Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
B1GGN
Fenrir
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 18L
1,588 Elo+
Party 1
Cthulhu
Cthulhu
KKX the gAmAh
Cthulhu
Level 27
God Stats
7W - 5L
1,500 SR
Queue Stats
62W - 64L
1,512 Elo+
Solo
Poseidon
Poseidon
KizzelD
Poseidon
Level 5
God Stats
1W - 1L
1,247 SR
Queue Stats
1W - 2L
1,254 Elo+
Party 1
Apollo
Apollo
thewakka15
Apollo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 13L
1,518 Elo+
Solo
Team Averages
Level 21
1,449 SR
1,474 Elo+

VS

Team Averages
Level 16
1,418 SR
1,412 Elo+
Kumbhakarna
Kumbhakarna
Big0LVikinSauce
Kumbhakarna
Level 13
God Stats
8W - 14L
1,403 SR
Queue Stats
16W - 22L
1,380 Elo+
Solo
Tsukuyomi
Tsukuyomi
GAMER_100-trey03
Tsukuyomi
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 107L
1,455 Elo+
Solo
Hera
Hera
Spínel
Hera
Level 19
God Stats
41W - 40L
1,321 SR
Queue Stats
128W - 117L
1,540 Elo+
Solo
Merlin
Merlin
ThievishFish331
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,187 Elo+
Solo
Hachiman
Hachiman
Zekr17
Hachiman
Level 6
God Stats
0W - 2L
1,367 SR
Queue Stats
8W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
4 / 2 / 23
10,421
1,042
8,752
11,177
10,738
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
B1GGN
Fenrir
19
16 / 1 / 16
12,575
1,258
16,441
12,191
7,535
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Cthulhu
18
2 / 0 / 23
10,812
1,081
10,429
9,947
13,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
KizzelD
Poseidon
18
5 / 1 / 16
10,797
1,080
8,794
7,375
2,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
thewakka15
Apollo
19
11 / 1 / 22
12,815
1,282
21,618
9,910
4,280
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

314

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Big0LVikinSauce
Kumbhakarna
15
1 / 5 / 2
10,052
1,005
4,534
19,174
18,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
16
1 / 16 / 3
9,898
990
17,825
24,224
9,849
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
Spínel
Hera
16
1 / 4 / 3
10,196
1,020
11,358
9,699
5,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 12 / 1
10,117
1,012
10,145
16,790
6,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Zekr17
Hachiman
14
0 / 1 / 0
8,182
818
530
1,382
366

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
14
38
Kills
5
5
Deaths
38
100
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
2
23
7.75
W
Fenrir
B1GGN
Fenrir
16
1
16
24
L
Kumbhakarna
Big0LVikinSauce
Kumbhakarna
1
5
2
0.4
L
Tsukuyomi
1
16
3
0.16
W
Cthulhu
2
0
23
13.5
W
Poseidon
KizzelD
Poseidon
5
1
16
13
L
Hera
Spínel
Hera
1
4
3
0.63
L
2
12
1
0.21
L
Hachiman
Zekr17
Hachiman
0
1
0
0
W
Apollo
thewakka15
Apollo
11
1
22
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,034
Damage
44,392
50,600
Taken
71,269
38,711
Mitigated
40,357
7,569
Healing
1,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,752
516
0
1,757
11,177
10,738
0
6,410
4,554
0
13,319
W
Fenrir
B1GGN
Fenrir
16,441
5,530
0
1,018
12,191
7,535
0
5,861
6,154
0
24,773
L
Kumbhakarna
Big0LVikinSauce
Kumbhakarna
4,534
156
0
1,239
19,174
18,116
0
4,780
14,394
13,736
0
L
Tsukuyomi
17,825
5,073
0
484
24,224
9,849
0
6,143
18,081
32
30,737
W
Cthulhu
10,429
798
1,637
0
9,947
13,502
0
4,249
5,543
28,007
0
W
Poseidon
KizzelD
Poseidon
8,794
1,540
0
851
7,375
2,656
0
3,809
3,522
41,336
0
L
Hera
Spínel
Hera
11,358
1,447
0
24
9,699
5,578
0
2,449
7,250
33,399
0
L
10,145
600
0
91
16,790
6,448
0
5,350
11,440
25,649
0
L
Hachiman
Zekr17
Hachiman
530
200
0
0
1,382
366
0
501
881
0
625
W
Apollo
thewakka15
Apollo
21,618
12,846
0
2,306
9,910
4,280
0
4,954
4,758
0
47,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,420
Gold Earned
48,445
220
Minions Killed
154
7
Camps Cleared
3
982,708
Distance Traveled
771,823
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,421
1,042
9
1
0
191,732
0
W
Fenrir
12,575
1,258
8
1
3
214,846
1
L
Kumbhakarna
10,052
1,005
22
2
0
210,332
0
L
Tsukuyomi
9,898
990
26
3
0
193,159
0
W
Cthulhu
10,812
1,081
41
4
0
199,068
0
W
Poseidon
10,797
1,080
88
9
2
195,038
1
L
Hera
10,196
1,020
72
7
2
165,788
0
L
Merlin
10,117
1,012
33
3
1
163,545
0
L
Hachiman
8,182
818
1
0
0
38,999
0
W
Apollo
12,815
1,282
74
7
2
182,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role