Player Matchup

Fafnir
Fafnir
Masters
Difficult ok
Fafnir
Masters
Level 160
God Stats
7W - 15L
1,701 SR
Queue Stats
534W - 508L
2,785 MMR
Solo
Zeus
Zeus
Masters
ImTheJuice47
Zeus
Masters
Level 147
God Stats
0W - 1L
1,715 SR
Queue Stats
399W - 348L
3,082 MMR
Solo
Geb
Geb
Masters
ekdl
Geb
Masters
Level 153
God Stats
3W - 1L
2,017 SR
Queue Stats
234W - 201L
3,183 MMR
Solo
Hachiman
Hachiman
Masters
lS3RGl
Hachiman
Masters
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
265W - 277L
2,910 MMR
Solo
Set
Set
Masters
yFyre
Set
Masters
Level 155
God Stats
4W - 2L
1,790 SR
Queue Stats
229W - 209L
2,695 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 155
1,745 SR
2,931 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 141
1,663 SR
2,930 MMR
Chiron
Chiron
Masters
Gollic
Chiron
Masters
Level 148
God Stats
42W - 44L
1,584 SR
Queue Stats
782W - 763L
2,670 MMR
Solo
Baron Samedi
Baron Samedi
Masters
Herro Tyler
Baron Samedi
Masters
Level 97
God Stats
34W - 45L
1,609 SR
Queue Stats
696W - 636L
3,027 MMR
Solo
Ymir
Ymir
Masters
J_McDonough2
Ymir
Masters
Level 151
God Stats
21W - 12L
1,648 SR
Queue Stats
200W - 173L
2,916 MMR
Solo
Cthulhu
Cthulhu
Masters
Mamba Modee
Cthulhu
Masters
Level 160
God Stats
24W - 27L
1,614 SR
Queue Stats
612W - 589L
2,913 MMR
Solo
Osiris
Osiris
Masters
ijustclamp
Osiris
Masters
Level 147
God Stats
22W - 6L
1,861 SR
Queue Stats
63W - 14L
3,121 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
1 / 9 / 3
9,677
403
5,800
22,289
20,158
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
5 / 6 / 3
12,437
518
24,279
15,383
5,875
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Geb
ekdl
Geb
16
1 / 5 / 6
10,816
451
9,682
21,756
14,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
lS3RGl
Hachiman
18
0 / 6 / 0
10,850
452
7,201
19,639
7,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
yFyre
Set
19
2 / 8 / 1
11,887
495
10,230
18,598
8,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
PersephoneArtioTiamatOdinMorgan Le Fay

VS

Bans
KaliArtemisAthenaCerberusGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Gollic
Chiron
20
3 / 0 / 8
14,965
624
8,171
9,253
4,032
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Herro Tyler
Baron Samedi
20
9 / 5 / 7
14,502
604
18,476
25,998
13,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 2 / 16
12,907
538
8,040
24,415
28,750
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Mamba Modee
Cthulhu
20
8 / 1 / 10
15,504
646
16,851
18,865
27,107
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Osiris
ijustclamp
Osiris
20
11 / 1 / 12
16,032
668
21,306
19,704
20,749
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
87
9
Kills
34
34
Deaths
9
13
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
9
3
0.28
W
Chiron
Gollic
Chiron
3
0
8
7
W
Baron Samedi
Herro Tyler
Baron Samedi
9
5
7
2.5
L
5
6
3
1.08
W
3
2
16
5.5
W
Cthulhu
Mamba Modee
Cthulhu
8
1
10
13
L
Geb
ekdl
Geb
1
5
6
0.8
W
Osiris
ijustclamp
Osiris
11
1
12
17
L
Hachiman
lS3RGl
Hachiman
0
6
0
0
L
Set
yFyre
Set
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,192
Damage
72,844
97,665
Taken
98,235
55,538
Mitigated
94,488
23,541
Healing
43,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
5,800
644
135
4,304
22,289
20,158
0
11,051
11,238
29,727
0
W
Chiron
Gollic
Chiron
8,171
4,148
1,705
4,559
9,253
4,032
8,409
1,647
7,606
0
121,980
W
Baron Samedi
Herro Tyler
Baron Samedi
18,476
1,009
1,950
12,713
25,998
13,850
1,980
18,133
7,865
96,978
0
L
24,279
2,877
0
3,330
15,383
5,875
0
10,632
4,751
107,684
0
W
8,040
2,097
417
4,649
24,415
28,750
539
8,998
15,417
39,668
0
W
Cthulhu
Mamba Modee
Cthulhu
16,851
854
1,531
8,148
18,865
27,107
487
6,621
12,244
94,859
0
L
Geb
ekdl
Geb
9,682
1,318
0
6,878
21,756
14,158
0
9,714
12,042
61,802
0
W
Osiris
ijustclamp
Osiris
21,306
8,992
0
7,782
19,704
20,749
4,725
6,692
13,012
0
156,453
L
Hachiman
lS3RGl
Hachiman
7,201
3,333
0
5,068
19,639
7,075
0
4,306
15,333
0
91,075
L
Set
yFyre
Set
10,230
5,198
0
3,826
18,598
8,272
0
8,073
10,525
0
111,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,667
Gold Earned
73,910
673
Minions Killed
736
0
Camps Cleared
0
2,031,494
Distance Traveled
2,382,570
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,677
403
32
1
0
415,554
5
W
Chiron
14,965
624
191
8
0
467,658
7
W
Baron Samedi
14,502
604
144
6
0
397,866
11
L
Zeus
12,437
518
186
8
0
405,473
5
W
Ymir
12,907
538
50
2
0
436,878
5
W
Cthulhu
15,504
646
173
7
0
526,776
2
L
Geb
10,816
451
118
5
0
415,937
5
W
Osiris
16,032
668
178
7
0
553,392
2
L
Hachiman
10,850
452
161
7
0
369,114
4
L
Set
11,887
495
176
7
0
425,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role