Player Matchup

Charybdis
Charybdis
AndrewDarrah
Charybdis
Level 108
God Stats
2W - 1L
1,636 SR
Queue Stats
90W - 96L
1,367 Elo+
Solo
Scylla
Scylla
BanKai-2201
Scylla
Level 107
God Stats
3W - 5L
1,607 SR
Queue Stats
333W - 303L
1,423 Elo+
Solo
Gilgamesh
Gilgamesh
Ehiehiseigay
Gilgamesh
Level 27
God Stats
9W - 3L
1,924 SR
Queue Stats
105W - 90L
1,535 Elo+
Party 2
Achilles
Achilles
Nemesis4815
Achilles
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
302W - 251L
1,528 Elo+
Party 2
Ymir
Ymir
Snake_gamer2005
Ymir
Level 64
God Stats
10W - 12L
1,530 SR
Queue Stats
316W - 266L
1,632 Elo+
Solo
Team Averages
Level 82
1,639 SR
1,497 Elo+

VS

Team Averages
Level 82
1,629 SR
1,634 Elo+
Susano
Susano
 
Susano
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Syslex
Serqet
Level 81
God Stats
17W - 11L
1,643 SR
Queue Stats
324W - 200L
1,699 Elo+
Party 1
Tyr
Tyr
kibrikin
Tyr
Level 5
God Stats
6W - 0L
1,936 SR
Queue Stats
23W - 0L
1,888 Elo+
Party 1
Nu Wa
Nu Wa
sebchachou
Nu Wa
Level 41
God Stats
1W - 3L
1,354 SR
Queue Stats
228W - 248L
1,430 Elo+
Solo
Sylvanus
Sylvanus
xX_calaveron_Xx
Sylvanus
Level 126
God Stats
9W - 7L
1,711 SR
Queue Stats
134W - 84L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AndrewDarrah
Charybdis
10
0 / 4 / 0
5,571
506
2,297
7,028
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
10
2 / 3 / 2
5,701
518
3,571
4,423
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Ehiehiseigay
Gilgamesh
10
0 / 3 / 1
5,751
523
3,028
6,720
3,604
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Nemesis4815
Achilles
9
5 / 3 / 0
5,943
540
3,403
7,544
3,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 4
5,720
520
2,340
8,653
4,138
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
7 / 1 / 3
7,384
671
6,630
4,920
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Serqet
Syslex
Serqet
9
1 / 2 / 7
5,527
502
3,218
7,152
3,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
3 / 0 / 3
6,833
621
4,461
6,713
3,624
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
9
1 / 5 / 4
5,569
506
1,661
5,038
1,059
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
12
5 / 1 / 1
7,011
637
6,052
4,542
1,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
8
Kills
17
17
Deaths
9
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
7
1
3
8.5
L
Charybdis
AndrewDarrah
Charybdis
0
4
0
0
L
Scylla
2
3
2
1
L
Gilgamesh
Ehiehiseigay
Gilgamesh
0
3
1
0.17
L
Achilles
Nemesis4815
Achilles
5
3
0
1.67
L
1
4
4
0.75
W
Serqet
Syslex
Serqet
1
2
7
2.25
W
3
0
3
4.5
W
Nu Wa
1
5
4
0.6
W
Sylvanus
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,639
Damage
22,022
34,368
Taken
28,365
13,080
Mitigated
11,629
6,818
Healing
9,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
6,630
2,419
0
1,120
4,920
1,917
0
980
3,781
0
37,894
L
Charybdis
AndrewDarrah
Charybdis
2,297
1,162
0
2,228
7,028
1,220
0
3,197
3,711
0
28,873
L
Scylla
3,571
287
0
250
4,423
931
0
837
3,272
25,776
0
L
Gilgamesh
Ehiehiseigay
Gilgamesh
3,028
697
0
1,527
6,720
3,604
0
211
6,509
0
26,705
L
Achilles
Nemesis4815
Achilles
3,403
1,396
0
1,610
7,544
3,187
0
582
6,927
0
30,463
L
2,340
625
157
1,046
8,653
4,138
0
2,214
6,014
22,473
0
W
Serqet
Syslex
Serqet
3,218
243
0
1,759
7,152
3,088
0
2,183
4,877
0
13,802
W
4,461
529
0
3,804
6,713
3,624
94
241
6,218
0
31,644
W
Nu Wa
1,661
455
0
424
5,038
1,059
75
1,317
3,621
19,687
0
W
Sylvanus
6,052
2,085
565
1,874
4,542
1,941
0
932
3,610
35,513
6,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,686
Gold Earned
32,324
290
Minions Killed
296
0
Camps Cleared
0
1,021,237
Distance Traveled
1,106,707
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,384
671
66
6
0
256,989
0
L
Charybdis
5,571
506
75
7
0
195,888
0
L
Scylla
5,701
518
59
5
0
209,028
3
L
Gilgamesh
5,751
523
62
6
0
203,999
0
L
Achilles
5,943
540
62
6
0
222,009
1
L
Ymir
5,720
520
32
3
0
190,313
3
W
Serqet
5,527
502
15
1
0
216,776
5
W
Tyr
6,833
621
77
7
0
255,112
3
W
Nu Wa
5,569
506
41
4
0
181,454
0
W
Sylvanus
7,011
637
97
9
0
196,376
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role