Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
ELCANCERITA
Neith
Level 9
God Stats
0W - 3L
1,275 SR
Queue Stats
176W - 138L
1,519 Elo+
Party 2
Bakasura
Bakasura
LargeCook34
Bakasura
Level 14
God Stats
2W - 4L
1,563 SR
Queue Stats
37W - 27L
1,549 Elo+
Party 1
Erlang Shen
Erlang Shen
greendabre
Erlang Shen
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,451 Elo+
Solo
Xing Tian
Xing Tian
sjel18
Xing Tian
Level 28
God Stats
0W - 2L
1,332 SR
Queue Stats
45W - 33L
1,535 Elo+
Party 1
Team Averages
Level 16
1,434 SR
1,511 Elo+

VS

Team Averages
Level 14
1,560 SR
1,496 Elo+
Bakasura
Bakasura
Djonsonc
Bakasura
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,489 Elo+
Solo
Scylla
Scylla
MalaTempora
Scylla
Level 3
God Stats
4W - 5L
1,500 SR
Queue Stats
96W - 87L
1,560 Elo+
Solo
Bacchus
Bacchus
Upri5e
Bacchus
Level 14
God Stats
4W - 4L
1,371 SR
Queue Stats
14W - 13L
1,453 Elo+
Solo
Cu Chulainn
Cu Chulainn
ZHF14
Cu Chulainn
Level 27
God Stats
9W - 10L
1,555 SR
Queue Stats
103W - 92L
1,548 Elo+
Solo
Charybdis
Charybdis
xxTaylorHill
Charybdis
Level 9
God Stats
8W - 0L
1,874 SR
Queue Stats
49W - 35L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 5 / 0
5,027
503
3,517
6,008
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 3 / 0
4,695
470
3,315
4,496
1,053
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
LargeCook34
Bakasura
10
2 / 3 / 1
5,695
570
2,532
5,988
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
greendabre
Erlang Shen
7
0 / 2 / 0
4,569
457
2,020
5,748
3,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
sjel18
Xing Tian
6
0 / 2 / 1
4,211
421
758
5,686
1,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Djonsonc
Bakasura
11
4 / 1 / 2
6,782
678
1,888
4,611
1,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
12
5 / 0 / 0
6,732
673
5,170
5,201
1,627
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Upri5e
Bacchus
9
3 / 1 / 5
5,713
571
4,322
6,189
4,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
ZHF14
Cu Chulainn
9
1 / 1 / 0
5,343
534
3,901
6,449
3,317
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
xxTaylorHill
Charybdis
10
2 / 0 / 4
5,972
597
3,754
4,003
929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
15
15
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
0
0
W
Bakasura
Djonsonc
Bakasura
4
1
2
5
L
1
3
0
0.33
L
Bakasura
LargeCook34
Bakasura
2
3
1
0.83
W
Scylla
5
0
0
5
W
Bacchus
Upri5e
Bacchus
3
1
5
5.5
W
Cu Chulainn
ZHF14
Cu Chulainn
1
1
0
1
L
Erlang Shen
greendabre
Erlang Shen
0
2
0
0
L
Xing Tian
sjel18
Xing Tian
0
2
1
0.25
W
Charybdis
xxTaylorHill
Charybdis
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,142
Damage
19,035
27,926
Taken
26,453
11,502
Mitigated
12,021
6,400
Healing
12,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,517
533
0
1,090
6,008
2,591
0
3,875
2,083
24,818
0
W
Bakasura
Djonsonc
Bakasura
1,888
1,426
0
2,879
4,611
1,897
0
74
4,473
0
37,525
L
3,315
1,504
0
867
4,496
1,053
0
1,901
2,595
0
23,456
L
Bakasura
LargeCook34
Bakasura
2,532
1,472
0
1,845
5,988
2,281
0
989
4,918
0
30,542
W
Scylla
5,170
1,298
0
2,698
5,201
1,627
0
3,097
1,746
43,853
0
W
Bacchus
Upri5e
Bacchus
4,322
685
0
1,869
6,189
4,251
0
451
5,495
11,947
0
W
Cu Chulainn
ZHF14
Cu Chulainn
3,901
869
0
2,264
6,449
3,317
0
699
5,530
0
26,679
L
Erlang Shen
greendabre
Erlang Shen
2,020
754
0
2,032
5,748
3,589
40
280
5,061
2,018
11,473
L
Xing Tian
sjel18
Xing Tian
758
81
122
444
5,686
1,988
0
2,447
3,239
4,870
0
W
Charybdis
xxTaylorHill
Charybdis
3,754
1,956
0
2,646
4,003
929
0
188
3,815
0
37,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,197
Gold Earned
30,542
218
Minions Killed
323
0
Camps Cleared
0
857,446
Distance Traveled
950,764
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,027
503
60
6
0
166,338
3
W
Bakasura
6,782
678
87
9
0
211,047
0
L
Neith
4,695
470
43
4
0
169,727
3
L
Bakasura
5,695
570
79
8
0
195,809
2
W
Scylla
6,732
673
83
8
0
181,064
0
W
Bacchus
5,713
571
15
2
0
198,438
4
W
Cu Chulainn
5,343
534
53
5
0
198,980
3
L
Erlang Shen
4,569
457
27
3
0
142,255
0
L
Xing Tian
4,211
421
9
1
0
183,317
2
W
Charybdis
5,972
597
85
9
0
161,235
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role