Player Matchup

Vamana
Vamana
 
Vamana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Feudragon1980
Bakasura
Level 18
God Stats
0W - 1L
1,251 SR
Queue Stats
17W - 25L
1,328 Elo+
Solo
Awilix
Awilix
Kellkins93
Awilix
Level 69
God Stats
4W - 1L
1,886 SR
Queue Stats
257W - 258L
1,315 Elo+
Solo
Hera
Hera
Raquel19
Hera
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,307 Elo+
Solo
Scylla
Scylla
dyingsoul07
Scylla
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 126L
1,396 Elo+
Solo
Team Averages
Level 45
1,527 SR
1,369 Elo+

VS

Team Averages
Level 90
1,503 SR
1,414 Elo+
Rama
Rama
 
Rama
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Sanneke
Cthulhu
Level 81
God Stats
3W - 0L
1,439 SR
Queue Stats
91W - 111L
1,356 Elo+
Solo
Raijin
Raijin
Ytsuharu
Raijin
Level 159
God Stats
1W - 2L
1,202 SR
Queue Stats
109W - 142L
1,311 Elo+
Solo
Ganesha
Ganesha
zsuzsi666
Ganesha
Level 34
God Stats
8W - 2L
1,876 SR
Queue Stats
186W - 213L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
1 / 4 / 5
7,473
679
9,584
13,973
10,018
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Feudragon1980
Bakasura
13
2 / 7 / 5
7,704
700
2,398
10,351
3,625
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
Kellkins93
Awilix
15
5 / 5 / 4
8,898
809
8,203
10,255
3,834
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hera
14
0 / 4 / 5
7,032
639
12,931
6,534
2,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
12
1 / 5 / 7
7,505
682
3,683
7,417
2,447
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
4 / 0 / 13
9,606
873
8,764
7,683
3,577
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
 
Hel
15
5 / 2 / 13
9,279
844
10,647
9,406
4,161
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Sanneke
Cthulhu
15
2 / 2 / 11
9,158
833
7,466
15,286
11,625
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
Ytsuharu
Raijin
16
14 / 5 / 6
10,535
958
11,445
12,140
5,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
zsuzsi666
Ganesha
16
0 / 1 / 19
9,086
826
3,965
14,483
16,520
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
87
9
Kills
25
25
Deaths
10
26
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
4
5
0.88
W
Rama
 
Rama
4
0
13
10.5
W
Hel
 
Hel
5
2
13
5.75
L
Bakasura
Feudragon1980
Bakasura
2
7
5
0.64
L
Awilix
Kellkins93
Awilix
5
5
4
1.4
L
Hera
0
4
5
0.63
W
Cthulhu
Sanneke
Cthulhu
2
2
11
3.75
W
Raijin
Ytsuharu
Raijin
14
5
6
3.4
L
Scylla
1
5
7
0.9
W
Ganesha
zsuzsi666
Ganesha
0
1
19
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,799
Damage
42,287
48,530
Taken
58,998
21,977
Mitigated
41,190
10,007
Healing
31,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
9,584
3,480
180
4,131
13,973
10,018
0
7,815
5,858
0
23,415
W
Rama
 
Rama
8,764
6,034
2,155
2,767
7,683
3,577
3,103
2,424
5,219
0
21,846
W
Hel
 
Hel
10,647
1,156
10,185
5,363
9,406
4,161
1,096
2,381
6,164
19,253
0
L
Bakasura
Feudragon1980
Bakasura
2,398
1,636
0
339
10,351
3,625
0
7,859
2,237
0
4,965
L
Awilix
Kellkins93
Awilix
8,203
2,705
1,098
1,192
10,255
3,834
0
5,862
4,161
0
13,081
L
Hera
12,931
3,709
574
749
6,534
2,053
0
4,981
1,468
27,150
0
W
Cthulhu
Sanneke
Cthulhu
7,466
451
0
4,489
15,286
11,625
0
5,656
9,630
22,954
0
W
Raijin
Ytsuharu
Raijin
11,445
362
1,392
2,147
12,140
5,307
787
1,550
10,550
19,225
0
L
Scylla
3,683
285
804
940
7,417
2,447
0
5,996
1,283
12,301
0
W
Ganesha
zsuzsi666
Ganesha
3,965
194
921
1,891
14,483
16,520
447
4,603
9,760
14,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,612
Gold Earned
47,664
73
Minions Killed
101
0
Camps Cleared
0
934,241
Distance Traveled
1,038,476
21
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,473
679
17
2
0
210,419
3
W
Rama
9,606
873
33
3
0
182,509
1
W
Hel
9,279
844
25
2
0
184,719
0
L
Bakasura
7,704
700
9
1
0
170,960
18
L
Awilix
8,898
809
11
1
0
205,755
0
L
Hera
7,032
639
25
2
0
171,265
0
W
Cthulhu
9,158
833
31
3
0
217,745
0
W
Raijin
10,535
958
12
1
0
203,651
0
L
Scylla
7,505
682
11
1
0
175,842
0
W
Ganesha
9,086
826
0
0
0
249,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role