Player Matchup

Sylvanus
Sylvanus
Enveleon
Sylvanus
Level 92
God Stats
5W - 10L
1,351 SR
Queue Stats
360W - 466L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
JustMike6582
Cthulhu
Level 106
God Stats
38W - 30L
1,492 SR
Queue Stats
608W - 723L
1,453 Elo+
Party 1
Jormungandr
Jormungandr
XBonnie UwU
Jormungandr
Level 112
God Stats
12W - 6L
1,548 SR
Queue Stats
292W - 350L
1,441 Elo+
Party 1
Team Averages
Level 103
1,464 SR
1,442 Elo+

VS

Team Averages
Level 92
1,352 SR
1,306 Elo+
Freya
Freya
FairyTheCherry
Freya
Level 83
God Stats
2W - 3L
1,056 SR
Queue Stats
13W - 19L
1,390 Elo+
Party 2
Nemesis
Nemesis
Spicy_Pancakess
Nemesis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,297 Elo+
Party 2
Chaac
Chaac
SwellFrost13
Chaac
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,231 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Enveleon
Sylvanus
12
4 / 4 / 11
9,303
775
8,621
10,652
6,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
JustMike6582
Cthulhu
13
6 / 0 / 7
9,639
803
9,873
10,470
9,416
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
XBonnie UwU
Jormungandr
13
6 / 3 / 10
9,649
804
8,917
12,234
13,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
8,372
698
8,015
12,043
3,905
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
5 / 5 / 2
9,161
763
7,224
14,070
5,252
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 7 / 3
7,231
603
3,940
16,164
13,461
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
16
Kills
7
7
Deaths
16
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Enveleon
Sylvanus
4
4
11
2.38
L
2
4
4
1
W
Cthulhu
JustMike6582
Cthulhu
6
0
7
9.5
L
5
5
2
1.2
L
0
7
3
0.21
W
Jormungandr
XBonnie UwU
Jormungandr
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,411
Damage
19,179
33,356
Taken
42,277
28,975
Mitigated
22,618
10,242
Healing
8,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Enveleon
Sylvanus
8,621
3,430
2,818
3,158
10,652
6,194
868
1,944
8,708
23,659
6,639
L
8,015
2,340
0
3,417
12,043
3,905
0
8,578
3,433
21,664
0
W
Cthulhu
JustMike6582
Cthulhu
9,873
476
522
2,790
10,470
9,416
342
3,239
7,231
30,301
0
L
7,224
2,799
0
1,016
14,070
5,252
0
9,354
4,628
0
23,847
L
3,940
1,073
512
3,667
16,164
13,461
0
8,167
7,899
0
21,371
W
Jormungandr
XBonnie UwU
Jormungandr
8,917
1,933
0
954
12,234
13,365
920
3,429
8,805
24,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,591
Gold Earned
24,764
105
Minions Killed
108
4
Camps Cleared
5
634,124
Distance Traveled
662,933
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,303
775
56
5
3
181,861
2
L
Freya
8,372
698
43
4
1
216,907
0
W
Cthulhu
9,639
803
34
3
1
240,200
12
L
Nemesis
9,161
763
40
3
4
247,329
5
L
Chaac
7,231
603
25
2
0
198,697
3
W
Jormungandr
9,649
804
15
1
0
212,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role