Player Matchup

Discordia
Discordia
Platinum I
 
Discordia
Platinum I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
Zerkiller
Sun Wukong
Platinum III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,866 MMR
Solo
Ymir
Ymir
Diamond III
cabete
Ymir
Diamond III
Level 156
God Stats
70W - 60L
1,644 SR
Queue Stats
117W - 108L
2,141 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum IV
ilikethings
Tsukuyomi
Platinum IV
Level 101
God Stats
5W - 5L
1,488 SR
Queue Stats
51W - 28L
2,019 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,526 SR
1,805 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 118
1,511 SR
1,666 MMR
Sol
Sol
Diamond V
 
Sol
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Diamond III
 
Serqet
Diamond III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
Fontaneroooo
Cu Chulainn
Gold I
Level 100
God Stats
6W - 3L
1,666 SR
Queue Stats
272W - 261L
1,833 MMR
Solo
Yemoja
Yemoja
Diamond V
SirCannagen
Yemoja
Diamond V
Level 160
God Stats
1W - 1L
1,391 SR
Queue Stats
198W - 175L
1,996 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
1 / 5 / 1
8,422
468
7,157
8,905
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
 
Anhur
12
0 / 6 / 0
7,936
441
6,328
13,876
4,267
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Zerkiller
Sun Wukong
15
3 / 3 / 4
9,566
531
13,241
18,384
17,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ymir
cabete
Ymir
12
0 / 5 / 3
7,777
432
3,616
15,879
10,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
ilikethings
Tsukuyomi
18
7 / 6 / 2
10,957
609
13,969
14,597
6,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
TiamatAthenaMorgan Le FayPersephoneGilgamesh

VS

Bans
ArtemisOdinIzanamiSobekRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
8 / 0 / 11
11,595
644
15,744
13,019
5,635
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
 
Serqet
17
6 / 3 / 11
10,771
598
9,676
12,453
4,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hou Yi
 
Hou Yi
17
5 / 2 / 2
10,625
590
10,622
10,441
4,380
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Fontaneroooo
Cu Chulainn
15
2 / 5 / 4
9,664
537
14,882
17,539
16,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
14
4 / 1 / 10
8,887
494
6,131
13,136
12,459
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
63
11
Kills
25
25
Deaths
11
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
5
1
0.3
L
Anhur
 
Anhur
0
6
0
0
W
Sol
 
Sol
8
0
11
13.5
W
Serqet
 
Serqet
6
3
11
3.83
W
Hou Yi
 
Hou Yi
5
2
2
3
W
Cu Chulainn
Fontaneroooo
Cu Chulainn
2
5
4
0.8
W
Yemoja
4
1
10
9
L
Sun Wukong
Zerkiller
Sun Wukong
3
3
4
1.67
L
Ymir
cabete
Ymir
0
5
3
0.3
L
Tsukuyomi
ilikethings
Tsukuyomi
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,311
Damage
57,055
71,641
Taken
66,588
41,261
Mitigated
43,255
14,380
Healing
24,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
7,157
650
0
310
8,905
2,897
0
4,987
3,864
55,161
0
L
Anhur
 
Anhur
6,328
3,725
0
3,201
13,876
4,267
0
3,495
10,332
0
53,347
W
Sol
 
Sol
15,744
7,221
0
9,826
13,019
5,635
1,239
4,188
8,629
92,395
0
W
Serqet
 
Serqet
9,676
2,224
0
163
12,453
4,710
1,158
2,132
9,990
0
68,472
W
Hou Yi
 
Hou Yi
10,622
6,140
0
2,689
10,441
4,380
604
1,510
8,808
0
89,620
W
Cu Chulainn
Fontaneroooo
Cu Chulainn
14,882
2,540
0
5,900
17,539
16,071
601
2,002
14,205
11,258
46,635
W
Yemoja
6,131
1,679
3,177
2,278
13,136
12,459
256
3,309
9,413
27,585
0
L
Sun Wukong
Zerkiller
Sun Wukong
13,241
2,115
0
6,249
18,384
17,286
0
4,055
12,490
7,887
43,623
L
Ymir
cabete
Ymir
3,616
1,288
0
1,659
15,879
10,785
0
7,087
8,016
17,110
0
L
Tsukuyomi
ilikethings
Tsukuyomi
13,969
4,029
0
2,961
14,597
6,026
628
4,907
8,611
0
87,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,658
Gold Earned
51,542
505
Minions Killed
570
0
Camps Cleared
0
1,760,375
Distance Traveled
1,789,735
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,422
468
124
7
0
348,523
5
L
Anhur
7,936
441
119
7
0
317,490
8
W
Sol
11,595
644
162
9
0
357,573
4
W
Serqet
10,771
598
102
6
0
445,549
2
W
Hou Yi
10,625
590
163
9
0
306,284
3
W
Cu Chulainn
9,664
537
112
6
0
335,189
5
W
Yemoja
8,887
494
31
2
0
345,140
7
L
Sun Wukong
9,566
531
101
6
0
371,722
6
L
Ymir
7,777
432
19
1
0
354,343
3
L
Tsukuyomi
10,957
609
142
8
0
368,297
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role