Player Matchup

Sylvanus
Sylvanus
FragBarcin
Sylvanus
Level 29
God Stats
3W - 0L
1,882 SR
Queue Stats
59W - 51L
1,638 Elo+
Party 1
Fafnir
Fafnir
Gostomsiu00
Fafnir
Level 29
God Stats
4W - 3L
1,561 SR
Queue Stats
62W - 66L
1,599 Elo+
Party 1
Zeus
Zeus
LilKala
Zeus
Level 28
God Stats
3W - 3L
1,504 SR
Queue Stats
63W - 43L
1,567 Elo+
Solo
Fenrir
Fenrir
TeamDungeon
Fenrir
Level 29
God Stats
2W - 1L
1,504 SR
Queue Stats
13W - 7L
1,653 Elo+
Solo
Hachiman
Hachiman
entejusticiero
Hachiman
Level 28
God Stats
2W - 1L
1,494 SR
Queue Stats
126W - 142L
1,506 Elo+
Solo
Team Averages
Level 29
1,589 SR
1,593 Elo+

VS

Team Averages
Level 10
1,575 SR
1,541 Elo+
Ares
Ares
Kentokan
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,609 Elo+
Solo
Hercules
Hercules
ParkwayDriveFan
Hercules
Level 26
God Stats
9W - 5L
1,762 SR
Queue Stats
67W - 55L
1,641 Elo+
Solo
Cabrakan
Cabrakan
Soljfredde
Cabrakan
Level 6
God Stats
7W - 8L
1,615 SR
Queue Stats
16W - 15L
1,636 Elo+
Solo
Raijin
Raijin
danibestia23
Raijin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
illuminator1
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FragBarcin
Sylvanus
13
3 / 1 / 4
7,636
636
7,778
7,984
4,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fafnir
11
3 / 0 / 9
7,225
602
3,501
5,723
5,506
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
LilKala
Zeus
11
3 / 3 / 5
7,318
610
4,565
3,973
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
7 / 0 / 2
7,645
637
6,938
7,317
2,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
13
8 / 1 / 4
7,614
635
10,528
4,181
1,500
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
0 / 7 / 2
5,064
422
823
10,147
4,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
10
0 / 4 / 1
5,831
486
3,639
11,446
6,669
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
Soljfredde
Cabrakan
12
3 / 4 / 0
6,595
550
6,873
11,078
6,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
5
1 / 5 / 0
4,660
388
1,226
3,600
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hachiman
illuminator1
Hachiman
8
1 / 5 / 1
4,858
405
1,723
7,170
1,899
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
24
Kills
5
5
Deaths
25
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
FragBarcin
Sylvanus
3
1
4
5
W
Fafnir
3
0
9
7.5
L
Ares
0
7
2
0.14
W
Zeus
LilKala
Zeus
3
3
5
1.83
L
Hercules
0
4
1
0.13
L
Cabrakan
Soljfredde
Cabrakan
3
4
0
0.75
W
Fenrir
7
0
2
8
L
Raijin
1
5
0
0.2
W
Hachiman
8
1
4
10
L
Hachiman
illuminator1
Hachiman
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,310
Damage
14,284
29,178
Taken
43,441
15,293
Mitigated
21,384
9,334
Healing
9,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
FragBarcin
Sylvanus
7,778
2,453
747
4,323
7,984
4,204
332
2,410
5,279
31,584
9,579
W
Fafnir
3,501
1,020
0
1,364
5,723
5,506
144
827
4,896
13,923
0
L
Ares
823
151
0
250
10,147
4,759
0
2,861
7,082
10,270
0
W
Zeus
LilKala
Zeus
4,565
778
0
100
3,973
1,347
1,928
2,088
1,717
30,052
0
L
Hercules
3,639
688
0
4,152
11,446
6,669
0
5,079
6,266
0
29,664
L
Cabrakan
Soljfredde
Cabrakan
6,873
635
0
3,969
11,078
6,248
0
3,365
7,713
45,280
0
W
Fenrir
6,938
1,820
0
2,308
7,317
2,736
0
2,608
4,622
0
38,350
L
Raijin
1,226
206
0
110
3,600
1,809
33
1,179
2,227
5,732
0
W
Hachiman
10,528
5,577
0
492
4,181
1,500
1,235
779
3,402
0
49,786
L
Hachiman
illuminator1
Hachiman
1,723
1,285
0
1,076
7,170
1,899
0
1,759
5,363
0
12,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,438
Gold Earned
27,008
307
Minions Killed
224
0
Camps Cleared
0
1,043,866
Distance Traveled
932,666
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,636
636
77
6
0
192,363
3
W
Fafnir
7,225
602
17
1
0
217,050
4
L
Ares
5,064
422
20
2
0
190,404
0
W
Zeus
7,318
610
69
6
0
195,686
1
L
Hercules
5,831
486
73
6
0
223,039
2
L
Cabrakan
6,595
550
91
8
0
215,518
1
W
Fenrir
7,645
637
63
5
0
232,597
5
L
Raijin
4,660
388
12
1
0
107,982
0
W
Hachiman
7,614
635
81
7
0
206,170
0
L
Hachiman
4,858
405
28
2
0
195,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role