Player Matchup

Neith
Neith
D4rk973
Neith
Level 11
God Stats
2W - 0L
1,380 SR
Queue Stats
5W - 4L
1,596 Elo+
Party 1
Zeus
Zeus
Shawddore
Zeus
Level 158
God Stats
6W - 4L
1,658 SR
Queue Stats
405W - 302L
1,662 Elo+
Party 1
Fenrir
Fenrir
WØØXAŸ
Fenrir
Level 69
God Stats
14W - 7L
2,095 SR
Queue Stats
88W - 37L
1,855 Elo+
Party 1
Team Averages
Level 79
1,711 SR
1,704 Elo+

VS

Team Averages
Level 49
1,583 SR
1,379 Elo+
Fenrir
Fenrir
LilDjibs
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,130 Elo+
Solo
Xing Tian
Xing Tian
LukuleleRng
Xing Tian
Level 17
God Stats
2W - 4L
1,828 SR
Queue Stats
24W - 35L
1,506 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SmellSockGaming
Ah Muzen Cab
Level 126
God Stats
2W - 4L
1,422 SR
Queue Stats
80W - 73L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
D4rk973
Neith
12
2 / 0 / 15
8,553
713
3,423
4,388
1,442
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
14
13 / 0 / 9
10,334
861
19,128
6,462
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
WØØXAŸ
Fenrir
12
7 / 3 / 14
9,568
797
9,172
13,006
8,395
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LilDjibs
Fenrir
7
0 / 10 / 2
6,767
564
2,287
10,833
4,915
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
LukuleleRng
Xing Tian
11
2 / 5 / 0
7,956
663
6,432
13,114
13,161
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
SmellSockGaming
Ah Muzen Cab
11
1 / 7 / 1
7,446
621
4,659
10,455
3,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
6
22
Kills
3
3
Deaths
22
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
D4rk973
Neith
2
0
15
9.5
L
Fenrir
LilDjibs
Fenrir
0
10
2
0.1
L
Xing Tian
LukuleleRng
Xing Tian
2
5
0
0.4
W
Zeus
13
0
9
17.5
L
Ah Muzen Cab
SmellSockGaming
Ah Muzen Cab
1
7
1
0.21
W
Fenrir
WØØXAŸ
Fenrir
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,723
Damage
13,378
23,856
Taken
34,402
11,904
Mitigated
21,698
4,136
Healing
2,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
D4rk973
Neith
3,423
1,645
0
1,112
4,388
1,442
663
1,057
3,331
0
21,325
L
Fenrir
LilDjibs
Fenrir
2,287
446
0
112
10,833
4,915
0
7,107
3,726
0
3,000
L
Xing Tian
LukuleleRng
Xing Tian
6,432
338
0
407
13,114
13,161
0
7,634
5,480
15,890
0
W
Zeus
19,128
2,119
0
1,093
6,462
2,067
1,099
2,205
4,257
42,297
0
L
Ah Muzen Cab
SmellSockGaming
Ah Muzen Cab
4,659
524
0
1,653
10,455
3,622
0
6,186
4,269
0
25,256
W
Fenrir
WØØXAŸ
Fenrir
9,172
2,345
75
1,856
13,006
8,395
478
3,463
8,959
6,370
21,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,455
Gold Earned
22,169
146
Minions Killed
70
8
Camps Cleared
2
619,804
Distance Traveled
451,154
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,553
713
49
4
0
188,372
1
L
Fenrir
6,767
564
2
0
0
100,938
0
L
Xing Tian
7,956
663
22
2
0
192,297
3
W
Zeus
10,334
861
59
5
3
218,268
3
L
Ah Muzen Cab
7,446
621
46
4
2
157,919
4
W
Fenrir
9,568
797
38
3
5
213,164
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role