Player Matchup

Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum III
 
Nemesis
Platinum III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sylvanus
Sylvanus
Gold II
Gecko 460
Sylvanus
Gold II
Level 135
God Stats
5W - 2L
1,952 SR
Queue Stats
31W - 30L
1,709 MMR
Party 3
Ra
Ra
Platinum V
MagicGoku
Ra
Platinum V
Level 145
God Stats
1W - 1L
1,600 SR
Queue Stats
47W - 50L
1,711 MMR
Party 2
Danzaburou
Danzaburou
Platinum V
Salamanca_26
Danzaburou
Platinum V
Level 127
God Stats
18W - 24L
1,607 SR
Queue Stats
49W - 51L
1,711 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,632 SR
1,626 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 105
1,694 SR
1,691 MMR
King Arthur
King Arthur
Gold II
Aiiipqqr Legend
King Arthur
Gold II
Level 154
God Stats
1W - 0L
1,960 SR
Queue Stats
57W - 45L
1,671 MMR
Solo
Fenrir
Fenrir
Gold II
Asgaaaaard
Fenrir
Gold II
Level 43
God Stats
3W - 1L
1,694 SR
Queue Stats
36W - 31L
1,668 MMR
Solo
Yemoja
Yemoja
Gold II
Redwood101
Yemoja
Gold II
Level 97
God Stats
12W - 11L
1,524 SR
Queue Stats
47W - 55L
1,673 MMR
Party 1
Zhong Kui
Zhong Kui
Gold I
nF Dynamite
Zhong Kui
Gold I
Level 129
God Stats
16W - 12L
1,708 SR
Queue Stats
29W - 25L
1,785 MMR
Party 1
Cupid
Cupid
Platinum V
rppino16
Cupid
Platinum V
Level 102
God Stats
2W - 3L
1,587 SR
Queue Stats
215W - 216L
1,659 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 4 / 0
6,286
484
3,154
11,014
10,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
 
Nemesis
10
0 / 1 / 0
6,149
473
3,302
7,102
2,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
Gecko 460
Sylvanus
9
2 / 3 / 0
5,990
461
4,457
10,735
6,720
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 0
6,861
528
4,568
5,573
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Salamanca_26
Danzaburou
10
0 / 2 / 1
6,217
478
3,701
5,472
1,449
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
TiamatMorgan Le FayPersephoneArtemisAthena

VS

Bans
CthulhuGilgameshIzanamiOdinAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aiiipqqr Legend
King Arthur
13
2 / 0 / 4
7,841
603
8,094
7,803
3,507
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Asgaaaaard
Fenrir
14
5 / 0 / 7
8,347
642
7,922
9,714
3,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Redwood101
Yemoja
10
0 / 2 / 5
6,153
473
2,546
8,782
4,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Zhong Kui
nF Dynamite
Zhong Kui
13
2 / 0 / 0
7,653
589
5,523
6,120
4,891
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
rppino16
Cupid
12
3 / 0 / 1
7,257
558
2,758
6,233
1,793
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
12
12
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
0
0
L
Nemesis
 
Nemesis
0
1
0
0
W
King Arthur
Aiiipqqr Legend
King Arthur
2
0
4
4
W
Fenrir
Asgaaaaard
Fenrir
5
0
7
8.5
L
Sylvanus
Gecko 460
Sylvanus
2
3
0
0.67
L
0
2
0
0
W
Yemoja
Redwood101
Yemoja
0
2
5
1.25
L
Danzaburou
Salamanca_26
Danzaburou
0
2
1
0.25
W
Zhong Kui
nF Dynamite
Zhong Kui
2
0
0
2
W
Cupid
rppino16
Cupid
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,182
Damage
26,843
39,896
Taken
38,652
23,598
Mitigated
18,590
15,372
Healing
15,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,154
492
0
4,681
11,014
10,637
0
0
11,014
33,096
0
L
Nemesis
 
Nemesis
3,302
1,178
0
2,375
7,102
2,913
0
1,179
5,923
0
40,404
W
King Arthur
Aiiipqqr Legend
King Arthur
8,094
1,302
0
1,801
7,803
3,507
117
2,258
4,859
0
46,548
W
Fenrir
Asgaaaaard
Fenrir
7,922
2,235
0
2,403
9,714
3,866
0
2,115
7,520
0
55,513
L
Sylvanus
Gecko 460
Sylvanus
4,457
1,100
863
3,558
10,735
6,720
0
3,053
7,682
15,297
0
L
4,568
582
203
1,736
5,573
1,879
0
2,740
2,833
52,470
0
W
Yemoja
Redwood101
Yemoja
2,546
503
1,230
1,725
8,782
4,533
0
3,382
5,400
14,404
0
L
Danzaburou
Salamanca_26
Danzaburou
3,701
1,508
0
1,956
5,472
1,449
0
1,097
4,375
0
39,507
W
Zhong Kui
nF Dynamite
Zhong Kui
5,523
771
0
4,864
6,120
4,891
0
2,997
3,123
57,045
0
W
Cupid
rppino16
Cupid
2,758
1,518
410
3,142
6,233
1,793
654
724
5,509
0
51,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,503
Gold Earned
37,251
433
Minions Killed
453
0
Camps Cleared
0
1,197,066
Distance Traveled
1,295,295
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,286
484
130
10
0
185,789
0
L
Nemesis
6,149
473
78
6
0
300,823
1
W
King Arthur
7,841
603
90
7
0
271,947
5
W
Fenrir
8,347
642
98
8
0
285,706
2
L
Sylvanus
5,990
461
24
2
0
250,265
4
L
Ra
6,861
528
118
9
0
249,186
4
W
Yemoja
6,153
473
25
2
0
249,995
5
L
Danzaburou
6,217
478
83
6
0
211,003
10
W
Zhong Kui
7,653
589
133
10
0
238,982
4
W
Cupid
7,257
558
107
8
0
248,665
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role