Player Matchup

Pele
Pele
Bronze IV
KraveYukixHina
Pele
Bronze IV
Level 129
God Stats
3W - 2L
1,481 SR
Queue Stats
33W - 44L
1,219 MMR
Solo
Cerberus
Cerberus
Silver I
Neico31
Cerberus
Silver I
Level 145
God Stats
23W - 19L
1,410 SR
Queue Stats
551W - 585L
1,214 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
SilentXxProdigyX
Erlang Shen
Silver II
Level 94
God Stats
1W - 5L
1,393 SR
Queue Stats
104W - 119L
1,203 MMR
Solo
Ullr
Ullr
Gold V
Yokaii420
Ullr
Gold V
Level 127
God Stats
6W - 11L
1,583 SR
Queue Stats
290W - 309L
1,284 MMR
Solo
Hel
Hel
Silver II
svalini
Hel
Silver II
Level 89
God Stats
1W - 1L
1,729 SR
Queue Stats
9W - 19L
1,260 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,519 SR
1,236 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,432 SR
1,303 MMR
Osiris
Osiris
Silver I
 
Osiris
Silver I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver I
Avestruzqtsedus_
Agni
Silver I
Level 108
God Stats
7W - 4L
1,605 SR
Queue Stats
278W - 282L
1,253 MMR
Solo
Hou Yi
Hou Yi
Gold V
Dies_Laughing
Hou Yi
Gold V
Level 148
God Stats
15W - 21L
1,414 SR
Queue Stats
193W - 192L
1,248 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver V
ZeroEquation377
Kumbhakarna
Silver V
Level 156
God Stats
1W - 2L
1,393 SR
Queue Stats
7W - 13L
1,235 MMR
Solo
Vamana
Vamana
Bronze III
ZimmeK-
Vamana
Bronze III
Level 106
God Stats
2W - 1L
1,248 SR
Queue Stats
6W - 10L
1,280 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
6,904
531
3,676
11,251
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Neico31
Cerberus
11
2 / 5 / 4
6,943
534
6,209
14,406
8,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
SilentXxProdigyX
Erlang Shen
11
1 / 4 / 1
6,813
524
6,182
10,999
5,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
12
2 / 2 / 4
7,322
563
5,654
7,699
2,297
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hel
11
2 / 4 / 2
6,542
503
4,748
7,628
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Morgan Le FayThe MorriganGilgameshCthulhuAthena

VS

Bans
MerlinLokiXing TianArachneNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
8 / 1 / 6
8,692
669
11,784
8,411
5,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 1 / 4
7,701
592
6,795
6,554
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 4 / 4
7,102
546
7,883
9,633
2,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
ZeroEquation377
Kumbhakarna
12
4 / 2 / 7
7,705
593
3,785
9,656
8,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
ZimmeK-
Vamana
12
0 / 0 / 2
7,229
556
4,737
7,794
6,484
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
42
8
Kills
19
19
Deaths
8
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
8
1
6
11
W
4
1
4
6
W
3
4
4
1.25
L
1
4
4
0.75
L
Cerberus
Neico31
Cerberus
2
5
4
0.8
L
Erlang Shen
SilentXxProdigyX
Erlang Shen
1
4
1
0.38
L
Ullr
2
2
4
2
W
Kumbhakarna
ZeroEquation377
Kumbhakarna
4
2
7
3.75
W
Vamana
ZimmeK-
Vamana
0
0
2
1
L
Hel
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,469
Damage
34,984
51,983
Taken
42,048
21,958
Mitigated
25,205
17,482
Healing
13,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
11,784
5,831
0
2,775
8,411
5,766
120
1,407
7,004
0
59,553
W
6,795
1,011
121
2,365
6,554
2,203
477
3,375
3,179
42,360
0
W
7,883
3,970
0
2,346
9,633
2,466
952
2,762
6,871
0
45,534
L
3,676
882
0
4,593
11,251
3,085
0
1,718
9,451
0
39,331
L
Cerberus
Neico31
Cerberus
6,209
446
0
4,130
14,406
8,672
0
3,300
11,106
18,342
0
L
Erlang Shen
SilentXxProdigyX
Erlang Shen
6,182
3,298
0
2,547
10,999
5,248
0
1,662
8,682
0
39,502
L
Ullr
5,654
2,507
0
1,570
7,699
2,297
52
1,747
5,952
0
42,088
W
Kumbhakarna
ZeroEquation377
Kumbhakarna
3,785
176
0
1,684
9,656
8,286
0
2,795
6,861
21,243
0
W
Vamana
ZimmeK-
Vamana
4,737
2,132
0
4,030
7,794
6,484
596
618
7,176
60
38,169
L
Hel
4,748
325
1,376
3,266
7,628
2,656
0
2,441
5,099
33,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,524
Gold Earned
38,429
333
Minions Killed
378
0
Camps Cleared
0
1,292,772
Distance Traveled
1,302,008
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,692
669
96
7
0
283,299
5
W
Agni
7,701
592
84
6
0
265,120
3
W
Hou Yi
7,102
546
83
6
0
207,470
1
L
Pele
6,904
531
72
6
0
276,084
3
L
Cerberus
6,943
534
32
2
0
249,801
4
L
Erlang Shen
6,813
524
83
6
0
277,662
2
L
Ullr
7,322
563
76
6
0
225,843
3
W
Kumbhakarna
7,705
593
33
3
0
252,284
0
W
Vamana
7,229
556
82
6
0
293,835
2
L
Hel
6,542
503
70
5
0
263,382
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role