Player Matchup

Medusa
Medusa
SrGhettoTNL
Medusa
Level 16
God Stats
2W - 0L
1,686 SR
Queue Stats
69W - 41L
1,322 Elo+
Party 1
Kuzenbo
Kuzenbo
Thnax
Kuzenbo
Level 16
God Stats
4W - 2L
1,858 SR
Queue Stats
83W - 59L
1,404 Elo+
Party 1
Nemesis
Nemesis
fellow_error7
Nemesis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,469 Elo+
Solo
Anubis
Anubis
kimmye2711
Anubis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,509 Elo+
Solo
Scylla
Scylla
teban21
Scylla
Level 29
God Stats
8W - 8L
1,539 SR
Queue Stats
96W - 94L
1,545 Elo+
Solo
Team Averages
Level 16
1,617 SR
1,450 Elo+

VS

Team Averages
Level 22
1,565 SR
1,453 Elo+
Sol
Sol
Almirnogx23
Sol
Level 16
God Stats
84W - 95L
1,589 SR
Queue Stats
368W - 411L
1,550 Elo+
Solo
Nemesis
Nemesis
Azazel1122
Nemesis
Level 7
God Stats
2W - 2L
1,817 SR
Queue Stats
33W - 37L
1,443 Elo+
Party 2
Ares
Ares
FastMercurio
Ares
Level 43
God Stats
10W - 10L
1,348 SR
Queue Stats
32W - 43L
1,322 Elo+
Party 2
Izanami
Izanami
KuronoKan
Izanami
Level 24
God Stats
23W - 15L
1,570 SR
Queue Stats
138W - 192L
1,350 Elo+
Solo
Zeus
Zeus
Yatgel
Zeus
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 29L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
9 / 0 / 4
10,073
593
12,845
7,383
2,467
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Thnax
Kuzenbo
13
2 / 1 / 9
8,263
486
6,420
11,235
10,527
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
16
1 / 3 / 3
9,483
558
4,339
11,820
5,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
kimmye2711
Anubis
14
3 / 8 / 1
8,513
501
4,583
12,150
5,432
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Scylla
teban21
Scylla
15
4 / 4 / 8
10,039
591
8,129
8,681
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 2
9,568
563
12,949
13,095
4,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
Azazel1122
Nemesis
14
6 / 6 / 4
8,928
525
9,954
14,045
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 6 / 2
6,979
411
3,873
14,464
11,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
KuronoKan
Izanami
12
2 / 4 / 1
7,554
444
5,720
8,827
2,633
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zeus
Yatgel
Zeus
1
0 / 0 / 0
4,767
280
0
0
0

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
19
Kills
15
16
Deaths
19
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
7
3
2
2.67
L
Nemesis
Azazel1122
Nemesis
6
6
4
1.33
L
0
6
2
0.17
L
Izanami
KuronoKan
Izanami
2
4
1
0.63
W
Medusa
9
0
4
11
W
Kuzenbo
Thnax
Kuzenbo
2
1
9
6.5
L
Zeus
Yatgel
Zeus
0
0
0
0
W
Nemesis
1
3
3
0.83
W
Anubis
kimmye2711
Anubis
3
8
1
0.44
W
Scylla
teban21
Scylla
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,316
Damage
32,496
51,269
Taken
50,431
26,296
Mitigated
23,683
14,911
Healing
14,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,949
4,381
0
6,737
13,095
4,939
2,054
6,081
6,860
53,481
5,803
L
Nemesis
Azazel1122
Nemesis
9,954
3,734
339
3,307
14,045
4,617
0
4,754
9,119
0
45,376
L
3,873
347
377
1,372
14,464
11,494
33
4,487
9,836
21,708
0
L
Izanami
KuronoKan
Izanami
5,720
3,803
0
2,016
8,827
2,633
0
3,323
5,484
0
41,398
W
Medusa
12,845
6,802
0
3,086
7,383
2,467
1,958
1,716
5,667
0
67,689
W
Kuzenbo
Thnax
Kuzenbo
6,420
2,538
159
1,781
11,235
10,527
192
2,386
8,849
25,693
0
L
Zeus
Yatgel
Zeus
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
4,339
1,543
0
4,163
11,820
5,334
0
3,738
8,082
0
83,849
W
Anubis
kimmye2711
Anubis
4,583
92
0
3,452
12,150
5,432
50
4,319
7,831
39,117
0
W
Scylla
teban21
Scylla
8,129
817
0
2,270
8,681
2,536
1,490
3,647
5,034
50,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,371
Gold Earned
37,796
451
Minions Killed
319
0
Camps Cleared
0
1,559,017
Distance Traveled
1,145,335
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,568
563
116
7
0
269,046
1
L
Nemesis
8,928
525
88
5
0
317,275
1
L
Ares
6,979
411
31
2
0
278,088
10
L
Izanami
7,554
444
84
5
0
280,926
6
W
Medusa
10,073
593
120
7
0
328,837
1
W
Kuzenbo
8,263
486
33
2
0
308,157
3
L
Zeus
4,767
280
0
0
0
0
0
W
Nemesis
9,483
558
128
8
0
353,066
4
W
Anubis
8,513
501
78
5
0
262,317
1
W
Scylla
10,039
591
92
5
0
306,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role