Player Matchup

Scylla
Scylla
EnriqueFolker17
Scylla
Level 122
God Stats
10W - 12L
1,412 SR
Queue Stats
931W - 1,101L
1,415 Elo+
Party 2
Izanami
Izanami
Invictodejinetes
Izanami
Level 95
God Stats
38W - 21L
1,701 SR
Queue Stats
687W - 862L
1,426 Elo+
Party 2
Anubis
Anubis
SILENT-CUTTER-91
Anubis
Level 119
God Stats
11W - 15L
1,443 SR
Queue Stats
425W - 495L
1,434 Elo+
Solo
Arachne
Arachne
Tfgw
Arachne
Level 159
God Stats
0W - 1L
1,648 SR
Queue Stats
34W - 40L
1,305 Elo+
Solo
Horus
Horus
chronnos26
Horus
Level 95
God Stats
18W - 21L
1,436 SR
Queue Stats
356W - 486L
1,446 Elo+
Party 2
Team Averages
Level 118
1,528 SR
1,405 Elo+

VS

Team Averages
Level 107
1,460 SR
1,374 Elo+
Mercury
Mercury
BTNeph
Mercury
Level 88
God Stats
8W - 11L
1,257 SR
Queue Stats
73W - 63L
1,253 Elo+
Solo
Hera
Hera
BriLovesTacos42
Hera
Level 87
God Stats
1W - 0L
1,521 SR
Queue Stats
25W - 36L
1,367 Elo+
Party 1
Baron Samedi
Baron Samedi
Flarfy
Baron Samedi
Level 134
God Stats
5W - 4L
1,426 SR
Queue Stats
168W - 188L
1,444 Elo+
Solo
Vamana
Vamana
That One Puma
Vamana
Level 119
God Stats
7W - 2L
1,625 SR
Queue Stats
31W - 45L
1,364 Elo+
Party 1
Eset
Eset
adamdlc
Eset
Level 106
God Stats
1W - 0L
1,471 SR
Queue Stats
296W - 312L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,772
444
2,659
7,313
2,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 1
6,300
485
4,462
7,893
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 3 / 1
7,127
548
4,090
7,661
4,250
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Tfgw
Arachne
10
4 / 3 / 1
6,901
531
3,933
8,461
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
11
0 / 4 / 1
6,579
506
5,061
10,861
5,724
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BTNeph
Mercury
15
7 / 0 / 2
8,490
653
5,454
7,694
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 1 / 2
7,137
549
5,133
3,536
750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Flarfy
Baron Samedi
12
3 / 2 / 9
7,236
557
7,725
8,128
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 1 / 4
6,849
527
6,419
9,025
4,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Eset
adamdlc
Eset
11
3 / 2 / 8
6,636
510
4,045
9,351
3,688
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
6
Kills
18
18
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Mercury
BTNeph
Mercury
7
0
2
8
W
4
1
2
5
L
0
5
0
0
W
Baron Samedi
Flarfy
Baron Samedi
3
2
9
3.75
L
0
3
1
0.17
L
2
3
1
0.83
L
Arachne
Tfgw
Arachne
4
3
1
1.5
W
1
1
4
3
W
Eset
adamdlc
Eset
3
2
8
3.5
L
Horus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,205
Damage
28,776
42,189
Taken
37,734
18,517
Mitigated
14,495
14,104
Healing
15,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BTNeph
Mercury
5,454
2,401
0
250
7,694
2,594
0
1,315
6,379
0
66,346
W
5,133
2,263
46
1,010
3,536
750
1,252
2,043
1,493
36,478
0
L
2,659
188
0
793
7,313
2,860
86
5,017
2,296
21,472
0
W
Baron Samedi
Flarfy
Baron Samedi
7,725
1,012
939
3,533
8,128
3,104
25
1,458
6,670
37,630
0
L
4,462
3,328
0
2,041
7,893
2,349
510
4,330
3,563
0
44,953
L
4,090
0
0
3,730
7,661
4,250
90
3,774
3,840
42,991
0
L
Arachne
Tfgw
Arachne
3,933
2,279
0
2,912
8,461
3,334
4
2,738
5,641
0
24,220
W
6,419
2,357
0
4,633
9,025
4,359
495
461
8,212
0
35,885
W
Eset
adamdlc
Eset
4,045
240
412
4,702
9,351
3,688
492
1,472
7,879
23,606
0
L
Horus
5,061
2,617
204
4,424
10,861
5,724
0
1,044
8,863
605
31,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,679
Gold Earned
36,348
316
Minions Killed
341
0
Camps Cleared
0
1,147,145
Distance Traveled
1,329,913
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,490
653
124
10
0
323,274
4
W
Hera
7,137
549
67
5
0
259,505
3
L
Scylla
5,772
444
33
3
0
237,459
4
W
Baron Samedi
7,236
557
69
5
0
244,923
5
L
Izanami
6,300
485
92
7
0
235,551
3
L
Anubis
7,127
548
83
6
0
233,723
2
L
Arachne
6,901
531
41
3
0
229,094
1
W
Vamana
6,849
527
54
4
0
251,528
1
W
Eset
6,636
510
27
2
0
250,683
1
L
Horus
6,579
506
67
5
0
211,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role