Player Matchup

Loki
Loki
Emjy Rbn
Loki
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Vamana
Vamana
Mostik25
Vamana
Level 17
God Stats
5W - 9L
1,500 SR
Queue Stats
132W - 141L
1,171 Elo+
Solo
Medusa
Medusa
OverlandGolf347
Medusa
Level 25
God Stats
9W - 9L
1,489 SR
Queue Stats
36W - 53L
1,316 Elo+
Solo
Heimdallr
Heimdallr
kasra30
Heimdallr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,469 Elo+
Solo
Khepri
Khepri
mraxone04418
Khepri
Level 29
God Stats
1W - 1L
1,364 SR
Queue Stats
219W - 172L
1,430 Elo+
Solo
Team Averages
Level 20
1,470 SR
1,377 Elo+

VS

Team Averages
Level 22
1,459 SR
1,315 Elo+
Poseidon
Poseidon
KING_OF_DEMONS-5
Poseidon
Level 29
God Stats
63W - 58L
1,325 SR
Queue Stats
575W - 608L
1,330 Elo+
Solo
Bakasura
Bakasura
Lutenant-Harry
Bakasura
Level 27
God Stats
2W - 1L
1,802 SR
Queue Stats
21W - 13L
1,475 Elo+
Solo
Nemesis
Nemesis
Mehdisims
Nemesis
Level 24
God Stats
1W - 2L
1,208 SR
Queue Stats
405W - 396L
1,290 Elo+
Solo
Athena
Athena
SkorpionTrice
Athena
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 129L
1,062 Elo+
Solo
Neith
Neith
nocktaa
Neith
Level 29
God Stats
67W - 84L
1,461 SR
Queue Stats
76W - 89L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
17 / 2 / 5
15,733
605
16,032
17,760
8,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
Mostik25
Vamana
19
6 / 0 / 12
13,327
513
14,472
13,703
19,310
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
17 / 6 / 6
14,199
546
33,994
19,292
9,043
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heimdallr
kasra30
Heimdallr
18
2 / 4 / 18
12,267
472
15,705
15,068
7,652
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
15
1 / 4 / 21
11,236
432
8,652
20,761
26,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 10 / 2
12,694
488
22,858
25,017
12,226
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
17
1 / 11 / 2
10,850
417
4,195
29,885
12,950
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
Mehdisims
Nemesis
16
1 / 6 / 6
10,936
421
8,132
20,729
7,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 7 / 9
10,475
403
4,822
27,226
31,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
nocktaa
Neith
17
2 / 9 / 6
11,138
428
12,405
14,903
5,986
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
40
43
Kills
15
16
Deaths
43
62
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Loki
17
2
5
9.75
L
10
10
2
1.1
L
Bakasura
1
11
2
0.18
L
Nemesis
Mehdisims
Nemesis
1
6
6
0.67
W
Vamana
Mostik25
Vamana
6
0
12
12
W
17
6
6
3.33
L
1
7
9
0.79
W
Heimdallr
kasra30
Heimdallr
2
4
18
2.75
W
Khepri
1
4
21
2.88
L
Neith
nocktaa
Neith
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,855
Damage
52,412
86,584
Taken
117,760
70,769
Mitigated
69,896
19,747
Healing
20,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
16,032
4,520
597
6,439
17,760
8,380
2,743
4,001
13,680
0
109,266
L
22,858
4,308
574
7,495
25,017
12,226
109
1,641
23,376
91,201
0
L
Bakasura
4,195
3,392
0
7,881
29,885
12,950
74
2,160
27,725
0
43,774
L
Nemesis
Mehdisims
Nemesis
8,132
1,956
333
1,432
20,729
7,502
646
1,786
18,943
0
47,014
W
Vamana
Mostik25
Vamana
14,472
4,324
0
5,168
13,703
19,310
1,776
3,421
10,170
69
67,149
W
33,994
13,541
0
1,904
19,292
9,043
3,380
8,935
10,357
0
88,644
L
4,822
270
0
1,556
27,226
31,232
0
1,857
25,369
20,997
0
W
Heimdallr
kasra30
Heimdallr
15,705
4,045
286
3,514
15,068
7,652
260
3,231
11,837
0
77,221
W
Khepri
8,652
1,842
0
1,839
20,761
26,384
28
8,092
12,236
19,869
0
L
Neith
nocktaa
Neith
12,405
5,784
0
1,464
14,903
5,986
494
1,277
13,626
0
63,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,762
Gold Earned
56,093
521
Minions Killed
414
0
Camps Cleared
0
2,404,990
Distance Traveled
2,080,826
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
15,733
605
173
7
0
493,305
4
L
Poseidon
12,694
488
133
5
0
412,775
2
L
Bakasura
10,850
417
98
4
0
423,553
2
L
Nemesis
10,936
421
62
2
0
445,369
0
W
Vamana
13,327
513
105
4
0
527,973
1
W
Medusa
14,199
546
106
4
0
464,206
0
L
Athena
10,475
403
13
1
0
439,579
5
W
Heimdallr
12,267
472
120
5
0
486,018
0
W
Khepri
11,236
432
17
1
0
433,488
7
L
Neith
11,138
428
108
4
0
359,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role