Player Matchup

Cthulhu
Cthulhu
Dres870
Cthulhu
Level 28
God Stats
1W - 1L
1,438 SR
Queue Stats
4W - 4L
1,071 Elo+
Party 2
Scylla
Scylla
Leoriks69
Scylla
Level 45
God Stats
37W - 14L
1,542 SR
Queue Stats
42W - 19L
1,588 Elo+
Party 2
Horus
Horus
TheShane16
Horus
Level 120
God Stats
7W - 2L
1,675 SR
Queue Stats
108W - 77L
1,642 Elo+
Party 2
Team Averages
Level 64
1,552 SR
1,434 Elo+

VS

Team Averages
Level 97
1,540 SR
1,320 Elo+
Khepri
Khepri
BeANnAThEKLoWn
Khepri
Level 102
God Stats
1W - 1L
1,620 SR
Queue Stats
2W - 4L
1,232 Elo+
Party 1
Gilgamesh
Gilgamesh
HOBO PUFF
Gilgamesh
Level 147
God Stats
40W - 21L
1,580 SR
Queue Stats
175W - 212L
1,419 Elo+
Party 1
Medusa
Medusa
MajorlySucks
Medusa
Level 43
God Stats
2W - 1L
1,419 SR
Queue Stats
10W - 22L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dres870
Cthulhu
14
3 / 3 / 13
10,615
624
11,464
25,890
17,196
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
Leoriks69
Scylla
14
6 / 4 / 12
11,313
665
15,929
11,997
5,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
15
12 / 6 / 7
12,769
751
21,689
20,677
17,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 6
9,915
583
3,921
20,986
17,697
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
HOBO PUFF
Gilgamesh
16
7 / 5 / 5
12,878
758
16,414
19,403
17,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
16
6 / 8 / 5
12,928
760
23,922
16,527
5,751
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
21
Kills
13
13
Deaths
21
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
8
6
0.38
L
Cthulhu
Dres870
Cthulhu
3
3
13
3.17
W
Gilgamesh
HOBO PUFF
Gilgamesh
7
5
5
1.9
L
Scylla
Leoriks69
Scylla
6
4
12
3
W
Medusa
6
8
5
1.06
L
Horus
12
6
7
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,082
Damage
44,257
58,564
Taken
56,916
40,107
Mitigated
41,130
16,953
Healing
5,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,921
208
0
1,151
20,986
17,697
0
12,010
8,666
15,344
0
L
Cthulhu
Dres870
Cthulhu
11,464
977
879
6,247
25,890
17,196
75
1,504
24,084
29,984
0
W
Gilgamesh
HOBO PUFF
Gilgamesh
16,414
3,427
0
1,934
19,403
17,682
558
7,446
11,607
0
37,782
L
Scylla
Leoriks69
Scylla
15,929
2,193
281
965
11,997
5,103
523
1,044
10,704
33,799
0
W
Medusa
23,922
12,140
0
2,202
16,527
5,751
1,277
7,703
8,684
0
53,992
L
Horus
21,689
11,183
3,164
5,417
20,677
17,808
382
1,967
18,140
0
48,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,697
Gold Earned
35,721
139
Minions Killed
135
6
Camps Cleared
6
763,537
Distance Traveled
806,681
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,915
583
19
1
3
287,468
1
L
Cthulhu
10,615
624
31
2
0
294,951
1
W
Gilgamesh
12,878
758
50
3
1
262,535
6
L
Scylla
11,313
665
53
3
1
221,935
1
W
Medusa
12,928
760
66
4
2
256,678
0
L
Horus
12,769
751
55
3
5
246,651
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role