Player Matchup

Izanami
Izanami
A_O_Y_95
Izanami
Level 29
God Stats
25W - 12L
1,737 SR
Queue Stats
153W - 197L
1,423 Elo+
Party 1
Merlin
Merlin
CRiTTeRS NL
Merlin
Level 21
God Stats
2W - 1L
1,261 SR
Queue Stats
150W - 149L
1,450 Elo+
Solo
Chaac
Chaac
Gasoline5136
Chaac
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 37L
1,443 Elo+
Solo
Xing Tian
Xing Tian
PrivateAtom2209
Xing Tian
Level 29
God Stats
8W - 11L
1,107 SR
Queue Stats
98W - 144L
1,287 Elo+
Solo
Ra
Ra
Vironya
Ra
Level 29
God Stats
2W - 1L
1,269 SR
Queue Stats
162W - 195L
1,434 Elo+
Party 1
Team Averages
Level 25
1,375 SR
1,407 Elo+

VS

Team Averages
Level 17
1,445 SR
1,448 Elo+
Izanami
Izanami
Afiqluqman
Izanami
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,307 Elo+
Solo
Ullr
Ullr
Aopel
Ullr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 38L
1,514 Elo+
Solo
Pele
Pele
HennyGotLean
Pele
Level 22
God Stats
7W - 10L
1,516 SR
Queue Stats
15W - 20L
1,383 Elo+
Solo
Da Ji
Da Ji
Spartan8035
Da Ji
Level 4
God Stats
4W - 4L
1,207 SR
Queue Stats
134W - 144L
1,681 Elo+
Solo
Hachiman
Hachiman
ifratellilopez
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
A_O_Y_95
Izanami
16
11 / 2 / 4
10,748
566
10,250
11,136
4,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
18
2 / 4 / 1
10,891
573
8,151
11,762
5,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
10 / 2 / 3
11,969
630
17,774
14,561
19,411
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
PrivateAtom2209
Xing Tian
3
0 / 0 / 0
5,817
306
0
0
0
16
10 / 4 / 8
10,216
538
13,585
13,337
7,391
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Afiqluqman
Izanami
13
0 / 5 / 2
7,882
415
3,147
10,968
3,677
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
Aopel
Ullr
17
5 / 1 / 1
10,296
542
8,756
13,865
5,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 7 / 1
9,367
493
10,431
17,966
6,271
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 11 / 1
7,051
371
4,464
15,049
10,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
13
0 / 11 / 4
7,840
413
5,898
15,390
4,360
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
33
Kills
12
12
Deaths
35
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
A_O_Y_95
Izanami
11
2
4
6.5
L
Izanami
Afiqluqman
Izanami
0
5
2
0.2
L
Ullr
Aopel
Ullr
5
1
1
5.5
W
Merlin
2
4
1
0.63
W
10
2
3
5.75
L
6
7
1
0.93
W
Xing Tian
PrivateAtom2209
Xing Tian
0
0
0
0
L
1
11
1
0.14
W
10
4
8
3.5
L
Hachiman
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,760
Damage
32,696
50,796
Taken
73,238
36,177
Mitigated
29,907
17,779
Healing
10,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
A_O_Y_95
Izanami
10,250
6,164
0
3,068
11,136
4,256
4,367
0
11,136
0
55,315
L
Izanami
Afiqluqman
Izanami
3,147
1,887
0
1,351
10,968
3,677
178
2,653
8,315
0
46,574
L
Ullr
Aopel
Ullr
8,756
3,611
0
4,502
13,865
5,042
0
3,643
10,222
0
76,119
W
Merlin
8,151
374
0
1,985
11,762
5,119
2,077
0
11,762
90,225
0
W
17,774
2,722
105
4,847
14,561
19,411
964
0
14,506
11,404
74,534
L
10,431
2,700
0
1,796
17,966
6,271
0
9,152
8,814
0
38,871
W
Xing Tian
PrivateAtom2209
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
L
4,464
1,257
0
2,274
15,049
10,557
0
2,694
12,355
0
31,279
W
13,585
3,617
2,687
5,087
13,337
7,391
2,550
0
13,337
46,757
0
L
Hachiman
5,898
3,088
0
305
15,390
4,360
258
6,573
8,817
0
33,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,641
Gold Earned
42,436
473
Minions Killed
391
0
Camps Cleared
0
1,316,283
Distance Traveled
1,601,928
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,748
566
106
6
0
348,111
3
L
Izanami
7,882
415
102
5
0
301,147
1
L
Ullr
10,296
542
137
7
0
339,733
1
W
Merlin
10,891
573
164
9
0
291,425
2
W
Chaac
11,969
630
137
7
0
364,378
2
L
Pele
9,367
493
58
3
0
303,452
0
W
Xing Tian
5,817
306
0
0
0
0
0
L
Da Ji
7,051
371
47
2
0
347,754
3
W
Ra
10,216
538
66
3
0
312,369
0
L
Hachiman
7,840
413
47
2
0
309,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role