Player Matchup

Mercury
Mercury
BP2official
Mercury
Level 69
God Stats
7W - 9L
1,561 SR
Queue Stats
86W - 100L
1,437 Elo+
Party 2
Sun Wukong
Sun Wukong
CrYpT3k_SkYRoX
Sun Wukong
Level 126
God Stats
2W - 2L
1,557 SR
Queue Stats
140W - 166L
1,437 Elo+
Party 2
Nox
Nox
Langer1907
Nox
Level 116
God Stats
2W - 1L
1,541 SR
Queue Stats
73W - 81L
1,438 Elo+
Party 2
Sobek
Sobek
rElGnEpSh40N
Sobek
Level 59
God Stats
4W - 5L
1,500 SR
Queue Stats
27W - 52L
1,319 Elo+
Party 2
Medusa
Medusa
rxckx01
Medusa
Level 69
God Stats
32W - 44L
1,487 SR
Queue Stats
91W - 119L
1,422 Elo+
Party 2
Team Averages
Level 88
1,529 SR
1,411 Elo+

VS

Team Averages
Level 89
1,482 SR
1,378 Elo+
Da Ji
Da Ji
A Pack Of Rolos
Da Ji
Level 63
God Stats
7W - 6L
1,498 SR
Queue Stats
134W - 149L
1,358 Elo+
Party 1
Cerberus
Cerberus
CheekiestRanger
Cerberus
Level 128
God Stats
11W - 14L
1,494 SR
Queue Stats
357W - 399L
1,331 Elo+
Party 1
Apollo
Apollo
Hammerfighter14
Apollo
Level 60
God Stats
3W - 4L
1,287 SR
Queue Stats
35W - 30L
1,467 Elo+
Solo
Cabrakan
Cabrakan
Insane Welshy
Cabrakan
Level 87
God Stats
4W - 2L
1,680 SR
Queue Stats
335W - 349L
1,372 Elo+
Party 1
Sol
Sol
Ms_L3THAL_Z3PHYR
Sol
Level 107
God Stats
26W - 22L
1,452 SR
Queue Stats
152W - 166L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BP2official
Mercury
12
2 / 4 / 8
7,818
489
4,848
12,172
3,527
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
CrYpT3k_SkYRoX
Sun Wukong
14
8 / 1 / 2
9,247
578
12,337
13,564
9,775
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
5 / 3 / 4
8,976
561
10,883
9,750
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 4
7,377
461
2,793
10,047
9,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
rxckx01
Medusa
15
7 / 0 / 1
8,762
548
9,094
10,008
3,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 1
7,465
467
5,722
13,204
4,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
9
0 / 2 / 2
5,990
374
4,950
12,330
7,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
0 / 4 / 0
7,205
450
3,609
12,415
2,947
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
Insane Welshy
Cabrakan
10
1 / 6 / 1
6,645
415
5,070
9,925
7,507
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 4 / 1
7,759
485
7,802
11,850
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
23
Kills
8
8
Deaths
23
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
7
1
0.64
W
Mercury
BP2official
Mercury
2
4
8
1.5
L
Cerberus
0
2
2
0.5
W
Sun Wukong
CrYpT3k_SkYRoX
Sun Wukong
8
1
2
9
L
0
4
0
0
L
Cabrakan
Insane Welshy
Cabrakan
1
6
1
0.25
W
5
3
4
2.33
L
3
4
1
0.88
W
1
0
4
3
W
Medusa
rxckx01
Medusa
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,955
Damage
27,153
55,541
Taken
59,724
29,806
Mitigated
26,553
23,548
Healing
14,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,722
756
0
940
13,204
4,715
0
3,078
9,968
0
30,626
W
Mercury
BP2official
Mercury
4,848
3,089
0
5,284
12,172
3,527
0
3,136
8,849
0
34,435
L
Cerberus
4,950
266
199
4,000
12,330
7,801
0
3,398
8,758
21,007
0
W
Sun Wukong
CrYpT3k_SkYRoX
Sun Wukong
12,337
3,380
0
3,264
13,564
9,775
314
5,065
8,480
0
56,070
L
3,609
2,643
0
3,930
12,415
2,947
1,020
1,221
11,194
0
54,243
L
Cabrakan
Insane Welshy
Cabrakan
5,070
1,090
0
1,650
9,925
7,507
0
495
9,430
31,568
0
W
10,883
1,672
0
2,862
9,750
3,318
23
4,299
5,064
57,054
0
L
7,802
1,380
0
3,574
11,850
3,583
277
4,988
6,698
43,022
0
W
2,793
100
323
4,432
10,047
9,754
0
3,273
6,669
17,712
0
W
Medusa
rxckx01
Medusa
9,094
3,791
265
7,118
10,008
3,432
270
1,825
8,183
0
70,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,180
Gold Earned
35,064
402
Minions Killed
350
0
Camps Cleared
0
1,543,778
Distance Traveled
1,393,380
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,465
467
54
3
0
292,510
2
W
Mercury
7,818
489
62
4
0
344,501
2
L
Cerberus
5,990
374
56
4
0
284,403
2
W
Sun Wukong
9,247
578
91
6
0
292,190
5
L
Apollo
7,205
450
93
6
0
289,393
0
L
Cabrakan
6,645
415
61
4
0
250,403
5
W
Nox
8,976
561
106
7
0
305,364
5
L
Sol
7,759
485
86
5
0
276,671
4
W
Sobek
7,377
461
26
2
0
332,177
3
W
Medusa
8,762
548
117
7
0
269,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role