Player Matchup

Hel
Hel
Platinum I
 
Hel
Platinum I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Diamond V
EXF Alaba
Geb
Diamond V
Level 160
God Stats
20W - 27L
1,588 SR
Queue Stats
263W - 249L
2,057 MMR
Solo
Raijin
Raijin
Masters
OriolBoom
Raijin
Masters
Level 156
God Stats
5W - 4L
1,611 SR
Queue Stats
216W - 208L
2,558 MMR
Solo
Nemesis
Nemesis
Platinum IV
Zava
Nemesis
Platinum IV
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
2,006 MMR
Party 1
Artemis
Artemis
Platinum V
zach145zach
Artemis
Platinum V
Level 150
God Stats
5W - 3L
1,787 SR
Queue Stats
141W - 127L
1,916 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,597 SR
2,007 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,663 SR
1,871 MMR
Zhong Kui
Zhong Kui
Masters
 
Zhong Kui
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
DuKenDe25
King Arthur
Gold II
Level 89
God Stats
12W - 6L
1,730 SR
Queue Stats
94W - 92L
1,835 MMR
Solo
Cupid
Cupid
Diamond IV
MemelMiss
Cupid
Diamond IV
Level 122
God Stats
47W - 38L
1,578 SR
Queue Stats
1,104W - 1,068L
2,157 MMR
Solo
Xing Tian
Xing Tian
Platinum III
iBrightroar
Xing Tian
Platinum III
Level 156
God Stats
1W - 1L
1,775 SR
Queue Stats
450W - 459L
1,877 MMR
Solo
Loki
Loki
Platinum II
pataoh
Loki
Platinum II
Level 160
God Stats
29W - 13L
1,730 SR
Queue Stats
339W - 336L
1,986 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
7 / 0 / 11
13,635
620
17,587
12,321
7,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
1 / 2 / 14
10,933
497
5,347
16,305
17,293
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
OriolBoom
Raijin
18
2 / 0 / 14
11,939
543
17,531
14,676
7,572
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Zava
Nemesis
20
12 / 4 / 10
13,658
621
24,166
21,385
12,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
zach145zach
Artemis
20
2 / 1 / 4
13,162
598
12,740
10,572
4,694
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
PersephoneOdinMorgan Le FayKaliGilgamesh

VS

Bans
TiamatSetArtioAo KuangAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
3 / 5 / 0
9,804
446
16,496
21,009
16,053
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
DuKenDe25
King Arthur
16
0 / 4 / 1
9,891
450
6,798
21,718
16,238
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
MemelMiss
Cupid
20
1 / 3 / 2
12,130
551
6,969
14,558
6,016
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
iBrightroar
Xing Tian
14
0 / 5 / 5
8,931
406
6,840
20,562
18,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
pataoh
Loki
17
3 / 7 / 2
10,319
469
7,729
17,957
7,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
17
24
Kills
7
7
Deaths
24
53
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
7
0
11
12.5
L
Zhong Kui
 
Zhong Kui
3
5
0
0.6
L
King Arthur
DuKenDe25
King Arthur
0
4
1
0.13
W
1
2
14
4
L
Cupid
MemelMiss
Cupid
1
3
2
0.67
W
Raijin
OriolBoom
Raijin
2
0
14
9
W
Nemesis
Zava
Nemesis
12
4
10
4.25
L
Xing Tian
iBrightroar
Xing Tian
0
5
5
0.5
L
Loki
pataoh
Loki
3
7
2
0.57
W
Artemis
zach145zach
Artemis
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,371
Damage
44,832
75,259
Taken
95,804
49,463
Mitigated
64,275
35,457
Healing
22,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
17,587
1,207
6,894
9,079
12,321
7,234
135
2,533
9,788
90,889
0
L
Zhong Kui
 
Zhong Kui
16,496
1,995
236
7,908
21,009
16,053
71
8,396
12,607
82,243
0
L
King Arthur
DuKenDe25
King Arthur
6,798
629
0
3,423
21,718
16,238
0
11,434
9,736
0
62,149
W
5,347
810
0
3,435
16,305
17,293
331
7,306
8,999
23,837
0
L
Cupid
MemelMiss
Cupid
6,969
3,648
38
4,650
14,558
6,016
76
1,217
13,341
0
104,031
W
Raijin
OriolBoom
Raijin
17,531
2,025
0
5,839
14,676
7,572
459
5,990
8,686
101,411
0
W
Nemesis
Zava
Nemesis
24,166
14,167
0
6,149
21,385
12,670
749
7,173
14,212
0
114,880
L
Xing Tian
iBrightroar
Xing Tian
6,840
556
0
1,671
20,562
18,403
0
11,628
8,748
25,684
0
L
Loki
pataoh
Loki
7,729
1,563
0
4,302
17,957
7,565
0
6,978
10,907
0
75,589
W
Artemis
zach145zach
Artemis
12,740
4,170
0
4,061
10,572
4,694
6,165
1,034
9,538
0
130,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,327
Gold Earned
51,075
694
Minions Killed
634
0
Camps Cleared
0
2,135,984
Distance Traveled
1,982,283
25
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,635
620
175
8
0
486,570
1
L
Zhong Kui
9,804
446
160
7
0
375,117
6
L
King Arthur
9,891
450
129
6
0
431,711
9
W
Geb
10,933
497
27
1
0
413,228
8
L
Cupid
12,130
551
200
9
0
374,153
4
W
Raijin
11,939
543
160
7
0
409,958
7
W
Nemesis
13,658
621
120
5
0
453,049
5
L
Xing Tian
8,931
406
26
1
0
397,483
12
L
Loki
10,319
469
119
5
0
403,819
1
W
Artemis
13,162
598
212
10
0
373,179
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role