Player Matchup

King Arthur
King Arthur
Alacaldo
King Arthur
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 38L
1,455 Elo+
Solo
Sobek
Sobek
Chris1vid
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 195L
1,546 Elo+
Party 2
Horus
Horus
JackalJake
Horus
Level 27
God Stats
9W - 8L
1,892 SR
Queue Stats
226W - 210L
1,549 Elo+
Party 2
Nemesis
Nemesis
M3ntalVib3z
Nemesis
Level 22
God Stats
7W - 7L
1,476 SR
Queue Stats
78W - 76L
1,449 Elo+
Solo
Anubis
Anubis
lRevengel
Anubis
Level 29
God Stats
142W - 117L
1,616 SR
Queue Stats
156W - 198L
1,556 Elo+
Solo
Team Averages
Level 27
1,597 SR
1,511 Elo+

VS

Team Averages
Level 6
1,516 SR
1,399 Elo+
Olorun
Olorun
IHOLDSHIFT
Olorun
Level 8
God Stats
4W - 5L
1,599 SR
Queue Stats
52W - 64L
1,407 Elo+
Solo
Odin
Odin
JasonDeruloFan3
Odin
Level 7
God Stats
8W - 6L
1,500 SR
Queue Stats
331W - 275L
1,469 Elo+
Party 1
Hachiman
Hachiman
SimpleG18
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Athena
Athena
TheKingPickle
Athena
Level 6
God Stats
7W - 7L
1,480 SR
Queue Stats
8W - 8L
1,455 Elo+
Party 1
Sylvanus
Sylvanus
z1at
Sylvanus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,162 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alacaldo
King Arthur
5
1 / 3 / 0
3,482
580
457
3,638
1,039
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
Chris1vid
Sobek
5
0 / 1 / 3
3,447
575
721
3,251
1,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
6
3 / 0 / 1
3,864
644
3,974
2,800
827
Mace

Mace

+10
Physical Power

Nemesis
M3ntalVib3z
Nemesis
7
3 / 0 / 4
4,393
732
1,749
3,798
952
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
lRevengel
Anubis
8
2 / 0 / 1
4,500
750
1,064
2,002
982
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
IHOLDSHIFT
Olorun
6
0 / 2 / 1
3,958
660
2,110
2,772
445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
3 / 1 / 0
4,811
802
2,829
2,629
912
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
SimpleG18
Hachiman
4
0 / 3 / 0
3,095
516
2,358
2,980
277
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

5
1 / 1 / 0
3,559
593
1,266
3,039
921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
z1at
Sylvanus
3
0 / 2 / 0
3,048
508
580
1,919
670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
9
Kills
4
4
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Alacaldo
King Arthur
1
3
0
0.33
W
Sobek
Chris1vid
Sobek
0
1
3
1.5
L
Olorun
IHOLDSHIFT
Olorun
0
2
1
0.25
W
Horus
3
0
1
3.5
L
3
1
0
3
W
Nemesis
M3ntalVib3z
Nemesis
3
0
4
5
L
Hachiman
SimpleG18
Hachiman
0
3
0
0
L
1
1
0
1
W
Anubis
lRevengel
Anubis
2
0
1
2.5
L
Sylvanus
z1at
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,965
Damage
9,143
15,489
Taken
13,339
5,265
Mitigated
3,225
6,780
Healing
3,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Alacaldo
King Arthur
457
242
0
925
3,638
1,039
0
83
3,393
0
7,586
W
Sobek
Chris1vid
Sobek
721
167
0
1,201
3,251
1,465
0
1,445
1,806
5,603
0
L
Olorun
IHOLDSHIFT
Olorun
2,110
1,213
0
469
2,772
445
0
851
1,921
12,233
0
W
Horus
3,974
2,081
232
1,339
2,800
827
0
802
1,998
0
15,031
L
2,829
861
0
1,190
2,629
912
0
0
2,629
0
19,663
W
Nemesis
M3ntalVib3z
Nemesis
1,749
771
0
1,510
3,798
952
0
529
3,269
0
13,011
L
Hachiman
SimpleG18
Hachiman
2,358
1,933
0
661
2,980
277
0
152
2,828
0
7,354
L
1,266
437
0
538
3,039
921
0
486
2,553
6,537
0
W
Anubis
lRevengel
Anubis
1,064
86
0
1,573
2,002
982
0
932
1,070
20,377
0
L
Sylvanus
z1at
Sylvanus
580
238
52
292
1,919
670
0
296
1,623
3,796
2,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,686
Gold Earned
18,471
136
Minions Killed
116
0
Camps Cleared
0
581,114
Distance Traveled
541,030
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,482
580
19
3
0
103,171
0
W
Sobek
3,447
575
8
1
0
119,011
0
L
Olorun
3,958
660
35
6
0
113,936
3
W
Horus
3,864
644
24
4
0
123,788
0
L
Odin
4,811
802
54
9
0
125,660
1
W
Nemesis
4,393
732
36
6
0
137,205
2
L
Hachiman
3,095
516
9
2
0
106,607
0
L
Athena
3,559
593
6
1
0
122,416
0
W
Anubis
4,500
750
49
8
0
97,939
1
L
Sylvanus
3,048
508
12
2
0
72,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role