Player Matchup

Ares
Ares
GoGoGIJoes
Ares
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,429 Elo+
Party 3
Danzaburou
Danzaburou
TheVarkos
Danzaburou
Level 27
God Stats
1W - 7L
1,327 SR
Queue Stats
9W - 13L
1,419 Elo+
Party 3
Zeus
Zeus
TiFloOfficiel
Zeus
Level 39
God Stats
13W - 17L
1,418 SR
Queue Stats
64W - 64L
1,413 Elo+
Party 2
Neith
Neith
VladaRus
Neith
Level 37
God Stats
284W - 285L
1,524 SR
Queue Stats
284W - 285L
1,510 Elo+
Solo
Raijin
Raijin
nico62tkt
Raijin
Level 27
God Stats
2W - 1L
1,840 SR
Queue Stats
51W - 52L
1,416 Elo+
Party 2
Team Averages
Level 38
1,522 SR
1,437 Elo+

VS

Team Averages
Level 82
1,504 SR
1,461 Elo+
Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DIMEINO
Hercules
Level 28
God Stats
2W - 0L
1,691 SR
Queue Stats
58W - 64L
1,500 Elo+
Party 1
Mulan
Mulan
EasyPeasy52
Mulan
Level 88
God Stats
3W - 3L
1,489 SR
Queue Stats
51W - 67L
1,460 Elo+
Party 1
Nox
Nox
MrBingly
Nox
Level 108
God Stats
2W - 1L
1,342 SR
Queue Stats
131W - 129L
1,433 Elo+
Solo
Cernunnos
Cernunnos
leelix
Cernunnos
Level 40
God Stats
3W - 4L
1,500 SR
Queue Stats
290W - 322L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 5
8,331
833
5,463
15,769
15,428
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
TheVarkos
Danzaburou
15
1 / 8 / 4
9,173
917
9,926
14,477
6,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 3 / 4
8,779
878
15,246
6,237
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
VladaRus
Neith
15
3 / 1 / 2
9,460
946
5,981
6,273
3,241
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Raijin
nico62tkt
Raijin
15
1 / 2 / 3
8,669
867
6,204
9,942
3,502
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

169

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 0 / 14
10,331
1,033
12,308
4,630
1,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
DIMEINO
Hercules
16
0 / 1 / 17
9,257
926
7,994
17,783
14,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
7 / 4 / 9
10,193
1,019
11,803
15,867
15,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 0 / 7
9,636
964
12,290
2,235
731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
leelix
Cernunnos
16
4 / 0 / 8
9,784
978
6,131
6,250
2,049
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
74
5
Kills
19
19
Deaths
5
18
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
14
11
W
Hercules
DIMEINO
Hercules
0
1
17
8.5
W
7
4
9
2.88
L
0
5
5
0.5
W
4
0
7
7.5
L
Danzaburou
TheVarkos
Danzaburou
1
8
4
0.38
L
0
3
4
0.67
L
Neith
VladaRus
Neith
3
1
2
4
W
Cernunnos
leelix
Cernunnos
4
0
8
8
L
Raijin
nico62tkt
Raijin
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,820
Damage
50,526
52,698
Taken
46,765
31,441
Mitigated
34,788
1,664
Healing
11,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,308
231
60
1,552
4,630
1,423
0
3,819
627
43,173
0
W
Hercules
DIMEINO
Hercules
7,994
962
0
7,668
17,783
14,832
0
8,520
8,773
0
12,574
W
11,803
1,913
0
1,316
15,867
15,753
0
7,612
8,168
0
15,210
L
5,463
259
0
0
15,769
15,428
0
7,037
7,749
8,622
0
W
12,290
420
348
741
2,235
731
0
1,517
568
32,066
0
L
Danzaburou
TheVarkos
Danzaburou
9,926
5,655
0
254
14,477
6,600
0
5,667
8,232
0
21,297
L
15,246
533
0
113
6,237
2,670
0
2,787
3,260
34,168
0
L
Neith
VladaRus
Neith
5,981
2,698
0
1,297
6,273
3,241
0
1,789
4,095
0
29,580
W
Cernunnos
leelix
Cernunnos
6,131
2,635
0
0
6,250
2,049
0
4,407
1,716
0
22,484
L
Raijin
nico62tkt
Raijin
6,204
1,497
0
0
9,942
3,502
0
6,688
2,909
24,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,412
Gold Earned
49,201
175
Minions Killed
201
7
Camps Cleared
3
899,112
Distance Traveled
945,965
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,331
1,033
79
8
1
192,460
1
W
Hercules
9,257
926
13
1
2
196,789
0
W
Mulan
10,193
1,019
8
1
0
169,025
0
L
Ares
8,331
833
6
1
0
176,643
0
W
Nox
9,636
964
59
6
0
206,525
0
L
Danzaburou
9,173
917
34
3
0
162,375
0
L
Zeus
8,779
878
54
5
5
184,420
2
L
Neith
9,460
946
53
5
1
193,082
1
W
Cernunnos
9,784
978
42
4
0
181,166
0
L
Raijin
8,669
867
28
3
1
182,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role