Player Matchup

Janus
Janus
Amidren
Janus
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,381 Elo+
Solo
Nemesis
Nemesis
AngelDie
Nemesis
Level 29
God Stats
0W - 3L
1,201 SR
Queue Stats
72W - 90L
1,359 Elo+
Solo
Bellona
Bellona
DixieNormis83
Bellona
Level 29
God Stats
5W - 5L
1,609 SR
Queue Stats
136W - 172L
1,334 Elo+
Party 1
Rama
Rama
Jtejeda21
Rama
Level 7
God Stats
4W - 4L
1,434 SR
Queue Stats
13W - 12L
1,314 Elo+
Solo
Aphrodite
Aphrodite
strawberrychocom
Aphrodite
Level 27
God Stats
23W - 18L
1,527 SR
Queue Stats
110W - 132L
1,354 Elo+
Party 1
Team Averages
Level 22
1,454 SR
1,348 Elo+

VS

Team Averages
Level 25
1,402 SR
1,485 Elo+
Mercury
Mercury
 
Mercury
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Alekspsy
Merlin
Level 10
God Stats
15W - 23L
1,251 SR
Queue Stats
104W - 135L
1,411 Elo+
Solo
Zeus
Zeus
CELLY SEP
Zeus
Level 38
God Stats
30W - 26L
1,580 SR
Queue Stats
74W - 45L
1,660 Elo+
Party 2
Bellona
Bellona
DiegonTSS
Bellona
Level 28
God Stats
2W - 2L
1,180 SR
Queue Stats
131W - 89L
1,405 Elo+
Party 2
Thanatos
Thanatos
IVIuppy
Thanatos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 43L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Amidren
Janus
10
0 / 9 / 2
5,711
408
3,361
9,487
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
AngelDie
Nemesis
9
3 / 6 / 0
6,261
447
4,735
9,173
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
8
1 / 3 / 0
5,958
426
4,116
7,886
5,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Rama
11
2 / 5 / 1
6,657
476
3,731
10,465
2,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Aphrodite
6
0 / 3 / 2
4,749
339
488
4,002
2,715
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
8 / 1 / 5
9,313
665
8,806
8,347
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Alekspsy
Merlin
10
1 / 1 / 8
6,693
478
1,329
3,445
861
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zeus
14
11 / 1 / 5
9,050
646
13,245
8,492
2,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
DiegonTSS
Bellona
12
1 / 0 / 5
7,398
528
4,021
7,427
6,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
IVIuppy
Thanatos
13
5 / 3 / 2
7,626
545
4,205
8,733
3,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
6
Kills
26
26
Deaths
6
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
1
5
10.5
W
Merlin
Alekspsy
Merlin
1
1
8
5
L
Janus
Amidren
Janus
0
9
2
0.11
L
Nemesis
AngelDie
Nemesis
3
6
0
0.5
W
Zeus
11
1
5
13.5
W
Bellona
DiegonTSS
Bellona
1
0
5
3.5
L
Bellona
1
3
0
0.33
W
Thanatos
IVIuppy
Thanatos
5
3
2
2
L
Rama
2
5
1
0.5
L
Aphrodite
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,431
Damage
31,606
41,013
Taken
36,444
17,226
Mitigated
16,487
7,018
Healing
16,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,806
4,867
0
888
8,347
2,927
2,029
265
8,082
0
66,408
W
Merlin
Alekspsy
Merlin
1,329
89
57
191
3,445
861
372
94
3,351
16,976
0
L
Janus
Amidren
Janus
3,361
312
0
210
9,487
2,860
0
5,705
3,782
20,150
0
L
Nemesis
AngelDie
Nemesis
4,735
1,938
0
1,540
9,173
3,391
0
2,180
6,993
0
26,959
W
Zeus
13,245
1,202
61
5,386
8,492
2,805
768
2,115
6,377
47,704
0
W
Bellona
DiegonTSS
Bellona
4,021
1,067
0
3,950
7,427
6,020
3,255
134
7,293
0
28,179
L
Bellona
4,116
1,643
0
1,907
7,886
5,345
100
1,811
6,075
0
19,614
W
Thanatos
IVIuppy
Thanatos
4,205
1,028
0
5,945
8,733
3,874
356
1,241
7,492
0
27,527
L
Rama
3,731
2,499
0
1,960
10,465
2,915
524
2,816
7,649
0
34,014
L
Aphrodite
488
114
582
819
4,002
2,715
0
2,062
1,940
4,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,336
Gold Earned
40,080
195
Minions Killed
345
0
Camps Cleared
0
1,017,890
Distance Traveled
1,327,773
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,313
665
118
8
0
316,985
0
W
Merlin
6,693
478
27
2
0
222,087
0
L
Janus
5,711
408
33
2
0
186,384
0
L
Nemesis
6,261
447
46
3
0
217,965
2
W
Zeus
9,050
646
83
6
0
232,851
0
W
Bellona
7,398
528
61
4
0
269,923
0
L
Bellona
5,958
426
39
3
0
191,476
0
W
Thanatos
7,626
545
56
4
0
285,927
0
L
Rama
6,657
476
75
5
0
221,505
2
L
Aphrodite
4,749
339
2
0
0
200,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role