Player Matchup

Da Ji
Da Ji
IIIIIIIIIIavog14
Da Ji
Level 7
God Stats
2W - 4L
1,667 SR
Queue Stats
7W - 12L
1,153 Elo+
Party 1
Ymir
Ymir
ManuLD_007
Ymir
Level 27
God Stats
2W - 2L
1,438 SR
Queue Stats
43W - 58L
1,193 Elo+
Party 1
Artemis
Artemis
Undread_Blazed
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
kloku80
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,500 Elo+
Solo
Cthulhu
Cthulhu
selmenskih
Cthulhu
Level 19
God Stats
0W - 4L
1,500 SR
Queue Stats
13W - 13L
1,309 Elo+
Solo
Team Averages
Level 12
1,521 SR
1,331 Elo+

VS

Team Averages
Level 20
1,444 SR
1,244 Elo+
Kali
Kali
Simsala9
Kali
Level 16
God Stats
7W - 1L
1,286 SR
Queue Stats
25W - 28L
1,244 Elo+
Party 2
Sol
Sol
ZeldaG2
Sol
Level 26
God Stats
3W - 0L
1,796 SR
Queue Stats
41W - 50L
1,290 Elo+
Solo
Da Ji
Da Ji
nic_chris27
Da Ji
Level 29
God Stats
21W - 34L
1,335 SR
Queue Stats
96W - 122L
1,329 Elo+
Solo
Izanami
Izanami
vAerith-
Izanami
Level 21
God Stats
21W - 24L
1,304 SR
Queue Stats
23W - 29L
1,235 Elo+
Party 2
Erlang Shen
Erlang Shen
xT0RR3T0x2
Erlang Shen
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,121 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
5,823
448
3,394
10,484
4,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 4 / 1
5,790
445
3,564
10,973
5,660
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
2 / 7 / 0
6,024
463
4,000
7,975
2,001
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
kloku80
Hachiman
9
1 / 6 / 1
5,083
391
3,297
7,933
1,657
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
selmenskih
Cthulhu
10
1 / 7 / 3
6,142
472
5,515
12,297
8,066
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
7 / 1 / 8
8,419
648
7,706
8,835
3,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
13
8 / 3 / 3
8,412
647
9,722
7,206
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 1 / 8
8,294
638
5,509
6,850
3,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
vAerith-
Izanami
13
7 / 1 / 3
8,563
659
9,535
6,146
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
xT0RR3T0x2
Erlang Shen
12
3 / 2 / 4
7,239
557
5,238
6,764
5,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
6
Kills
29
30
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
1
4
1
0.38
W
Kali
7
1
8
11
L
2
7
0
0.29
W
Sol
8
3
3
3.17
L
Hachiman
kloku80
Hachiman
1
6
1
0.25
W
4
1
8
8
L
Cthulhu
selmenskih
Cthulhu
1
7
3
0.36
W
Izanami
vAerith-
Izanami
7
1
3
8.5
W
Erlang Shen
xT0RR3T0x2
Erlang Shen
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,770
Damage
37,710
49,662
Taken
35,801
21,807
Mitigated
16,778
5,505
Healing
8,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,394
897
0
2,855
10,484
4,423
152
1,415
8,987
0
20,452
L
3,564
818
0
0
10,973
5,660
44
601
10,372
20,034
0
W
Kali
7,706
4,166
0
2,728
8,835
3,964
665
2,343
6,492
0
33,246
L
4,000
1,649
0
0
7,975
2,001
0
1,416
6,515
0
16,849
W
Sol
9,722
1,462
0
2,431
7,206
2,178
3,494
921
6,285
33,392
0
L
Hachiman
kloku80
Hachiman
3,297
1,867
0
539
7,933
1,657
0
3,826
3,703
0
12,620
W
5,509
1,552
0
1,035
6,850
3,061
0
1,517
5,333
0
40,022
L
Cthulhu
selmenskih
Cthulhu
5,515
369
0
2,111
12,297
8,066
0
3,215
8,863
23,510
0
W
Izanami
vAerith-
Izanami
9,535
7,265
241
1,790
6,146
2,198
5,558
2,366
3,689
0
48,958
W
Erlang Shen
xT0RR3T0x2
Erlang Shen
5,238
1,371
0
591
6,764
5,377
722
1,841
4,923
9,000
17,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,862
Gold Earned
40,927
157
Minions Killed
343
0
Camps Cleared
0
1,145,403
Distance Traveled
1,268,764
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,823
448
42
3
0
251,259
1
L
Ymir
5,790
445
29
2
0
206,033
0
W
Kali
8,419
648
53
4
0
277,640
0
L
Artemis
6,024
463
31
2
0
218,195
0
W
Sol
8,412
647
72
6
0
253,871
2
L
Hachiman
5,083
391
13
1
0
234,722
0
W
Da Ji
8,294
638
74
6
0
242,383
0
L
Cthulhu
6,142
472
42
3
0
235,194
5
W
Izanami
8,563
659
104
8
0
236,561
4
W
Erlang Shen
7,239
557
40
3
0
258,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role