Player Matchup

Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Deathnile
Scylla
Level 123
God Stats
2W - 2L
1,230 SR
Queue Stats
331W - 335L
1,549 Elo+
Solo
Hercules
Hercules
masterchief323
Hercules
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,461 Elo+
Solo
Team Averages
Level 88
1,410 SR
1,503 Elo+

VS

Team Averages
Level 26
1,427 SR
1,363 Elo+
Mulan
Mulan
SolidFulla
Mulan
Level 9
God Stats
3W - 6L
1,500 SR
Queue Stats
13W - 48L
1,347 Elo+
Party 1
Rama
Rama
nofskz
Rama
Level 64
God Stats
1W - 4L
1,280 SR
Queue Stats
27W - 63L
1,428 Elo+
Party 1
Merlin
Merlin
phatkokc
Merlin
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
6 / 1 / 14
9,815
755
10,512
10,912
4,058
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
Deathnile
Scylla
15
14 / 3 / 10
11,382
876
14,739
8,075
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
14
6 / 0 / 18
11,256
866
10,567
12,684
16,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
1 / 8 / 2
8,286
637
3,570
15,748
12,417
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Rama
nofskz
Rama
12
3 / 7 / 1
9,273
713
8,563
14,494
4,524
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
phatkokc
Merlin
10
0 / 11 / 2
7,454
573
4,741
10,753
3,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
9
26
Kills
4
4
Deaths
26
42
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
14
13
W
Scylla
Deathnile
Scylla
14
3
10
6.33
L
Mulan
1
8
2
0.25
W
Hercules
6
0
18
15
L
Rama
nofskz
Rama
3
7
1
0.5
L
Merlin
phatkokc
Merlin
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,818
Damage
16,874
31,671
Taken
40,995
23,071
Mitigated
20,641
12,202
Healing
3,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,512
4,168
0
4,814
10,912
4,058
2,072
1,453
9,459
0
39,802
W
Scylla
Deathnile
Scylla
14,739
921
0
1,523
8,075
3,007
586
1,379
6,696
43,073
0
L
Mulan
3,570
705
0
1,421
15,748
12,417
0
6,327
9,421
0
8,533
W
Hercules
10,567
2,665
0
5,865
12,684
16,006
385
2,233
10,451
0
20,178
L
Rama
nofskz
Rama
8,563
5,752
0
2,233
14,494
4,524
0
4,999
9,495
0
29,589
L
Merlin
phatkokc
Merlin
4,741
466
0
0
10,753
3,700
0
3,861
6,892
22,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,453
Gold Earned
25,013
124
Minions Killed
89
8
Camps Cleared
3
725,017
Distance Traveled
609,407
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,815
755
49
4
5
262,820
5
W
Scylla
11,382
876
57
4
2
209,309
2
L
Mulan
8,286
637
14
1
1
200,772
3
W
Hercules
11,256
866
18
1
1
252,888
3
L
Rama
9,273
713
48
4
0
192,929
3
L
Merlin
7,454
573
27
2
2
215,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role