Player Matchup

Chronos
Chronos
 
Chronos
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CoCo_Bandicoot22
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Thoth
Thoth
DiamondJamz
Thoth
Level 27
God Stats
2W - 6L
1,290 SR
Queue Stats
81W - 81L
1,400 Elo+
Party 2
Bellona
Bellona
GrandMasterChaou
Bellona
Level 26
God Stats
8W - 9L
1,700 SR
Queue Stats
206W - 190L
1,524 Elo+
Solo
Bacchus
Bacchus
dlvLimbo
Bacchus
Level 29
God Stats
26W - 21L
1,584 SR
Queue Stats
112W - 129L
1,470 Elo+
Party 2
Team Averages
Level 25
1,515 SR
1,479 Elo+

VS

Team Averages
Level 25
1,443 SR
1,438 Elo+
Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
CooperCookie52
Artemis
Level 28
God Stats
1W - 2L
1,337 SR
Queue Stats
86W - 113L
1,431 Elo+
Party 1
Zhong Kui
Zhong Kui
J3n50
Zhong Kui
Level 16
God Stats
2W - 3L
1,359 SR
Queue Stats
24W - 28L
1,459 Elo+
Solo
Anubis
Anubis
JayrooWhite2
Anubis
Level 28
God Stats
13W - 6L
1,546 SR
Queue Stats
224W - 232L
1,468 Elo+
Solo
Loki
Loki
patthebeast19
Loki
Level 24
God Stats
23W - 25L
1,473 SR
Queue Stats
159W - 207L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
4 / 0 / 3
5,745
575
6,643
5,375
1,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

2
0 / 2 / 0
3,502
350
54
1,970
468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

10
1 / 2 / 1
5,310
531
2,574
4,463
870
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

9
2 / 2 / 3
5,544
554
3,485
5,230
2,267
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
dlvLimbo
Bacchus
8
1 / 1 / 4
5,197
520
2,681
7,532
3,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 3 / 0
4,862
486
2,385
6,435
1,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 1
4,949
495
4,554
4,552
1,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
J3n50
Zhong Kui
12
1 / 0 / 1
6,698
670
1,901
4,941
3,350
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
11
4 / 2 / 0
6,933
693
3,768
5,589
2,485
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
2 / 1 / 1
6,209
621
1,276
6,252
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
8
Kills
7
7
Deaths
8
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
4
0
3
5.5
W
Izanami
 
Izanami
0
3
0
0
L
0
2
0
0
W
0
2
1
0.25
L
1
2
1
0.75
L
2
2
3
1.75
W
Zhong Kui
J3n50
Zhong Kui
1
0
1
1.5
W
Anubis
4
2
0
2
L
Bacchus
dlvLimbo
Bacchus
1
1
4
3
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,437
Damage
13,884
24,570
Taken
27,769
8,681
Mitigated
10,684
5,976
Healing
13,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
6,643
3,255
0
2,563
5,375
1,175
792
298
5,077
29,049
0
W
Izanami
 
Izanami
2,385
1,667
202
1,191
6,435
1,811
217
5,479
956
0
19,225
L
54
25
0
123
1,970
468
10
797
1,173
1,285
0
W
4,554
2,292
0
1,466
4,552
1,455
202
2,942
1,574
0
16,819
L
2,574
45
0
750
4,463
870
0
2,306
2,157
25,575
0
L
3,485
1,001
0
178
5,230
2,267
0
1,901
3,329
0
24,539
W
Zhong Kui
J3n50
Zhong Kui
1,901
238
0
4,092
4,941
3,350
2,812
0
4,941
35,660
0
W
Anubis
3,768
530
0
2,415
5,589
2,485
344
3,441
2,148
36,869
0
L
Bacchus
dlvLimbo
Bacchus
2,681
235
0
2,362
7,532
3,901
0
367
7,165
16,140
0
W
1,276
244
0
3,896
6,252
1,583
0
25
6,198
0
32,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,298
Gold Earned
29,651
175
Minions Killed
327
0
Camps Cleared
0
814,323
Distance Traveled
899,086
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,745
575
52
5
0
182,627
2
W
Izanami
4,862
486
42
4
0
181,409
0
L
Sol
3,502
350
3
0
0
62,062
0
W
Artemis
4,949
495
32
3
0
185,037
3
L
Thoth
5,310
531
43
4
0
193,444
0
L
Bellona
5,544
554
52
5
0
193,122
3
W
Zhong Kui
6,698
670
94
9
0
167,411
0
W
Anubis
6,933
693
82
8
0
166,436
1
L
Bacchus
5,197
520
25
3
0
183,068
3
W
Loki
6,209
621
77
8
0
198,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role