Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
AwakenTheGamer
Gilgamesh
Level 68
God Stats
10W - 11L
1,587 SR
Queue Stats
138W - 152L
1,449 Elo+
Solo
Fenrir
Fenrir
bloodoath555
Fenrir
Level 66
God Stats
9W - 7L
1,715 SR
Queue Stats
344W - 347L
1,416 Elo+
Solo
Team Averages
Level 86
1,601 SR
1,455 Elo+

VS

Team Averages
Level 53
1,435 SR
1,498 Elo+
Chang'e
Chang'e
BonkerHonker
Chang'e
Level 65
God Stats
8W - 5L
1,480 SR
Queue Stats
281W - 209L
1,551 Elo+
Party 1
Chaac
Chaac
afallingwaifu
Chaac
Level 25
God Stats
16W - 6L
1,559 SR
Queue Stats
42W - 31L
1,525 Elo+
Party 1
Ne Zha
Ne Zha
young808killaz
Ne Zha
Level 69
God Stats
1W - 3L
1,266 SR
Queue Stats
96W - 121L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
8 / 4 / 1
11,966
630
14,268
12,943
12,653
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
AwakenTheGamer
Gilgamesh
11
0 / 5 / 9
10,091
531
8,465
13,807
7,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
15
2 / 2 / 7
11,112
585
16,816
24,654
22,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BonkerHonker
Chang'e
16
4 / 2 / 6
11,783
620
15,056
13,130
6,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
4 / 3 / 7
12,407
653
20,869
21,358
26,221
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 5 / 4
11,634
612
6,750
15,149
5,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
28
10
Kills
11
11
Deaths
10
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
8
4
1
2.13
L
Gilgamesh
AwakenTheGamer
Gilgamesh
0
5
9
0.9
W
Chang'e
BonkerHonker
Chang'e
4
2
6
3.5
W
4
3
7
2.5
L
Fenrir
2
2
7
2.75
W
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,549
Damage
42,675
51,404
Taken
49,637
42,975
Mitigated
38,616
15,339
Healing
21,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
14,268
688
2,244
3,299
12,943
12,653
0
7,146
5,452
41,012
0
L
Gilgamesh
AwakenTheGamer
Gilgamesh
8,465
1,322
0
534
13,807
7,667
1,083
5,805
7,906
0
17,619
W
Chang'e
BonkerHonker
Chang'e
15,056
1,202
5,216
8,338
13,130
6,741
113
6,519
5,923
48,042
0
W
20,869
1,951
0
4,083
21,358
26,221
216
7,959
11,774
14,342
33,743
L
Fenrir
16,816
2,242
0
9,262
24,654
22,655
280
9,268
14,891
13,583
29,544
W
6,750
2,526
672
3,240
15,149
5,654
0
4,615
10,074
0
40,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,169
Gold Earned
35,824
153
Minions Killed
190
3
Camps Cleared
13
936,556
Distance Traveled
1,060,787
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,966
630
58
3
0
312,833
0
L
Gilgamesh
10,091
531
26
1
0
255,587
1
W
Chang'e
11,783
620
73
4
3
391,202
1
W
Chaac
12,407
653
68
4
2
394,125
8
L
Fenrir
11,112
585
69
4
3
368,136
1
W
Ne Zha
11,634
612
49
3
8
275,460
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role