Player Matchup

Ra
Ra
Frostdoom
Ra
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,672 Elo+
Party 1
Cerberus
Cerberus
IFeed05
Cerberus
Level 53
God Stats
0W - 1L
1,720 SR
Queue Stats
20W - 12L
1,687 Elo+
Party 1
Vulcan
Vulcan
IINV3RT
Vulcan
Level 119
God Stats
0W - 2L
1,566 SR
Queue Stats
69W - 49L
1,607 Elo+
Party 1
Team Averages
Level 78
1,595 SR
1,655 Elo+

VS

Team Averages
Level 126
1,767 SR
1,602 Elo+
Hun Batz
Hun Batz
Pojo
Hun Batz
Level 132
God Stats
1W - 1L
1,898 SR
Queue Stats
77W - 51L
1,575 Elo+
Solo
Hades
Hades
bullkrusher96
Hades
Level 149
God Stats
10W - 4L
1,723 SR
Queue Stats
504W - 587L
1,568 Elo+
Solo
Sylvanus
Sylvanus
morejos
Sylvanus
Level 96
God Stats
44W - 27L
1,681 SR
Queue Stats
183W - 125L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 2
7,232
603
4,097
7,573
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
IFeed05
Cerberus
11
3 / 4 / 0
8,104
675
7,493
17,223
15,533
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Vulcan
IINV3RT
Vulcan
10
0 / 6 / 3
7,421
618
10,685
8,892
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Pojo
Hun Batz
14
6 / 0 / 10
9,126
761
12,211
7,936
4,838
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
7 / 3 / 9
9,355
780
8,903
11,256
4,492
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
morejos
Sylvanus
13
5 / 0 / 13
9,889
824
7,966
11,924
12,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
3
Kills
18
18
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
L
Cerberus
IFeed05
Cerberus
3
4
0
0.75
L
Vulcan
IINV3RT
Vulcan
0
6
3
0.25
W
Hun Batz
Pojo
Hun Batz
6
0
10
11
W
7
3
9
3.83
W
Sylvanus
morejos
Sylvanus
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,275
Damage
29,080
33,688
Taken
31,116
20,065
Mitigated
21,394
10,087
Healing
14,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,097
560
1,126
890
7,573
2,201
0
5,145
2,428
23,025
0
L
Cerberus
IFeed05
Cerberus
7,493
1,197
0
6,740
17,223
15,533
0
7,950
9,273
18,755
0
L
Vulcan
IINV3RT
Vulcan
10,685
2,447
0
1,331
8,892
2,331
0
4,172
4,720
29,160
0
W
Hun Batz
Pojo
Hun Batz
12,211
2,298
0
929
7,936
4,838
492
6,035
1,517
0
36,850
W
8,903
1,250
761
3,584
11,256
4,492
714
7,688
3,254
29,858
0
W
Sylvanus
morejos
Sylvanus
7,966
2,137
2,498
6,747
11,924
12,064
224
7,430
3,828
22,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,757
Gold Earned
28,370
148
Minions Killed
155
3
Camps Cleared
8
679,126
Distance Traveled
696,460
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,232
603
52
4
1
213,176
3
L
Cerberus
8,104
675
37
3
2
222,525
3
L
Vulcan
7,421
618
59
5
0
243,425
4
W
Hun Batz
9,126
761
48
4
3
268,349
3
W
Hades
9,355
780
77
6
3
228,851
5
W
Sylvanus
9,889
824
30
3
2
199,260
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role