Player Matchup

Arachne
Arachne
 
Arachne
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Bw3ast17
Hades
Level 84
God Stats
15W - 19L
1,457 SR
Queue Stats
135W - 150L
1,368 Elo+
Solo
Jing Wei
Jing Wei
FractalTheoryAK
Jing Wei
Level 108
God Stats
0W - 1L
1,219 SR
Queue Stats
218W - 290L
1,359 Elo+
Solo
Yemoja
Yemoja
sebastianaav
Yemoja
Level 65
God Stats
28W - 17L
1,468 SR
Queue Stats
320W - 371L
1,347 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
vietnam_sapa
Morgan Le Fay
Level 122
God Stats
36W - 42L
1,446 SR
Queue Stats
770W - 817L
1,341 Elo+
Solo
Team Averages
Level 90
1,418 SR
1,383 Elo+

VS

Team Averages
Level 49
1,523 SR
1,408 Elo+
Tiamat
Tiamat
Itachi56
Tiamat
Level 48
God Stats
14W - 12L
1,545 SR
Queue Stats
188W - 179L
1,412 Elo+
Party 1
Jing Wei
Jing Wei
MadisonElle9600
Jing Wei
Level 54
God Stats
4W - 0L
1,616 SR
Queue Stats
147W - 168L
1,368 Elo+
Party 1
Fenrir
Fenrir
PhineasSiSoy
Fenrir
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
204W - 205L
1,409 Elo+
Party 1
Odin
Odin
StarDust90964
Odin
Level 56
God Stats
3W - 8L
1,356 SR
Queue Stats
392W - 432L
1,402 Elo+
Solo
Kali
Kali
xXDrTocinoXx735
Kali
Level 45
God Stats
9W - 10L
1,599 SR
Queue Stats
134W - 170L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
9 / 4 / 0
10,793
600
11,299
13,769
6,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
Bw3ast17
Hades
7
0 / 1 / 1
6,089
338
1,182
3,720
1,839
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
11
1 / 5 / 1
7,318
407
3,208
10,834
3,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
11
0 / 4 / 6
7,513
417
6,856
13,755
11,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
vietnam_sapa
Morgan Le Fay
14
2 / 7 / 2
8,564
476
6,435
12,334
4,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Itachi56
Tiamat
16
8 / 2 / 5
10,090
561
10,722
10,136
5,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
13
2 / 4 / 4
8,469
471
7,568
10,339
3,638
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
13
3 / 1 / 6
8,747
486
5,548
14,196
11,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 3 / 0
9,029
502
5,080
11,440
8,075
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
6 / 2 / 4
10,250
569
8,332
14,098
6,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
12
Kills
21
21
Deaths
12
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
9
4
0
2.25
L
Hades
Bw3ast17
Hades
0
1
1
0.5
L
Jing Wei
1
5
1
0.3
W
Tiamat
Itachi56
Tiamat
8
2
5
5.25
W
Jing Wei
2
4
4
1
W
Fenrir
3
1
6
6
W
2
3
0
0.67
L
Yemoja
0
4
6
0.75
L
Morgan Le Fay
vietnam_sapa
Morgan Le Fay
2
7
2
0.43
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,980
Damage
37,250
54,412
Taken
60,209
27,319
Mitigated
35,590
15,734
Healing
18,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
11,299
8,490
0
3,593
13,769
6,803
774
1,269
11,944
0
71,987
L
Hades
Bw3ast17
Hades
1,182
369
0
2,253
3,720
1,839
0
0
3,642
11,096
0
L
Jing Wei
3,208
2,103
0
2,586
10,834
3,420
0
1,530
9,252
0
34,193
W
Tiamat
Itachi56
Tiamat
10,722
510
0
3,349
10,136
5,643
0
1,988
7,999
58,834
0
W
Jing Wei
7,568
5,180
0
2,864
10,339
3,638
318
4,201
5,978
0
55,077
W
Fenrir
5,548
914
0
2,832
14,196
11,625
238
4,076
9,950
0
22,171
W
5,080
1,961
0
1,234
11,440
8,075
678
1,065
10,375
5,898
48,033
L
Yemoja
6,856
1,302
759
2,682
13,755
11,186
21
4,476
9,013
24,181
0
L
Morgan Le Fay
vietnam_sapa
Morgan Le Fay
6,435
683
0
3,861
12,334
4,071
0
3,593
8,527
46,273
0
W
8,332
3,028
0
7,751
14,098
6,609
172
2,528
11,434
0
64,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,277
Gold Earned
46,585
332
Minions Killed
436
0
Camps Cleared
0
1,372,529
Distance Traveled
1,693,940
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,793
600
123
7
0
406,513
1
L
Hades
6,089
338
29
2
0
90,458
1
L
Jing Wei
7,318
407
69
4
0
304,451
0
W
Tiamat
10,090
561
104
6
0
325,123
3
W
Jing Wei
8,469
471
95
5
0
331,697
0
W
Fenrir
8,747
486
27
2
0
360,007
0
W
Odin
9,029
502
105
6
0
280,903
0
L
Yemoja
7,513
417
22
1
0
273,536
6
L
Morgan Le Fay
8,564
476
89
5
0
297,571
1
W
Kali
10,250
569
105
6
0
396,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role