Player Matchup

Cthulhu
Cthulhu
Havels The Rock
Cthulhu
Level 35
God Stats
9W - 7L
1,562 SR
Queue Stats
12W - 13L
1,442 Elo+
Party 1
Gilgamesh
Gilgamesh
HyrulianCreeper
Gilgamesh
Level 143
God Stats
3W - 0L
2,029 SR
Queue Stats
10W - 13L
1,293 Elo+
Party 1
Fenrir
Fenrir
Sir Mole7058
Fenrir
Level 42
God Stats
6W - 9L
1,556 SR
Queue Stats
15W - 25L
1,302 Elo+
Party 1
Ra
Ra
WarmWolfy
Ra
Level 152
God Stats
2W - 1L
1,646 SR
Queue Stats
54W - 74L
1,417 Elo+
Party 1
Arachne
Arachne
WickedxChaos
Arachne
Level 123
God Stats
1W - 2L
1,359 SR
Queue Stats
14W - 22L
1,283 Elo+
Party 1
Team Averages
Level 99
1,631 SR
1,348 Elo+

VS

Team Averages
Level 54
1,390 SR
1,412 Elo+
Mulan
Mulan
Mauriciosaurus
Mulan
Level 60
God Stats
13W - 11L
1,559 SR
Queue Stats
130W - 123L
1,432 Elo+
Solo
Hou Yi
Hou Yi
SKAYVEEZ
Hou Yi
Level 60
God Stats
0W - 1L
1,371 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TwistedJest
Cthulhu
Level 25
God Stats
0W - 1L
1,140 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Zeus
Zeus
its_blood___
Zeus
Level 100
God Stats
0W - 1L
1,226 SR
Queue Stats
6W - 18L
1,127 Elo+
Solo
Skadi
Skadi
oxKHALEESIxo
Skadi
Level 23
God Stats
0W - 1L
1,656 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 8
9,140
762
7,803
8,197
9,778
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
HyrulianCreeper
Gilgamesh
16
5 / 2 / 16
10,587
882
12,690
13,922
15,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
13
2 / 3 / 2
8,150
679
4,072
8,866
3,466
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 0 / 10
9,995
833
9,134
6,794
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
WickedxChaos
Arachne
17
10 / 2 / 4
11,158
930
8,162
10,641
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
7,804
650
6,180
11,522
7,886
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
SKAYVEEZ
Hou Yi
13
1 / 2 / 2
7,593
633
4,047
8,093
2,934
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
TwistedJest
Cthulhu
13
1 / 5 / 5
7,882
657
8,051
12,176
10,860
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 5 / 1
9,025
752
8,784
8,319
3,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 7 / 1
7,619
635
5,398
8,326
2,787
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
23
Kills
8
8
Deaths
23
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
Gilgamesh
HyrulianCreeper
Gilgamesh
5
2
16
6.5
L
1
4
5
0.88
L
Hou Yi
SKAYVEEZ
Hou Yi
1
2
2
1
W
Fenrir
2
3
2
1
L
Cthulhu
TwistedJest
Cthulhu
1
5
5
0.7
W
4
0
10
9
W
Arachne
WickedxChaos
Arachne
10
2
4
6
L
3
5
1
0.7
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,861
Damage
32,460
48,420
Taken
48,436
36,518
Mitigated
27,974
16,708
Healing
5,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,803
247
1,536
680
8,197
9,778
302
2,365
5,832
28,843
0
W
Gilgamesh
HyrulianCreeper
Gilgamesh
12,690
1,545
0
1,936
13,922
15,847
159
4,821
9,101
632
20,506
L
6,180
1,250
210
637
11,522
7,886
0
3,983
6,990
0
15,760
L
Hou Yi
SKAYVEEZ
Hou Yi
4,047
2,121
0
1,808
8,093
2,934
0
1,764
5,971
0
20,150
W
Fenrir
4,072
796
0
261
8,866
3,466
1,022
3,398
5,468
0
10,901
L
Cthulhu
TwistedJest
Cthulhu
8,051
644
627
868
12,176
10,860
0
4,076
7,369
22,125
0
W
9,134
682
3,975
4,187
6,794
2,949
345
2,722
4,072
50,255
0
W
Arachne
WickedxChaos
Arachne
8,162
5,408
77
4,056
10,641
4,478
1,871
3,700
6,941
0
30,104
L
8,784
703
0
1,321
8,319
3,507
0
2,662
5,657
42,935
0
L
5,398
2,034
0
0
8,326
2,787
0
4,699
3,281
0
14,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,030
Gold Earned
39,923
250
Minions Killed
202
8
Camps Cleared
8
1,242,508
Distance Traveled
1,067,933
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,140
762
46
4
0
249,171
0
W
Gilgamesh
10,587
882
21
2
1
249,813
1
L
Mulan
7,804
650
26
2
0
221,014
1
L
Hou Yi
7,593
633
47
4
2
233,595
0
W
Fenrir
8,150
679
11
1
2
235,550
2
L
Cthulhu
7,882
657
23
2
0
225,634
0
W
Ra
9,995
833
130
11
4
268,829
1
W
Arachne
11,158
930
42
4
1
239,145
1
L
Zeus
9,025
752
83
7
4
202,147
0
L
Skadi
7,619
635
23
2
2
185,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role