Player Matchup

Fenrir
Fenrir
Drawdethered
Fenrir
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 71L
1,588 Elo+
Solo
Sun Wukong
Sun Wukong
ElMorris23
Sun Wukong
Level 113
God Stats
2W - 5L
1,348 SR
Queue Stats
199W - 219L
1,515 Elo+
Solo
Chernobog
Chernobog
TatterNades
Chernobog
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 191L
1,538 Elo+
Party 1
Janus
Janus
Total B1a3k0ut
Janus
Level 87
God Stats
1W - 7L
1,209 SR
Queue Stats
313W - 296L
1,565 Elo+
Solo
Thoth
Thoth
redfire999
Thoth
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 135L
1,511 Elo+
Party 1
Team Averages
Level 119
1,411 SR
1,543 Elo+

VS

Team Averages
Level 88
1,438 SR
1,516 Elo+
Cabrakan
Cabrakan
Anthony818
Cabrakan
Level 77
God Stats
1W - 1L
1,285 SR
Queue Stats
132W - 138L
1,415 Elo+
Solo
Nu Wa
Nu Wa
Dragonslayer7619
Nu Wa
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,639 Elo+
Solo
Scylla
Scylla
FriedSand
Scylla
Level 109
God Stats
2W - 3L
1,407 SR
Queue Stats
214W - 190L
1,648 Elo+
Solo
Rama
Rama
Miranie
Rama
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ares
Ares
Purplecam
Ares
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 6 / 1
7,248
659
3,869
15,468
13,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
ElMorris23
Sun Wukong
12
0 / 5 / 1
7,080
644
5,665
12,488
13,896
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
TatterNades
Chernobog
15
3 / 4 / 3
8,333
758
9,322
10,405
6,639
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 3 / 3
8,365
760
10,616
7,116
3,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
15
1 / 4 / 4
8,283
753
7,518
8,689
3,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Anthony818
Cabrakan
15
3 / 2 / 12
8,947
813
8,603
13,142
11,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 1 / 16
9,512
865
9,871
7,890
4,607
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
FriedSand
Scylla
18
9 / 1 / 13
10,459
951
19,718
6,812
4,310
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
Miranie
Rama
15
5 / 2 / 7
9,170
834
7,266
6,880
3,552
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
15
1 / 2 / 16
9,011
819
5,090
17,204
21,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
86
6
Kills
22
22
Deaths
8
12
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Anthony818
Cabrakan
3
2
12
4.5
W
4
1
16
12
L
Fenrir
1
6
1
0.25
L
Sun Wukong
ElMorris23
Sun Wukong
0
5
1
0.1
W
Scylla
FriedSand
Scylla
9
1
13
15.5
W
Rama
Miranie
Rama
5
2
7
4.25
W
Ares
1
2
16
4.5
L
Chernobog
TatterNades
Chernobog
3
4
3
1.13
L
1
3
3
0.83
L
Thoth
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,990
Damage
50,548
54,166
Taken
51,928
39,690
Mitigated
45,965
10,531
Healing
13,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Anthony818
Cabrakan
8,603
873
1,195
1,731
13,142
11,685
368
5,558
7,413
18,364
0
W
9,871
2,997
2,225
1,421
7,890
4,607
2,089
2,668
5,090
21,899
0
L
Fenrir
3,869
201
714
2,355
15,468
13,018
262
12,273
3,025
0
4,536
L
Sun Wukong
ElMorris23
Sun Wukong
5,665
150
544
1,598
12,488
13,896
258
8,676
3,554
0
15,132
W
Scylla
FriedSand
Scylla
19,718
745
1,578
908
6,812
4,310
2,137
2,457
4,355
37,337
0
W
Rama
Miranie
Rama
7,266
5,980
128
431
6,880
3,552
1,556
2,451
4,299
0
19,667
W
Ares
5,090
343
914
2,498
17,204
21,811
0
5,000
12,125
9,081
0
L
Chernobog
TatterNades
Chernobog
9,322
5,016
982
1,556
10,405
6,639
594
8,515
1,800
0
26,355
L
10,616
103
79
776
7,116
3,000
208
6,565
525
25,057
0
L
Thoth
7,518
159
364
1,563
8,689
3,137
496
6,677
1,980
26,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,309
Gold Earned
47,099
123
Minions Killed
134
0
Camps Cleared
0
945,876
Distance Traveled
1,007,541
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,947
813
32
3
0
205,538
1
W
Nu Wa
9,512
865
15
1
0
183,562
0
L
Fenrir
7,248
659
5
0
0
204,324
0
L
Sun Wukong
7,080
644
18
2
0
178,578
3
W
Scylla
10,459
951
54
5
0
211,774
5
W
Rama
9,170
834
26
2
0
193,006
0
W
Ares
9,011
819
7
1
0
213,661
0
L
Chernobog
8,333
758
34
3
0
175,550
1
L
Janus
8,365
760
42
4
0
209,148
0
L
Thoth
8,283
753
24
2
0
178,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role