Player Matchup

Ratatoskr
Ratatoskr
DZoskmAlter
Ratatoskr
Level 73
God Stats
2W - 5L
1,236 SR
Queue Stats
258W - 273L
1,491 Elo+
Solo
Cthulhu
Cthulhu
Spellwall
Cthulhu
Level 108
God Stats
1W - 2L
1,193 SR
Queue Stats
12W - 27L
1,307 Elo+
Solo
Guan Yu
Guan Yu
bprzybyla8967
Guan Yu
Level 65
God Stats
6W - 8L
1,391 SR
Queue Stats
461W - 523L
1,408 Elo+
Solo
Rama
Rama
garrettto
Rama
Level 101
God Stats
11W - 13L
1,511 SR
Queue Stats
357W - 369L
1,503 Elo+
Party 1
Janus
Janus
iShambler
Janus
Level 148
God Stats
4W - 4L
1,661 SR
Queue Stats
223W - 223L
1,485 Elo+
Party 1
Team Averages
Level 99
1,399 SR
1,439 Elo+

VS

Team Averages
Level 107
1,600 SR
1,452 Elo+
Guan Yu
Guan Yu
BlackVenom1996
Guan Yu
Level 117
God Stats
3W - 8L
1,583 SR
Queue Stats
223W - 277L
1,464 Elo+
Solo
Charybdis
Charybdis
JoshuaColossus
Charybdis
Level 160
God Stats
39W - 21L
1,655 SR
Queue Stats
960W - 1,000L
1,489 Elo+
Solo
Nemesis
Nemesis
fomega
Nemesis
Level 64
God Stats
1W - 1L
1,741 SR
Queue Stats
74W - 88L
1,414 Elo+
Solo
Tiamat
Tiamat
oblivonking
Tiamat
Level 51
God Stats
25W - 21L
1,566 SR
Queue Stats
247W - 257L
1,432 Elo+
Solo
Khepri
Khepri
Лотрин
Khepri
Level 143
God Stats
7W - 7L
1,453 SR
Queue Stats
349W - 375L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DZoskmAlter
Ratatoskr
9
4 / 2 / 0
5,915
493
4,325
5,917
1,416
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Spellwall
Cthulhu
9
1 / 0 / 5
5,663
472
4,247
6,330
4,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
11
2 / 2 / 1
6,316
526
2,563
5,225
2,992
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
11
2 / 1 / 4
6,121
510
4,678
6,270
1,583
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
iShambler
Janus
12
6 / 1 / 5
7,363
614
7,311
5,640
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,371
531
3,653
7,469
3,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
JoshuaColossus
Charybdis
9
0 / 3 / 0
5,371
448
4,552
8,294
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
fomega
Nemesis
9
0 / 3 / 1
5,663
472
2,387
6,386
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
11
3 / 6 / 0
6,555
546
4,152
7,203
3,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
8
0 / 2 / 1
5,472
456
2,552
7,365
4,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
15
Kills
5
6
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
W
Ratatoskr
DZoskmAlter
Ratatoskr
4
2
0
2
L
Charybdis
JoshuaColossus
Charybdis
0
3
0
0
W
Cthulhu
Spellwall
Cthulhu
1
0
5
3.5
W
Guan Yu
2
2
1
1.25
L
Nemesis
fomega
Nemesis
0
3
1
0.17
W
Rama
2
1
4
4
W
Janus
iShambler
Janus
6
1
5
8.5
L
Tiamat
3
6
0
0.5
L
Khepri
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,124
Damage
17,296
29,382
Taken
36,717
12,258
Mitigated
16,971
7,131
Healing
11,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,653
312
240
3,286
7,469
3,946
404
0
7,469
0
28,208
W
Ratatoskr
DZoskmAlter
Ratatoskr
4,325
1,407
0
0
5,917
1,416
70
900
4,935
0
16,062
L
Charybdis
JoshuaColossus
Charybdis
4,552
3,096
0
3,233
8,294
2,538
0
3,174
5,056
0
35,028
W
Cthulhu
Spellwall
Cthulhu
4,247
309
561
2,536
6,330
4,564
0
1,797
4,507
16,626
0
W
Guan Yu
2,563
551
0
1,069
5,225
2,992
0
0
5,225
0
23,313
L
Nemesis
fomega
Nemesis
2,387
561
0
971
6,386
2,479
47
1,161
5,179
0
30,111
W
Rama
4,678
3,449
0
1,758
6,270
1,583
323
1,814
4,398
0
35,763
W
Janus
iShambler
Janus
7,311
1,135
69
1,138
5,640
1,703
688
1,867
3,613
43,488
0
L
Tiamat
4,152
517
0
1,200
7,203
3,653
0
4,092
2,898
28,174
0
L
Khepri
2,552
133
489
2,037
7,365
4,355
0
2,794
4,557
17,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,378
Gold Earned
29,432
240
Minions Killed
261
0
Camps Cleared
0
1,187,965
Distance Traveled
1,123,916
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,371
531
55
5
0
231,416
7
W
Ratatoskr
5,915
493
26
2
0
258,726
3
L
Charybdis
5,371
448
58
5
0
189,661
1
W
Cthulhu
5,663
472
19
2
0
240,154
3
W
Guan Yu
6,316
526
53
4
0
231,726
0
L
Nemesis
5,663
472
64
5
0
272,504
7
W
Rama
6,121
510
67
6
0
225,668
1
W
Janus
7,363
614
75
6
0
231,691
5
L
Tiamat
6,555
546
60
5
0
225,243
4
L
Khepri
5,472
456
24
2
0
205,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role