Player Matchup

Tyr
Tyr
CHAKIPLAYER
Tyr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,474 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lexasik
Morgan Le Fay
Level 60
God Stats
21W - 19L
1,541 SR
Queue Stats
31W - 45L
1,409 Elo+
Party 1
Merlin
Merlin
father169
Merlin
Level 7
God Stats
1W - 5L
1,275 SR
Queue Stats
13W - 12L
1,465 Elo+
Party 1
Team Averages
Level 24
1,439 SR
1,450 Elo+

VS

Team Averages
Level 68
1,384 SR
1,494 Elo+
Geb
Geb
Bota075
Geb
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 49L
1,495 Elo+
Party 2
Discordia
Discordia
Nteersandman
Discordia
Level 122
God Stats
2W - 1L
1,151 SR
Queue Stats
17W - 23L
1,470 Elo+
Party 2
Nemesis
Nemesis
Raem1216
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 6
10,134
533
5,193
12,056
15,530
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Morgan Le Fay
Lexasik
Morgan Le Fay
17
12 / 9 / 1
13,626
717
20,196
22,260
8,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Merlin
father169
Merlin
15
1 / 5 / 7
11,782
620
9,983
15,517
5,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
0 / 4 / 16
11,650
613
6,638
17,508
16,039
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
Nteersandman
Discordia
19
13 / 3 / 5
14,789
778
29,749
16,663
6,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Raem1216
Nemesis
15
5 / 6 / 9
12,234
644
7,654
13,787
6,098
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
13
Kills
18
18
Deaths
13
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Geb
0
4
16
2
L
0
4
6
0.75
L
Morgan Le Fay
Lexasik
Morgan Le Fay
12
9
1
1.39
W
Discordia
Nteersandman
Discordia
13
3
5
5.17
W
Nemesis
Raem1216
Nemesis
5
6
9
1.58
L
Merlin
father169
Merlin
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,372
Damage
44,041
49,833
Taken
47,958
29,331
Mitigated
28,949
7,907
Healing
7,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
6,638
739
0
500
17,508
16,039
273
10,371
7,137
17,255
0
L
5,193
988
0
1,852
12,056
15,530
0
6,687
5,369
0
11,007
L
Morgan Le Fay
Lexasik
Morgan Le Fay
20,196
1,912
161
2,826
22,260
8,136
0
17,982
4,278
53,233
0
W
Discordia
Nteersandman
Discordia
29,749
1,798
0
5,469
16,663
6,812
1,163
11,181
5,482
85,987
0
W
Nemesis
Raem1216
Nemesis
7,654
3,146
0
1,740
13,787
6,098
225
9,021
4,766
0
24,834
L
Merlin
father169
Merlin
9,983
133
0
3,068
15,517
5,665
883
11,947
3,570
51,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,542
Gold Earned
38,673
180
Minions Killed
190
8
Camps Cleared
6
895,364
Distance Traveled
995,456
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,650
613
15
1
0
342,243
2
L
Tyr
10,134
533
7
0
0
259,330
0
L
Morgan Le Fay
13,626
717
82
4
6
300,212
4
W
Discordia
14,789
778
140
7
4
331,342
1
W
Nemesis
12,234
644
35
2
2
321,871
2
L
Merlin
11,782
620
91
5
2
335,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role