Player Matchup

Olorun
Olorun
Diamond I
RedFlameSword777
Olorun
Diamond I
Level 160
God Stats
15W - 6L
1,845 SR
Queue Stats
41W - 24L
2,644 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,845 SR
2,644 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,666 SR
1,788 MMR
Hera
Hera
Gold I
wamakaskan
Hera
Gold I
Level 128
God Stats
1W - 3L
1,666 SR
Queue Stats
77W - 56L
1,788 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 0
9,992
908
7,198
13,979
8,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Ah Muzen CabSetSkadiBakasuraUllr

VS

Bans
HeimdallrAnhurHadesHe BoChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
8,003
728
7,771
10,014
6,933
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,198
Damage
7,771
13,979
Taken
10,014
8,684
Mitigated
6,933
8,761
Healing
2,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,198
2,836
0
8,761
13,979
8,684
2,653
8,291
5,688
65,334
7,946
L
7,771
2,572
0
2,349
10,014
6,933
0
6,869
3,145
50,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,992
Gold Earned
8,003
144
Minions Killed
105
7
Camps Cleared
3
206,010
Distance Traveled
182,494
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,992
908
144
13
7
206,010
2
L
Hera
8,003
728
105
10
3
182,494
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role