Player Matchup

Tsukuyomi
Tsukuyomi
Platinum IV
Carpenterx23
Tsukuyomi
Platinum IV
Level 148
God Stats
1W - 1L
1,760 SR
Queue Stats
34W - 26L
1,534 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
Genuinedraft810
Kuzenbo
Gold IV
Level 132
God Stats
3W - 13L
1,548 SR
Queue Stats
73W - 76L
1,096 MMR
Party 1
Anubis
Anubis
Silver III
thejoker_queen
Anubis
Silver III
Level 82
God Stats
11W - 16L
1,417 SR
Queue Stats
20W - 28L
1,045 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,575 SR
1,225 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 63
1,562 SR
979 MMR
Cabrakan
Cabrakan
Bronze IV
TTP_Insanedonkey
Cabrakan
Bronze IV
Level 82
God Stats
0W - 1L
1,897 SR
Queue Stats
4W - 14L
1,281 MMR
Party 2
Janus
Janus
Bronze V
TTP_OnyonReng22
Janus
Bronze V
Level 60
God Stats
0W - 4L
1,221 SR
Queue Stats
4W - 25L
849 MMR
Party 2
Neith
Neith
Bronze V
TTP_Sharmanator
Neith
Bronze V
Level 46
God Stats
0W - 1L
1,568 SR
Queue Stats
3W - 27L
808 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Carpenterx23
Tsukuyomi
15
11 / 2 / 1
11,782
736
14,560
11,123
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 3 / 14
10,363
648
7,205
21,974
26,294
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
6 / 1 / 8
11,306
707
15,500
6,267
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Morgan Le FaySetArtemisAphroditeTiamat

VS

Bans
PersephoneArachneSolGilgameshRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
9,754
610
9,084
18,109
15,139
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 7 / 1
9,666
604
6,382
11,549
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 7 / 3
9,956
622
9,293
13,558
3,063
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
17
Kills
6
6
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Carpenterx23
Tsukuyomi
11
2
1
5.75
W
0
3
14
2.33
L
2
3
3
1.17
L
2
7
1
0.36
L
2
7
3
0.5
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,265
Damage
24,759
39,364
Taken
43,216
35,142
Mitigated
21,314
12,535
Healing
10,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Carpenterx23
Tsukuyomi
14,560
4,026
0
2,828
11,123
5,500
364
3,507
7,616
0
53,349
W
7,205
2,207
241
6,699
21,974
26,294
70
9,378
12,596
18,032
0
L
9,084
942
310
4,882
18,109
15,139
0
9,885
7,671
26,161
0
L
6,382
202
330
1,849
11,549
3,112
0
6,041
5,148
35,344
0
L
9,293
3,846
97
3,073
13,558
3,063
0
5,987
7,187
0
28,355
W
15,500
1,368
0
2,767
6,267
3,348
1,537
2,941
3,326
47,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,451
Gold Earned
29,376
190
Minions Killed
161
10
Camps Cleared
3
821,461
Distance Traveled
801,068
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,782
736
57
4
4
322,082
4
W
Kuzenbo
10,363
648
29
2
2
244,119
0
L
Cabrakan
9,754
610
40
3
2
286,587
4
L
Janus
9,666
604
77
5
0
259,498
1
L
Neith
9,956
622
44
3
1
254,983
0
W
Anubis
11,306
707
104
7
4
255,260
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role