Player Matchup

Apollo
Apollo
Adriianet
Apollo
Level 25
God Stats
3W - 3L
1,725 SR
Queue Stats
54W - 44L
1,511 Elo+
Solo
Merlin
Merlin
Clementine17
Merlin
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,402 Elo+
Solo
Ymir
Ymir
Kudrixon
Ymir
Level 12
God Stats
3W - 5L
1,457 SR
Queue Stats
13W - 20L
1,391 Elo+
Solo
King Arthur
King Arthur
Polkowni252
King Arthur
Level 13
God Stats
17W - 23L
1,306 SR
Queue Stats
50W - 47L
1,465 Elo+
Solo
Fenrir
Fenrir
elpanapedro
Fenrir
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
41W - 40L
1,447 Elo+
Solo
Team Averages
Level 14
1,498 SR
1,443 Elo+

VS

Team Averages
Level 26
1,451 SR
1,431 Elo+
Ra
Ra
Kofot
Ra
Level 29
God Stats
1W - 2L
1,271 SR
Queue Stats
80W - 78L
1,412 Elo+
Solo
Sol
Sol
Miguelbp98
Sol
Level 7
God Stats
5W - 3L
1,547 SR
Queue Stats
38W - 40L
1,497 Elo+
Party 1
Thanatos
Thanatos
Nanunana
Thanatos
Level 5
God Stats
11W - 7L
1,467 SR
Queue Stats
22W - 21L
1,385 Elo+
Party 2
Zhong Kui
Zhong Kui
paumy
Zhong Kui
Level 85
God Stats
4W - 8L
1,469 SR
Queue Stats
320W - 331L
1,477 Elo+
Party 1
Osiris
Osiris
ƒeedless
Osiris
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Adriianet
Apollo
11
4 / 3 / 1
7,254
558
3,272
8,185
2,318
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
11
4 / 5 / 0
7,233
556
6,095
6,482
1,781
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
0 / 7 / 5
6,300
485
4,380
12,496
6,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Polkowni252
King Arthur
12
0 / 3 / 0
6,247
481
3,592
9,257
4,715
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
10
1 / 3 / 3
6,206
477
2,589
9,702
2,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
3 / 3 / 5
7,357
566
3,835
7,466
2,967
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
6 / 2 / 7
7,698
592
9,750
8,524
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Nanunana
Thanatos
13
8 / 1 / 5
8,319
640
6,064
9,128
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
paumy
Zhong Kui
11
2 / 3 / 5
6,666
513
6,041
7,474
5,356
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Osiris
ƒeedless
Osiris
14
2 / 0 / 3
8,286
637
5,262
8,484
6,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
21
21
Deaths
9
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Apollo
Adriianet
Apollo
4
3
1
1.5
L
Merlin
4
5
0
0.8
W
Ra
3
3
5
1.83
L
Ymir
0
7
5
0.36
W
6
2
7
4.75
W
Thanatos
Nanunana
Thanatos
8
1
5
10.5
L
King Arthur
Polkowni252
King Arthur
0
3
0
0
L
Fenrir
1
3
3
0.83
W
Zhong Kui
paumy
Zhong Kui
2
3
5
1.5
W
Osiris
ƒeedless
Osiris
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,928
Damage
30,952
46,122
Taken
41,076
18,167
Mitigated
20,160
6,829
Healing
24,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Adriianet
Apollo
3,272
1,666
0
1,465
8,185
2,318
0
4,525
3,458
0
42,878
L
Merlin
6,095
1,105
0
0
6,482
1,781
172
3,966
2,470
28,068
0
W
Ra
3,835
900
259
1,849
7,466
2,967
1,128
4,599
2,867
33,474
0
L
Ymir
4,380
974
0
1,024
12,496
6,485
0
8,216
3,901
16,748
0
W
9,750
3,562
79
3,776
8,524
2,422
2,299
1,613
6,911
42,061
0
W
Thanatos
Nanunana
Thanatos
6,064
1,760
0
10,834
9,128
3,135
0
2,172
6,956
0
42,548
L
King Arthur
Polkowni252
King Arthur
3,592
278
0
2,073
9,257
4,715
0
0
9,257
0
32,292
L
Fenrir
2,589
698
0
2,267
9,702
2,868
0
2,244
7,410
0
35,698
W
Zhong Kui
paumy
Zhong Kui
6,041
542
0
3,133
7,474
5,356
1,360
1,690
5,784
30,481
0
W
Osiris
ƒeedless
Osiris
5,262
1,645
0
4,182
8,484
6,280
0
401
8,083
0
50,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,240
Gold Earned
38,326
284
Minions Killed
397
0
Camps Cleared
0
1,116,631
Distance Traveled
1,340,827
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,254
558
87
7
0
253,924
0
L
Merlin
7,233
556
46
4
0
202,181
1
W
Ra
7,357
566
70
5
0
263,169
1
L
Ymir
6,300
485
17
1
0
202,728
3
W
Sol
7,698
592
74
6
0
253,027
2
W
Thanatos
8,319
640
77
6
0
293,577
0
L
King Arthur
6,247
481
75
6
0
224,233
3
L
Fenrir
6,206
477
59
5
0
233,565
0
W
Zhong Kui
6,666
513
68
5
0
255,449
2
W
Osiris
8,286
637
108
8
0
275,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role