Player Matchup

Neith
Neith
FHL00
Neith
Level 24
God Stats
1W - 4L
1,500 SR
Queue Stats
30W - 34L
1,450 Elo+
Solo
Ao Kuang
Ao Kuang
MrOnay
Ao Kuang
Level 7
God Stats
2W - 3L
1,117 SR
Queue Stats
152W - 147L
1,449 Elo+
Party 1
Merlin
Merlin
ShortBee
Merlin
Level 27
God Stats
5W - 7L
1,460 SR
Queue Stats
47W - 35L
1,636 Elo+
Solo
Jormungandr
Jormungandr
SomnusProfundus
Jormungandr
Level 8
God Stats
7W - 9L
1,478 SR
Queue Stats
19W - 19L
1,455 Elo+
Party 1
Tsukuyomi
Tsukuyomi
illkillakid
Tsukuyomi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,469 Elo+
Solo
Team Averages
Level 14
1,411 SR
1,492 Elo+

VS

Team Averages
Level 16
1,562 SR
1,578 Elo+
Odin
Odin
Bardzus
Odin
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 8L
1,314 Elo+
Solo
Kukulkan
Kukulkan
Dremith
Kukulkan
Level 26
God Stats
1W - 5L
1,235 SR
Queue Stats
22W - 29L
1,609 Elo+
Solo
Agni
Agni
Isaac1719
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,477 Elo+
Solo
Medusa
Medusa
hórdómr
Medusa
Level 16
God Stats
52W - 17L
1,847 SR
Queue Stats
121W - 54L
2,038 Elo+
Solo
Loki
Loki
美杜莎的无用蛇皮走位
Loki
Level 17
God Stats
2W - 2L
1,726 SR
Queue Stats
7W - 9L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FHL00
Neith
20
7 / 7 / 25
15,121
1,163
18,190
18,673
5,357
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
MrOnay
Ao Kuang
20
11 / 10 / 19
14,932
1,149
25,142
25,718
7,272
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
ShortBee
Merlin
20
17 / 6 / 18
15,948
1,227
30,065
18,605
5,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
SomnusProfundus
Jormungandr
20
4 / 10 / 28
14,941
1,149
17,338
26,972
40,924
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
illkillakid
Tsukuyomi
20
10 / 15 / 22
13,888
1,068
16,689
23,993
7,134
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

12

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Bardzus
Odin
20
0 / 11 / 19
12,742
980
4,735
25,488
27,825
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Dremith
Kukulkan
20
4 / 8 / 19
13,297
1,023
16,081
16,116
4,858
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
20
3 / 11 / 23
13,760
1,058
12,930
22,510
7,467
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
hórdómr
Medusa
20
35 / 8 / 9
22,421
1,725
58,606
28,348
11,943
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

20
6 / 11 / 20
14,583
1,122
15,588
23,055
7,564
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
138
49
Kills
48
48
Deaths
49
112
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Odin
Bardzus
Odin
0
11
19
0.86
L
Kukulkan
Dremith
Kukulkan
4
8
19
1.69
W
Neith
FHL00
Neith
7
7
25
2.79
L
Agni
3
11
23
1.32
W
Ao Kuang
MrOnay
Ao Kuang
11
10
19
2.05
W
Merlin
ShortBee
Merlin
17
6
18
4.33
W
Jormungandr
SomnusProfundus
Jormungandr
4
10
28
1.8
L
Medusa
hórdómr
Medusa
35
8
9
4.94
W
Tsukuyomi
illkillakid
Tsukuyomi
10
15
22
1.4
L
6
11
20
1.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,424
Damage
107,940
113,961
Taken
115,517
66,294
Mitigated
59,657
7,324
Healing
8,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Bardzus
Odin
4,735
877
0
180
25,488
27,825
0
15,372
10,116
4,274
20,310
L
Kukulkan
Dremith
Kukulkan
16,081
2,291
0
553
16,116
4,858
0
13,394
2,722
33,336
0
W
Neith
FHL00
Neith
18,190
8,797
0
1,524
18,673
5,357
0
3,662
15,011
0
46,843
L
Agni
12,930
719
0
0
22,510
7,467
0
14,326
8,184
28,578
0
W
Ao Kuang
MrOnay
Ao Kuang
25,142
8,026
0
4,981
25,718
7,272
0
8,534
17,184
42,010
0
W
Merlin
ShortBee
Merlin
30,065
1,895
0
759
18,605
5,607
0
3,671
14,934
55,426
0
W
Jormungandr
SomnusProfundus
Jormungandr
17,338
2,975
0
0
26,972
40,924
0
7,963
19,009
52,892
0
L
Medusa
hórdómr
Medusa
58,606
33,560
0
7,820
28,348
11,943
0
17,272
11,076
0
101,703
W
Tsukuyomi
illkillakid
Tsukuyomi
16,689
4,726
0
60
23,993
7,134
0
6,357
17,636
0
24,902
L
15,588
3,212
0
0
23,055
7,564
0
12,181
10,874
0
31,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,830
Gold Earned
76,803
246
Minions Killed
221
6
Camps Cleared
9
1,157,184
Distance Traveled
1,219,096
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
12,742
980
49
4
2
240,845
0
L
Kukulkan
13,297
1,023
33
3
1
223,189
1
W
Neith
15,121
1,163
60
5
2
227,562
0
L
Agni
13,760
1,058
25
2
0
240,235
2
W
Ao Kuang
14,932
1,149
22
2
2
235,261
2
W
Merlin
15,948
1,227
61
5
1
236,743
2
W
Jormungandr
14,941
1,149
77
6
0
228,117
0
L
Medusa
22,421
1,725
94
7
4
261,739
1
W
Tsukuyomi
13,888
1,068
26
2
1
229,501
0
L
Loki
14,583
1,122
20
2
2
253,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role