Player Matchup

Thoth
Thoth
Lebanese_Kid_
Thoth
Level 129
God Stats
2W - 0L
1,581 SR
Queue Stats
36W - 19L
1,772 Elo+
Party 2
Set
Set
OMGITSGenesis
Set
Level 156
God Stats
2W - 0L
1,391 SR
Queue Stats
126W - 70L
1,745 Elo+
Party 2
Cthulhu
Cthulhu
SoloAndTroll-
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,867 Elo+
Party 2
Team Averages
Level 104
1,491 SR
1,795 Elo+

VS

Team Averages
Level 101
1,341 SR
1,594 Elo+
Hachiman
Hachiman
Alejalocochin
Hachiman
Level 17
God Stats
0W - 2L
1,250 SR
Queue Stats
4W - 6L
1,483 Elo+
Party 1
Sol
Sol
I-Juanky-I
Sol
Level 160
God Stats
0W - 2L
1,334 SR
Queue Stats
59W - 38L
1,704 Elo+
Party 1
Ymir
Ymir
LennoGamer_7
Ymir
Level 127
God Stats
0W - 2L
1,440 SR
Queue Stats
40W - 36L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 13
10,432
745
16,539
7,062
2,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
6 / 6 / 13
10,011
715
11,989
16,511
14,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
15
10 / 0 / 12
11,117
794
14,708
17,061
20,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alejalocochin
Hachiman
10
0 / 8 / 2
7,699
550
4,207
10,183
3,329
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
5 / 5 / 1
9,833
702
14,459
18,708
5,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 9 / 2
8,652
618
5,193
19,084
15,768
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
22
Kills
7
7
Deaths
22
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Alejalocochin
Hachiman
0
8
2
0.13
L
5
5
1
1.1
W
6
1
13
12.5
L
2
9
2
0.33
W
6
6
13
2.08
W
Cthulhu
10
0
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,236
Damage
23,859
40,634
Taken
47,975
37,699
Mitigated
24,889
9,464
Healing
11,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Alejalocochin
Hachiman
4,207
3,008
0
351
10,183
3,329
0
5,805
3,688
0
10,852
L
14,459
4,277
0
10,129
18,708
5,792
0
11,915
5,490
58,761
0
W
16,539
562
0
546
7,062
2,747
675
4,379
2,683
43,378
0
L
5,193
733
0
534
19,084
15,768
0
11,369
6,177
12,390
0
W
11,989
4,182
0
2,845
16,511
14,747
1,212
7,707
8,804
0
30,887
W
Cthulhu
14,708
237
502
5,571
17,061
20,205
16
7,918
9,143
28,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,560
Gold Earned
26,184
167
Minions Killed
130
8
Camps Cleared
4
792,529
Distance Traveled
669,742
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,699
550
11
1
0
204,479
5
L
Sol
9,833
702
103
7
4
248,492
1
W
Thoth
10,432
745
74
5
4
265,976
2
L
Ymir
8,652
618
16
1
0
216,771
2
W
Set
10,011
715
53
4
4
249,103
1
W
Cthulhu
11,117
794
40
3
0
277,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role