Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Lolo-Bize
Ymir
Level 6
God Stats
1W - 3L
1,595 SR
Queue Stats
7W - 10L
1,341 Elo+
Solo
Bastet
Bastet
lazer-_-123
Bastet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,113 Elo+
Solo
Team Averages
Level 45
1,532 SR
1,318 Elo+

VS

Team Averages
Level 27
1,587 SR
1,437 Elo+
Yemoja
Yemoja
THERoske88
Yemoja
Level 29
God Stats
1W - 1L
1,537 SR
Queue Stats
14W - 15L
1,281 Elo+
Solo
Fenrir
Fenrir
ToucheFallus
Fenrir
Level 7
God Stats
3W - 0L
1,618 SR
Queue Stats
6W - 2L
1,610 Elo+
Solo
Baron Samedi
Baron Samedi
theenigmatic95
Baron Samedi
Level 44
God Stats
8W - 2L
1,607 SR
Queue Stats
440W - 479L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 1 / 1
6,003
546
2,652
2,920
672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
10
1 / 7 / 2
6,791
617
3,893
18,296
10,833
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
10
1 / 3 / 1
6,612
601
4,477
9,796
3,076
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
THERoske88
Yemoja
10
0 / 5 / 6
7,166
651
2,952
8,858
4,142
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
12
2 / 0 / 7
8,134
739
7,450
7,468
4,038
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
theenigmatic95
Baron Samedi
13
9 / 0 / 2
9,184
835
15,151
7,199
3,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
11
11
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
1
0.5
L
Ymir
1
7
2
0.29
W
Yemoja
THERoske88
Yemoja
0
5
6
0.6
W
Fenrir
2
0
7
5.5
L
Bastet
1
3
1
0.5
W
Baron Samedi
theenigmatic95
Baron Samedi
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,022
Damage
25,553
31,012
Taken
23,525
14,581
Mitigated
11,242
2,502
Healing
10,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,652
1,854
0
0
2,920
672
0
1,204
1,716
6,901
0
L
Ymir
3,893
1,114
0
2,040
18,296
10,833
0
11,702
6,594
16,184
0
W
Yemoja
THERoske88
Yemoja
2,952
527
667
1,500
8,858
4,142
639
2,511
6,347
14,804
0
W
Fenrir
7,450
2,143
0
2,227
7,468
4,038
796
2,107
4,963
0
26,834
L
Bastet
4,477
1,543
0
462
9,796
3,076
0
5,866
3,930
0
17,796
W
Baron Samedi
theenigmatic95
Baron Samedi
15,151
1,065
1,315
4,555
7,199
3,062
652
3,024
4,041
47,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,406
Gold Earned
24,484
73
Minions Killed
145
2
Camps Cleared
7
537,918
Distance Traveled
560,707
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,003
546
12
1
0
171,354
2
L
Ymir
6,791
617
31
3
0
157,685
4
W
Yemoja
7,166
651
22
2
2
147,950
1
W
Fenrir
8,134
739
32
3
2
217,615
3
L
Bastet
6,612
601
30
3
2
208,879
0
W
Baron Samedi
9,184
835
91
8
3
195,142
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role