Player Matchup

Nemesis
Nemesis
AtomicAnimus
Nemesis
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 53L
1,367 Elo+
Solo
Neith
Neith
Iagomarquis
Neith
Level 7
God Stats
1W - 1L
1,735 SR
Queue Stats
2W - 7L
1,150 Elo+
Solo
Cerberus
Cerberus
NemeLiz
Cerberus
Level 9
God Stats
1W - 1L
1,556 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ra
Ra
Poomnanji
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Hercules
Hercules
RODOR11
Hercules
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,558 SR
1,403 Elo+

VS

Team Averages
Level 21
1,433 SR
1,346 Elo+
Cu Chulainn
Cu Chulainn
RyzeTheRaven
Cu Chulainn
Level 27
God Stats
9W - 4L
1,465 SR
Queue Stats
89W - 107L
1,368 Elo+
Party 1
Da Ji
Da Ji
laneiscold
Da Ji
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 6L
1,345 Elo+
Solo
Sylvanus
Sylvanus
marin8
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 21L
1,606 Elo+
Solo
Persephone
Persephone
thesugarweasel
Persephone
Level 18
God Stats
7W - 4L
1,373 SR
Queue Stats
19W - 35L
1,179 Elo+
Party 1
Chiron
Chiron
yourOmen
Chiron
Level 27
God Stats
24W - 23L
1,328 SR
Queue Stats
125W - 166L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AtomicAnimus
Nemesis
15
5 / 6 / 0
9,534
561
8,764
12,860
8,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 5 / 3
6,348
373
9,289
8,235
1,798
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
NemeLiz
Cerberus
9
1 / 14 / 3
6,464
380
2,577
16,934
8,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 5 / 4
6,754
397
4,878
10,623
3,938
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hercules
RODOR11
Hercules
4
0 / 5 / 1
5,112
301
519
4,844
1,596
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
RyzeTheRaven
Cu Chulainn
15
6 / 2 / 4
9,310
548
7,462
12,455
8,967
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
14
11 / 2 / 5
9,697
570
7,651
9,188
4,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
marin8
Sylvanus
14
3 / 2 / 7
9,192
541
6,964
11,472
8,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Persephone
thesugarweasel
Persephone
14
3 / 1 / 20
9,673
569
9,721
6,450
2,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
yourOmen
Chiron
14
11 / 1 / 6
9,282
546
7,992
8,240
2,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
7
Kills
34
35
Deaths
8
11
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AtomicAnimus
Nemesis
5
6
0
0.83
L
1
5
3
0.5
L
Cerberus
NemeLiz
Cerberus
1
14
3
0.18
L
0
5
4
0.4
L
Hercules
RODOR11
Hercules
0
5
1
0.1
W
Cu Chulainn
RyzeTheRaven
Cu Chulainn
6
2
4
4
W
Da Ji
11
2
5
6.75
W
Sylvanus
marin8
Sylvanus
3
2
7
3.25
W
Persephone
thesugarweasel
Persephone
3
1
20
13
W
Chiron
yourOmen
Chiron
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,027
Damage
39,790
53,496
Taken
47,805
23,658
Mitigated
26,404
9,053
Healing
16,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AtomicAnimus
Nemesis
8,764
3,107
0
2,611
12,860
8,198
0
1,143
11,717
0
59,544
L
9,289
4,975
0
1,475
8,235
1,798
0
2,719
5,399
0
25,932
L
Cerberus
NemeLiz
Cerberus
2,577
358
0
1,153
16,934
8,128
0
6,688
10,217
11,267
0
L
4,878
1,426
592
2,588
10,623
3,938
439
4,772
5,851
39,192
0
L
Hercules
RODOR11
Hercules
519
433
0
634
4,844
1,596
0
712
4,132
0
7,302
W
Cu Chulainn
RyzeTheRaven
Cu Chulainn
7,462
2,037
0
4,738
12,455
8,967
1,716
869
11,586
0
35,532
W
Da Ji
7,651
1,905
0
1,772
9,188
4,016
792
1,125
8,063
0
53,619
W
Sylvanus
marin8
Sylvanus
6,964
1,963
1,111
3,278
11,472
8,368
2,800
2,085
9,387
40,486
13,497
W
Persephone
thesugarweasel
Persephone
9,721
1,976
0
1,984
6,450
2,077
906
2,386
4,064
41,955
0
W
Chiron
yourOmen
Chiron
7,992
3,948
655
3,307
8,240
2,976
3,061
990
7,250
0
24,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,212
Gold Earned
47,154
253
Minions Killed
342
0
Camps Cleared
0
1,241,984
Distance Traveled
1,522,253
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,534
561
108
6
0
299,076
0
L
Neith
6,348
373
48
3
0
297,042
2
L
Cerberus
6,464
380
16
1
0
244,102
0
L
Ra
6,754
397
70
4
0
265,608
0
L
Hercules
5,112
301
11
1
0
136,156
1
W
Cu Chulainn
9,310
548
67
4
0
325,258
1
W
Da Ji
9,697
570
77
5
0
341,744
1
W
Sylvanus
9,192
541
92
5
0
267,989
1
W
Persephone
9,673
569
72
4
0
307,751
0
W
Chiron
9,282
546
34
2
0
279,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role