Player Matchup

Odin
Odin
Carbon_Jelly
Odin
Level 13
God Stats
2W - 1L
1,833 SR
Queue Stats
25W - 25L
1,624 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Cor_vuuli89
Tsukuyomi
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 27L
1,522 Elo+
Party 3
Charybdis
Charybdis
Cosmobiker73
Charybdis
Level 121
God Stats
2W - 1L
1,855 SR
Queue Stats
135W - 114L
1,604 Elo+
Party 3
Olorun
Olorun
Elefantiago
Olorun
Level 29
God Stats
2W - 1L
1,752 SR
Queue Stats
87W - 44L
1,648 Elo+
Solo
Nox
Nox
Nyxte_Ko
Nox
Level 29
God Stats
20W - 12L
1,695 SR
Queue Stats
159W - 121L
1,655 Elo+
Solo
Team Averages
Level 40
1,727 SR
1,611 Elo+

VS

Team Averages
Level 31
1,676 SR
1,636 Elo+
Nike
Nike
 
Nike
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
KlebinDoGas
Anhur
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,643 Elo+
Party 1
Hercules
Hercules
Laudi Nobru2028
Hercules
Level 4
God Stats
2W - 2L
1,694 SR
Queue Stats
6W - 5L
1,643 Elo+
Party 1
Artio
Artio
ONMEEEBRUH
Artio
Level 8
God Stats
12W - 6L
1,942 SR
Queue Stats
158W - 87L
1,769 Elo+
Party 2
Sol
Sol
SoulReaperTwenty
Sol
Level 29
God Stats
1W - 1L
1,745 SR
Queue Stats
6W - 6L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 3
5,399
415
3,541
11,177
3,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Cor_vuuli89
Tsukuyomi
13
5 / 3 / 0
7,398
569
4,296
8,393
2,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Cosmobiker73
Charybdis
12
0 / 3 / 0
6,297
484
2,771
7,724
1,933
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Olorun
10
0 / 4 / 3
6,017
463
6,015
6,950
2,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 2 / 1
6,846
527
6,105
5,446
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
6 / 0 / 2
7,987
614
4,804
5,180
3,053
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
3 / 3 / 2
6,969
536
3,837
7,523
2,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
12
3 / 0 / 6
7,142
549
4,238
6,824
2,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
10
2 / 3 / 5
6,485
499
7,584
11,196
7,933
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 3 / 6
6,460
497
6,742
7,999
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
14
14
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
6
0
2
7
L
1
2
3
1.25
L
Tsukuyomi
Cor_vuuli89
Tsukuyomi
5
3
0
1.67
L
Charybdis
Cosmobiker73
Charybdis
0
3
0
0
L
Olorun
0
4
3
0.38
W
3
3
2
1.33
W
Hercules
3
0
6
6
L
3
2
1
1.75
W
Artio
2
3
5
1.5
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,728
Damage
27,205
39,690
Taken
38,722
12,429
Mitigated
18,470
9,349
Healing
14,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
4,804
472
0
1,264
5,180
3,053
181
651
4,489
273
44,603
L
3,541
1,193
0
3,405
11,177
3,485
0
5,831
5,235
0
8,913
L
Tsukuyomi
Cor_vuuli89
Tsukuyomi
4,296
973
0
850
8,393
2,750
0
1,894
6,472
0
54,264
L
Charybdis
Cosmobiker73
Charybdis
2,771
1,619
0
2,230
7,724
1,933
831
1,721
5,935
0
34,135
L
Olorun
6,015
3,256
0
1,840
6,950
2,416
129
779
6,171
31,136
5,650
W
3,837
1,315
0
2,084
7,523
2,592
1,000
2,483
5,002
0
35,630
W
Hercules
4,238
871
0
2,802
6,824
2,670
606
1,633
5,161
0
24,762
L
6,105
660
0
1,024
5,446
1,845
458
3,727
1,551
35,740
0
W
Artio
7,584
1,964
1,474
4,554
11,196
7,933
0
3,540
7,532
24,106
0
W
6,742
2,786
0
2,475
7,999
2,222
69
2,413
5,396
38,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,957
Gold Earned
35,043
320
Minions Killed
315
0
Camps Cleared
0
1,194,323
Distance Traveled
1,265,983
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,987
614
87
7
0
253,954
0
L
Odin
5,399
415
15
1
0
262,360
2
L
Tsukuyomi
7,398
569
96
7
0
283,754
1
L
Charybdis
6,297
484
73
6
0
206,576
2
L
Olorun
6,017
463
59
5
0
196,129
4
W
Anhur
6,969
536
72
6
0
216,614
0
W
Hercules
7,142
549
51
4
0
289,282
0
L
Nox
6,846
527
77
6
0
245,504
1
W
Artio
6,485
499
31
2
0
256,821
2
W
Sol
6,460
497
74
6
0
249,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role