Player Matchup

Ra
Ra
Awes0me15
Ra
Level 158
God Stats
0W - 1L
1,387 SR
Queue Stats
3W - 8L
1,546 Elo+
Party 2
Ymir
Ymir
BuTTrEDTOaST1
Ymir
Level 121
God Stats
1W - 5L
1,555 SR
Queue Stats
7W - 9L
1,573 Elo+
Party 2
Neith
Neith
TreeOnRock
Neith
Level 153
God Stats
0W - 1L
1,415 SR
Queue Stats
13W - 10L
1,755 Elo+
Party 2
Team Averages
Level 144
1,452 SR
1,625 Elo+

VS

Team Averages
Level 134
1,601 SR
1,624 Elo+
Charybdis
Charybdis
D Man12324
Charybdis
Level 127
God Stats
8W - 9L
1,660 SR
Queue Stats
81W - 59L
1,626 Elo+
Party 1
Baron Samedi
Baron Samedi
Legend1JTD
Baron Samedi
Level 160
God Stats
14W - 9L
1,620 SR
Queue Stats
729W - 654L
1,612 Elo+
Party 1
Horus
Horus
XXXytanfox
Horus
Level 115
God Stats
2W - 1L
1,524 SR
Queue Stats
80W - 56L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 9
10,226
682
9,707
13,285
5,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 12
10,448
697
6,833
19,091
21,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
15
10 / 3 / 4
11,105
740
21,603
15,316
5,979
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
D Man12324
Charybdis
15
4 / 6 / 9
11,482
765
11,081
15,106
5,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Legend1JTD
Baron Samedi
16
11 / 2 / 4
12,519
835
23,490
14,404
7,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Horus
12
0 / 6 / 12
9,551
637
6,326
22,291
18,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
40
14
Kills
15
15
Deaths
14
25
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
7
9
1.07
L
1
5
12
1.4
W
Charybdis
D Man12324
Charybdis
4
6
9
1.42
W
Baron Samedi
Legend1JTD
Baron Samedi
11
2
4
6.5
L
Neith
10
3
4
4
W
Horus
0
6
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,143
Damage
40,897
47,692
Taken
51,801
33,142
Mitigated
31,700
17,549
Healing
19,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,707
904
2,864
4,523
13,285
5,168
420
8,277
4,755
35,745
0
L
6,833
744
0
4,749
19,091
21,995
202
8,713
9,962
17,073
0
W
Charybdis
D Man12324
Charybdis
11,081
6,533
0
2,311
15,106
5,310
2,012
4,819
10,287
0
55,256
W
Baron Samedi
Legend1JTD
Baron Samedi
23,490
1,312
3,594
6,476
14,404
7,821
408
6,237
8,167
56,286
0
L
Neith
21,603
10,909
0
5,413
15,316
5,979
858
7,134
7,810
0
53,575
W
Horus
6,326
2,685
3,027
3,955
22,291
18,569
0
5,840
16,451
0
12,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,779
Gold Earned
33,552
168
Minions Killed
177
6
Camps Cleared
6
757,461
Distance Traveled
783,685
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,226
682
78
5
3
256,055
2
L
Ymir
10,448
697
30
2
2
251,012
2
W
Charybdis
11,482
765
88
6
0
251,283
3
W
Baron Samedi
12,519
835
82
5
6
269,941
2
L
Neith
11,105
740
60
4
1
250,394
2
W
Horus
9,551
637
7
0
0
262,461
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role