Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
HohLeePhuk
Odin
Level 26
God Stats
1W - 1L
1,691 SR
Queue Stats
20W - 26L
1,471 Elo+
Party 2
Agni
Agni
NawfNoodleGod
Agni
Level 125
God Stats
15W - 11L
1,640 SR
Queue Stats
123W - 139L
1,545 Elo+
Party 1
King Arthur
King Arthur
XFIPhoenix
King Arthur
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,486 Elo+
Party 2
Hachiman
Hachiman
xHerm3ss
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,925 Elo+
Party 1
Team Averages
Level 64
1,566 SR
1,585 Elo+

VS

Team Averages
Level 99
1,633 SR
1,587 Elo+
Nemesis
Nemesis
Giоvanni
Nemesis
Level 148
God Stats
1W - 2L
1,682 SR
Queue Stats
137W - 107L
1,585 Elo+
Party 3
Tiamat
Tiamat
Mibael
Tiamat
Level 28
God Stats
8W - 1L
1,838 SR
Queue Stats
213W - 67L
1,753 Elo+
Party 3
Cabrakan
Cabrakan
RealmLord37
Cabrakan
Level 37
God Stats
2W - 2L
1,369 SR
Queue Stats
203W - 227L
1,406 Elo+
Solo
Medusa
Medusa
Swamisan
Medusa
Level 122
God Stats
17W - 20L
1,628 SR
Queue Stats
140W - 121L
1,577 Elo+
Party 3
Cthulhu
Cthulhu
TOOBEAST_69
Cthulhu
Level 159
God Stats
16W - 11L
1,650 SR
Queue Stats
964W - 1,017L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
8
1 / 4 / 3
5,185
519
4,137
6,023
1,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
1 / 6 / 0
4,550
455
1,662
8,230
2,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
1 / 2 / 2
5,023
502
3,657
2,996
822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
XFIPhoenix
King Arthur
8
2 / 7 / 0
5,051
505
2,633
7,963
4,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
xHerm3ss
Hachiman
9
2 / 4 / 0
5,301
530
4,080
7,005
1,629
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Giоvanni
Nemesis
10
6 / 3 / 2
6,355
636
3,009
6,741
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
Mibael
Tiamat
12
3 / 0 / 2
6,775
678
2,944
3,792
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
RealmLord37
Cabrakan
8
1 / 3 / 7
5,112
511
2,152
7,199
3,748
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Swamisan
Medusa
11
7 / 0 / 4
6,738
674
8,805
3,863
1,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
TOOBEAST_69
Cthulhu
11
5 / 1 / 2
6,361
636
3,203
5,241
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
7
Kills
22
23
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
4
3
0.63
W
Nemesis
Giоvanni
Nemesis
6
3
2
2.33
L
1
6
0
0.17
W
Tiamat
Mibael
Tiamat
3
0
2
4
L
1
2
2
1
W
Cabrakan
RealmLord37
Cabrakan
1
3
7
1.5
W
Medusa
Swamisan
Medusa
7
0
4
9
W
Cthulhu
TOOBEAST_69
Cthulhu
5
1
2
6
L
King Arthur
XFIPhoenix
King Arthur
2
7
0
0.29
L
Hachiman
xHerm3ss
Hachiman
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,169
Damage
20,113
32,217
Taken
26,836
10,450
Mitigated
12,208
5,220
Healing
7,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
4,137
1,118
0
1,569
6,023
1,508
0
1,508
4,361
0
24,091
W
Nemesis
Giоvanni
Nemesis
3,009
970
0
1,697
6,741
2,585
0
1,170
5,571
0
30,245
L
1,662
987
0
80
8,230
2,430
0
1,134
7,096
0
10,869
W
Tiamat
Mibael
Tiamat
2,944
279
0
2,261
3,792
1,701
470
800
2,992
42,266
0
L
3,657
104
0
250
2,996
822
0
1,276
1,554
21,117
0
W
Cabrakan
RealmLord37
Cabrakan
2,152
412
385
958
7,199
3,748
0
1,290
5,909
8,834
0
W
Medusa
Swamisan
Medusa
8,805
4,145
0
806
3,863
1,472
0
59
3,804
0
39,277
W
Cthulhu
TOOBEAST_69
Cthulhu
3,203
584
0
1,668
5,241
2,702
87
397
4,844
24,434
0
L
King Arthur
XFIPhoenix
King Arthur
2,633
907
0
1,271
7,963
4,061
851
3,382
4,301
0
15,536
L
Hachiman
xHerm3ss
Hachiman
4,080
2,965
0
2,050
7,005
1,629
661
399
6,606
0
29,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,110
Gold Earned
31,341
207
Minions Killed
307
0
Camps Cleared
0
926,016
Distance Traveled
985,623
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,185
519
53
5
0
215,868
4
W
Nemesis
6,355
636
51
5
0
215,879
6
L
Odin
4,550
455
20
2
0
170,725
1
W
Tiamat
6,775
678
91
9
0
183,123
0
L
Agni
5,023
502
46
5
0
193,048
2
W
Cabrakan
5,112
511
17
2
0
188,009
2
W
Medusa
6,738
674
75
8
0
190,030
3
W
Cthulhu
6,361
636
73
7
0
208,582
3
L
King Arthur
5,051
505
24
2
0
188,778
1
L
Hachiman
5,301
530
64
6
0
157,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role