Player Matchup

Sol
Sol
Ninedragons4135
Sol
Level 29
God Stats
8W - 7L
1,518 SR
Queue Stats
57W - 59L
1,378 Elo+
Solo
Scylla
Scylla
Rau95
Scylla
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 52L
1,348 Elo+
Solo
Set
Set
Zardrak
Set
Level 29
God Stats
2W - 1L
1,273 SR
Queue Stats
23W - 21L
1,353 Elo+
Solo
Nu Wa
Nu Wa
bawmen
Nu Wa
Level 28
God Stats
10W - 12L
1,314 SR
Queue Stats
10W - 12L
1,266 Elo+
Solo
Kukulkan
Kukulkan
ctrlaltndel69
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Solo
Team Averages
Level 22
1,421 SR
1,369 Elo+

VS

Team Averages
Level 16
1,517 SR
1,230 Elo+
Thor
Thor
A6o6a1222
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
981 Elo+
Solo
Kukulkan
Kukulkan
Injoro69
Kukulkan
Level 15
God Stats
0W - 1L
1,371 SR
Queue Stats
2W - 6L
1,158 Elo+
Solo
Pele
Pele
Para5aur
Pele
Level 29
God Stats
32W - 18L
1,712 SR
Queue Stats
170W - 180L
1,429 Elo+
Solo
Achilles
Achilles
Stamatis1978
Achilles
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,181 Elo+
Solo
Artio
Artio
equalizzer00
Artio
Level 25
God Stats
26W - 13L
1,500 SR
Queue Stats
165W - 174L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 3 / 4
10,855
571
17,035
13,324
5,266
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Rau95
Scylla
14
4 / 5 / 10
9,855
519
12,643
8,275
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Set
16
6 / 7 / 6
10,276
541
8,222
15,112
5,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
bawmen
Nu Wa
16
5 / 1 / 11
11,062
582
9,002
6,300
3,966
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kukulkan
ctrlaltndel69
Kukulkan
15
10 / 4 / 6
10,703
563
13,196
10,812
3,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
1 / 4 / 4
6,931
365
2,079
10,791
3,214
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Injoro69
Kukulkan
13
3 / 9 / 7
8,321
438
7,768
16,753
5,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
16
15 / 6 / 1
10,600
558
20,206
18,722
7,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Stamatis1978
Achilles
9
0 / 14 / 3
6,304
332
2,574
18,268
12,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 3 / 6
7,088
373
3,856
12,011
8,310
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
41
36
Kills
20
20
Deaths
36
37
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thor
1
4
4
0.75
L
Kukulkan
Injoro69
Kukulkan
3
9
7
0.72
W
11
3
4
4.33
L
Pele
15
6
1
2.58
W
Scylla
Rau95
Scylla
4
5
10
1.8
L
Achilles
Stamatis1978
Achilles
0
14
3
0.11
W
Set
6
7
6
1.29
W
Nu Wa
bawmen
Nu Wa
5
1
11
10.5
W
Kukulkan
ctrlaltndel69
Kukulkan
10
4
6
3.25
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,098
Damage
36,483
53,823
Taken
76,545
20,311
Mitigated
37,221
10,417
Healing
13,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
2,079
597
0
740
10,791
3,214
0
5,323
5,468
0
18,395
L
Kukulkan
Injoro69
Kukulkan
7,768
2,076
0
2,310
16,753
5,365
45
12,740
3,587
45,226
0
W
17,035
5,588
0
6,857
13,324
5,266
4,251
2,780
10,503
62,134
0
L
Pele
20,206
5,037
0
4,806
18,722
7,462
0
11,525
6,995
0
67,026
W
Scylla
Rau95
Scylla
12,643
2,229
0
645
8,275
2,397
743
2,375
5,900
50,861
0
L
Achilles
Stamatis1978
Achilles
2,574
550
0
470
18,268
12,870
0
13,301
4,835
0
14,706
W
Set
8,222
3,762
0
680
15,112
5,016
929
1,391
13,559
0
57,044
W
Nu Wa
bawmen
Nu Wa
9,002
4,893
0
0
6,300
3,966
4,745
2,510
3,790
51,034
0
W
Kukulkan
ctrlaltndel69
Kukulkan
13,196
3,019
0
2,235
10,812
3,666
2,644
2,568
8,076
49,320
0
L
3,856
605
269
5,156
12,011
8,310
0
8,225
3,784
21,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,751
Gold Earned
39,244
457
Minions Killed
252
0
Camps Cleared
0
1,569,014
Distance Traveled
1,499,994
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,931
365
23
1
0
355,417
5
L
Kukulkan
8,321
438
83
4
0
276,431
0
W
Sol
10,855
571
98
5
0
336,103
5
L
Pele
10,600
558
99
5
0
342,127
0
W
Scylla
9,855
519
85
4
0
316,631
0
L
Achilles
6,304
332
21
1
0
229,469
5
W
Set
10,276
541
93
5
0
328,906
0
W
Nu Wa
11,062
582
84
4
0
264,960
0
W
Kukulkan
10,703
563
97
5
0
322,414
1
L
Artio
7,088
373
26
1
0
296,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role