Player Matchup

Gilgamesh
Gilgamesh
ZBOY40
Gilgamesh
Level 82
God Stats
8W - 17L
1,469 SR
Queue Stats
129W - 167L
1,392 Elo+
Party 2
Zhong Kui
Zhong Kui
guam514
Zhong Kui
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
154W - 173L
1,462 Elo+
Party 2
Ymir
Ymir
kelpsea23
Ymir
Level 43
God Stats
50W - 50L
1,468 SR
Queue Stats
103W - 136L
1,404 Elo+
Party 2
Team Averages
Level 76
1,479 SR
1,419 Elo+

VS

Team Averages
Level 66
1,495 SR
1,500 Elo+
Gilgamesh
Gilgamesh
BonkerHonker
Gilgamesh
Level 65
God Stats
7W - 2L
1,395 SR
Queue Stats
281W - 209L
1,544 Elo+
Party 1
Sol
Sol
FoldedLettuce
Sol
Level 109
God Stats
7W - 3L
1,642 SR
Queue Stats
97W - 91L
1,442 Elo+
Solo
Chaac
Chaac
afallingwaifu
Chaac
Level 25
God Stats
16W - 6L
1,447 SR
Queue Stats
42W - 31L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ZBOY40
Gilgamesh
10
0 / 4 / 2
7,060
543
6,014
13,715
9,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
guam514
Zhong Kui
12
4 / 4 / 0
8,438
649
9,109
13,837
8,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
10
0 / 4 / 2
7,849
604
1,462
15,779
15,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BonkerHonker
Gilgamesh
13
3 / 0 / 9
9,035
695
7,235
7,499
7,603
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
5 / 3 / 6
9,571
736
16,391
8,098
3,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 6
8,931
687
13,520
8,217
9,106
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
12
12
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BonkerHonker
Gilgamesh
3
0
9
7.5
W
5
3
6
2.67
L
Gilgamesh
ZBOY40
Gilgamesh
0
4
2
0.25
W
4
1
6
7
L
Zhong Kui
guam514
Zhong Kui
4
4
0
1
L
Ymir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,585
Damage
37,146
43,331
Taken
23,814
33,461
Mitigated
19,818
9,606
Healing
6,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BonkerHonker
Gilgamesh
7,235
990
0
1,526
7,499
7,603
0
3,190
4,309
6,744
14,135
W
16,391
7,030
462
3,368
8,098
3,109
2,684
3,336
4,762
48,000
6,260
L
Gilgamesh
ZBOY40
Gilgamesh
6,014
1,338
809
1,448
13,715
9,523
0
5,469
8,246
0
21,152
W
13,520
1,126
0
1,469
8,217
9,106
96
4,615
3,602
8,506
22,532
L
Zhong Kui
guam514
Zhong Kui
9,109
959
162
4,580
13,837
8,691
0
7,060
6,777
30,054
0
L
Ymir
1,462
206
193
2,414
15,779
15,247
0
8,484
7,295
12,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,347
Gold Earned
27,537
94
Minions Killed
137
3
Camps Cleared
9
630,565
Distance Traveled
748,301
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,035
695
25
2
1
273,694
9
W
Sol
9,571
736
77
6
4
202,107
2
L
Gilgamesh
7,060
543
29
2
2
208,218
0
W
Chaac
8,931
687
35
3
4
272,500
2
L
Zhong Kui
8,438
649
52
4
1
214,963
1
L
Ymir
7,849
604
13
1
0
207,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role