Player Matchup

Fenrir
Fenrir
Gio_pietmaai
Fenrir
Level 5
God Stats
0W - 2L
1,375 SR
Queue Stats
1W - 2L
1,389 Elo+
Solo
Scylla
Scylla
Manu2006148
Scylla
Level 16
God Stats
2W - 2L
1,394 SR
Queue Stats
10W - 22L
1,172 Elo+
Party 3
Nemesis
Nemesis
NFG_Thor507
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 85L
1,364 Elo+
Solo
Odin
Odin
sam10931
Odin
Level 18
God Stats
1W - 2L
1,677 SR
Queue Stats
14W - 28L
1,168 Elo+
Party 3
Olorun
Olorun
xIIXIIXIIz
Olorun
Level 18
God Stats
9W - 4L
1,593 SR
Queue Stats
40W - 32L
1,261 Elo+
Solo
Team Averages
Level 17
1,508 SR
1,271 Elo+

VS

Team Averages
Level 37
1,544 SR
1,381 Elo+
Chernobog
Chernobog
Emodragonforce1
Chernobog
Level 29
God Stats
3W - 3L
1,167 SR
Queue Stats
29W - 41L
1,237 Elo+
Solo
Sun Wukong
Sun Wukong
Hitmvnz
Sun Wukong
Level 27
God Stats
3W - 2L
1,786 SR
Queue Stats
11W - 14L
1,242 Elo+
Party 1
Thanatos
Thanatos
Seriouslylee
Thanatos
Level 104
God Stats
17W - 11L
1,546 SR
Queue Stats
287W - 298L
1,473 Elo+
Party 2
Ymir
Ymir
Victor_M_Lopes
Ymir
Level 4
God Stats
2W - 0L
1,722 SR
Queue Stats
6W - 2L
1,640 Elo+
Party 2
Olorun
Olorun
cakemonster39
Olorun
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 10 / 1
8,334
347
5,261
14,576
7,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
15
2 / 10 / 5
9,533
397
4,128
12,189
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
NFG_Thor507
Nemesis
18
10 / 8 / 4
12,529
522
15,781
17,347
9,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
14
5 / 9 / 9
9,840
410
13,931
19,340
16,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
xIIXIIXIIz
Olorun
15
3 / 6 / 4
9,782
408
11,665
15,214
5,757
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Emodragonforce1
Chernobog
16
1 / 5 / 4
10,507
438
5,332
11,720
4,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Hitmvnz
Sun Wukong
18
6 / 1 / 1
11,619
484
13,013
15,739
19,294
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
Seriouslylee
Thanatos
20
27 / 4 / 4
14,900
621
24,847
20,358
13,286
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 5 / 7
10,362
432
5,792
16,948
16,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 7 / 10
11,405
475
10,588
15,149
9,981
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
66
21
Kills
40
43
Deaths
22
23
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Emodragonforce1
Chernobog
1
5
4
0.6
L
Fenrir
1
10
1
0.15
W
Sun Wukong
Hitmvnz
Sun Wukong
6
1
1
6.5
L
Scylla
2
10
5
0.45
L
Nemesis
NFG_Thor507
Nemesis
10
8
4
1.5
W
Thanatos
Seriouslylee
Thanatos
27
4
4
7.25
W
2
5
7
1.1
W
4
7
10
1.29
L
Odin
5
9
9
1.06
L
Olorun
xIIXIIXIIz
Olorun
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,766
Damage
59,572
78,666
Taken
79,914
42,133
Mitigated
63,813
10,469
Healing
30,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Emodragonforce1
Chernobog
5,332
2,894
0
2,945
11,720
4,735
2,571
2,607
9,113
0
58,855
L
Fenrir
5,261
980
0
430
14,576
7,622
401
660
13,916
0
19,542
W
Sun Wukong
Hitmvnz
Sun Wukong
13,013
1,221
0
4,955
15,739
19,294
1,280
4,008
11,731
0
61,125
L
Scylla
4,128
1,250
0
0
12,189
2,996
1,226
2,678
9,511
34,716
0
L
Nemesis
NFG_Thor507
Nemesis
15,781
8,554
0
3,459
17,347
9,208
0
4,364
12,983
0
64,315
W
Thanatos
Seriouslylee
Thanatos
24,847
9,979
0
18,497
20,358
13,286
118
2,764
17,543
0
111,447
W
5,792
2,187
256
1,910
16,948
16,517
392
7,186
9,693
26,222
0
W
10,588
4,169
163
2,149
15,149
9,981
1,346
3,505
11,462
56,267
0
L
Odin
13,931
3,643
0
1,139
19,340
16,550
0
7,545
11,795
12,393
24,251
L
Olorun
xIIXIIXIIz
Olorun
11,665
6,426
762
4,679
15,214
5,757
1,138
1,133
14,081
57,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,018
Gold Earned
58,793
307
Minions Killed
477
0
Camps Cleared
0
2,013,184
Distance Traveled
2,193,478
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,507
438
109
5
0
364,938
0
L
Fenrir
8,334
347
31
1
0
393,035
0
W
Sun Wukong
11,619
484
90
4
0
468,222
0
L
Scylla
9,533
397
55
2
0
354,422
0
L
Nemesis
12,529
522
95
4
0
473,733
0
W
Thanatos
14,900
621
131
5
0
510,582
1
W
Ymir
10,362
432
42
2
0
435,044
2
W
Olorun
11,405
475
105
4
0
414,692
0
L
Odin
9,840
410
33
1
0
432,343
1
L
Olorun
9,782
408
93
4
0
359,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role