,312
4,315
23
3,515
7,536
0
76,944
W
Charybdis
EntropiaAlfa
Charybdis
5,697
3,049
0
3,702
9,590
2,987
2,566
2,590
6,903
0
40,632
L
Bacchus
FxsioNz6479
Bacchus
3,636
152
0
1,268
10,622
7,798
0
3,723
6,899
26,501
0
W
King Arthur
IGAlex
King Arthur
3,284
367
0
810
9,203
4,873
356
2,980
5,657
0
24,136
L
Cthulhu
Icymr creepy
Cthulhu
8,136
1,242
0
1,828
11,976
8,706
168
2,271
9,705
44,249
0
L
Danzaburou
martincronchito
Danzaburou
672
252
0
627
7,138
1,653
96
1,999
5,139
0
16,103
L
5,514
1,798
0
2,654
7,268
1,972
0
309
6,959
0
36,165
L
Zeus
2,515
882
0
1,220
11,702
2,980
83
6,948
4,754
28,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,185
Gold Earned
44,009
298
Minions Killed
388
0
Camps Cleared
0
1,334,766
Distance Traveled
1,504,273
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,365
648
111
7
0
342,635
4
W
Sylvanus
7,699
481
35
2
0
219,398
2
W
Pele
10,281
643
129
8
0
335,019
0
W
Charybdis
8,247
515
71
4
0
299,694
1
L
Bacchus
7,223
451
50
3
0
287,818
0
W
King Arthur
7,417
464
42
3
0
307,527
1
L
Cthulhu
8,788
549
92
6
0
305,259
3
L
Danzaburou
5,884
368
23
1
0
269,297
0
L
Susano
7,512
470
67
4
0
245,097
2
L
Zeus
6,778
424
66
4
0
227,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role