Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Heartfell
Merlin
Level 27
God Stats
3W - 0L
1,890 SR
Queue Stats
19W - 8L
1,603 Elo+
Party 1
Chaac
Chaac
Livalius
Chaac
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 40L
1,572 Elo+
Party 1
Sylvanus
Sylvanus
PapiJesus
Sylvanus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,727 Elo+
Party 3
Apollo
Apollo
Th3Opposition
Apollo
Level 18
God Stats
8W - 5L
1,504 SR
Queue Stats
80W - 53L
1,616 Elo+
Solo
Team Averages
Level 48
1,579 SR
1,604 Elo+

VS

Team Averages
Level 22
1,327 SR
1,431 Elo+
Susano
Susano
Cuchillaplay
Susano
Level 14
God Stats
1W - 5L
1,264 SR
Queue Stats
34W - 40L
1,514 Elo+
Solo
Chernobog
Chernobog
Habetrot
Chernobog
Level 26
God Stats
2W - 6L
1,351 SR
Queue Stats
25W - 42L
1,261 Elo+
Party 2
King Arthur
King Arthur
LordOfTheLead
King Arthur
Level 29
God Stats
0W - 3L
1,264 SR
Queue Stats
95W - 64L
1,543 Elo+
Solo
Hades
Hades
M4STR CHILI
Hades
Level 28
God Stats
24W - 26L
1,542 SR
Queue Stats
116W - 134L
1,564 Elo+
Solo
Fafnir
Fafnir
W4LLiam
Fafnir
Level 13
God Stats
0W - 1L
1,212 SR
Queue Stats
5W - 8L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
6 / 1 / 2
6,805
619
5,524
6,817
1,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Merlin
Heartfell
Merlin
10
4 / 3 / 2
6,386
581
4,206
6,234
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
Livalius
Chaac
10
2 / 1 / 0
5,808
528
4,274
7,023
3,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
PapiJesus
Sylvanus
12
6 / 0 / 7
6,855
623
3,586
5,031
4,292
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
4 / 1 / 6
6,746
613
5,969
5,230
1,619
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
2 / 5 / 2
5,672
516
4,084
8,393
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
Habetrot
Chernobog
7
1 / 5 / 0
4,619
420
2,124
5,315
1,210
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
LordOfTheLead
King Arthur
10
1 / 2 / 2
5,827
530
4,079
6,738
3,390
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 4 / 1
5,506
501
2,958
6,664
2,505
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
W4LLiam
Fafnir
6
0 / 6 / 0
4,505
410
1,106
7,082
4,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
22
Kills
6
6
Deaths
22
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
6
1
2
7
L
Susano
2
5
2
0.6
L
Chernobog
Habetrot
Chernobog
1
5
0
0.2
W
Merlin
Heartfell
Merlin
4
3
2
1.67
W
Chaac
Livalius
Chaac
2
1
0
2
L
King Arthur
LordOfTheLead
King Arthur
1
2
2
1
L
2
4
1
0.63
W
Sylvanus
PapiJesus
Sylvanus
6
0
7
9.5
W
4
1
6
7
L
Fafnir
W4LLiam
Fafnir
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,559
Damage
14,351
30,335
Taken
34,192
12,853
Mitigated
14,254
10,731
Healing
7,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
5,524
2,363
0
2,620
6,817
1,983
66
926
5,891
30,966
0
L
Susano
4,084
923
0
2,474
8,393
2,404
0
3,810
4,461
0
25,509
L
Chernobog
Habetrot
Chernobog
2,124
1,191
0
728
5,315
1,210
0
1,316
3,999
0
19,718
W
Merlin
Heartfell
Merlin
4,206
321
0
1,405
6,234
1,576
0
1,776
4,458
20,790
0
W
Chaac
Livalius
Chaac
4,274
1,072
0
2,980
7,023
3,383
0
527
6,496
0
22,714
L
King Arthur
LordOfTheLead
King Arthur
4,079
710
0
2,300
6,738
3,390
0
729
5,426
0
27,104
L
2,958
351
95
1,733
6,664
2,505
0
4,251
2,259
21,731
0
W
Sylvanus
PapiJesus
Sylvanus
3,586
1,389
627
1,769
5,031
4,292
885
549
4,482
18,096
7,058
W
5,969
3,841
0
1,330
5,230
1,619
1,917
348
4,882
0
37,866
L
Fafnir
W4LLiam
Fafnir
1,106
320
0
315
7,082
4,745
0
2,425
4,657
3,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,600
Gold Earned
26,129
252
Minions Killed
212
0
Camps Cleared
0
986,784
Distance Traveled
975,793
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,805
619
53
5
0
215,516
4
L
Susano
5,672
516
59
5
0
188,830
1
L
Chernobog
4,619
420
44
4
0
187,614
1
W
Merlin
6,386
581
34
3
0
186,605
3
W
Chaac
5,808
528
39
4
0
208,261
2
L
King Arthur
5,827
530
61
6
0
213,211
3
L
Hades
5,506
501
41
4
0
193,692
0
W
Sylvanus
6,855
623
39
4
0
175,133
0
W
Apollo
6,746
613
87
8
0
201,269
2
L
Fafnir
4,505
410
7
1
0
192,446
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role