Player Matchup

Anhur
Anhur
Silver I
Tanskuuu
Anhur
Silver I
Level 159
God Stats
0W - 1L
1,526 SR
Queue Stats
6W - 4L
1,644 MMR
Party 2
Sol
Sol
Silver I
eatpant2
Sol
Silver I
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,644 MMR
Party 2
Ne Zha
Ne Zha
Silver I
maikko
Ne Zha
Silver I
Level 149
God Stats
6W - 3L
1,672 SR
Queue Stats
6W - 4L
1,644 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,566 SR
1,644 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,587 SR
1,520 MMR
Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Silver I
DarkAngel57
Izanami
Silver I
Level 87
God Stats
2W - 4L
1,588 SR
Queue Stats
14W - 18L
1,279 MMR
Party 1
Nox
Nox
Gold II
Deemo32
Nox
Gold II
Level 146
God Stats
8W - 3L
1,674 SR
Queue Stats
29W - 26L
1,779 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Tanskuuu
Anhur
12
1 / 5 / 0
8,522
568
7,207
11,492
4,030
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 1
8,822
588
8,492
10,452
4,360
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
maikko
Ne Zha
11
0 / 4 / 1
8,753
584
4,399
12,604
13,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AphroditeBacchusPersephoneAthenaYemoja

VS

Bans
Morgan Le FayArtemisCupidHou YiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 0 / 10
9,785
652
10,992
12,870
13,115
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
DarkAngel57
Izanami
15
8 / 2 / 3
10,932
729
10,238
10,727
4,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nox
14
2 / 0 / 9
9,858
657
8,980
6,042
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
11
11
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
10
6
W
Izanami
DarkAngel57
Izanami
8
2
3
4.75
W
Nox
2
0
9
6.5
L
Anhur
Tanskuuu
Anhur
1
5
0
0.2
L
1
2
1
0.75
L
Ne Zha
maikko
Ne Zha
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,098
Damage
30,210
34,548
Taken
29,639
21,758
Mitigated
20,412
10,434
Healing
9,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,992
1,029
124
4,937
12,870
13,115
344
4,112
8,758
0
29,172
W
Izanami
DarkAngel57
Izanami
10,238
5,902
0
2,628
10,727
4,821
1,807
3,600
7,127
0
67,412
W
Nox
8,980
154
0
1,927
6,042
2,476
1,074
1,163
4,879
30,107
0
L
Anhur
Tanskuuu
Anhur
7,207
3,738
0
2,096
11,492
4,030
0
2,594
8,898
0
29,853
L
8,492
1,830
0
4,608
10,452
4,360
272
3,381
7,071
34,155
0
L
Ne Zha
maikko
Ne Zha
4,399
429
0
3,730
12,604
13,368
0
3,573
9,031
0
25,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,097
Gold Earned
30,575
158
Minions Killed
194
6
Camps Cleared
9
787,775
Distance Traveled
886,823
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,785
652
31
2
1
316,602
4
W
Izanami
10,932
729
107
7
4
262,309
2
W
Nox
9,858
657
56
4
4
307,912
5
L
Anhur
8,522
568
64
4
0
245,690
5
L
Sol
8,822
588
71
5
2
263,029
3
L
Ne Zha
8,753
584
23
2
4
279,056
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role