Player Matchup

Jing Wei
Jing Wei
PonchoDaHoncho
Jing Wei
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,599 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ShmoDaNewHoncho
Kumbhakarna
Level 120
God Stats
2W - 3L
1,547 SR
Queue Stats
41W - 68L
1,379 Elo+
Party 2
Baron Samedi
Baron Samedi
evoxtrace
Baron Samedi
Level 39
God Stats
5W - 1L
1,445 SR
Queue Stats
8W - 3L
1,527 Elo+
Party 2
Team Averages
Level 63
1,497 SR
1,502 Elo+

VS

Team Averages
Level 99
1,726 SR
1,494 Elo+
Scylla
Scylla
BoltyAce
Scylla
Level 129
God Stats
5W - 10L
1,699 SR
Queue Stats
337W - 264L
1,669 Elo+
Party 1
King Arthur
King Arthur
Deathclaw1357
King Arthur
Level 28
God Stats
5W - 5L
1,773 SR
Queue Stats
55W - 63L
1,311 Elo+
Party 1
Artemis
Artemis
vincefitz
Artemis
Level 140
God Stats
1W - 3L
1,706 SR
Queue Stats
63W - 64L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
20
19 / 8 / 7
16,416
821
34,484
27,451
12,659
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
ShmoDaNewHoncho
Kumbhakarna
17
3 / 2 / 21
13,464
673
8,886
19,587
31,950
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
evoxtrace
Baron Samedi
17
5 / 4 / 15
13,694
685
13,138
17,963
23,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BoltyAce
Scylla
17
9 / 5 / 5
14,312
716
23,858
11,896
4,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Deathclaw1357
King Arthur
14
1 / 12 / 11
11,936
597
6,923
35,054
31,012
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
vincefitz
Artemis
17
4 / 10 / 9
13,640
682
21,100
19,224
7,628
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
39
27
Kills
14
14
Deaths
27
43
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Scylla
BoltyAce
Scylla
9
5
5
2.3
L
King Arthur
Deathclaw1357
King Arthur
1
12
11
0.54
W
Jing Wei
19
8
7
2.81
W
Kumbhakarna
ShmoDaNewHoncho
Kumbhakarna
3
2
21
6.75
W
Baron Samedi
evoxtrace
Baron Samedi
5
4
15
3.13
L
Artemis
vincefitz
Artemis
4
10
9
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,508
Damage
51,881
65,001
Taken
66,174
67,670
Mitigated
43,086
24,898
Healing
11,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BoltyAce
Scylla
23,858
1,235
0
2,153
11,896
4,446
1,638
3,145
8,751
60,762
0
L
King Arthur
Deathclaw1357
King Arthur
6,923
830
265
7,288
35,054
31,012
209
12,902
22,152
0
16,864
W
Jing Wei
34,484
30,222
0
11,532
27,451
12,659
1,801
9,932
17,073
0
89,844
W
Kumbhakarna
ShmoDaNewHoncho
Kumbhakarna
8,886
655
346
3,745
19,587
31,950
0
5,627
13,573
19,291
0
W
Baron Samedi
evoxtrace
Baron Samedi
13,138
1,401
2,644
6,631
17,963
23,061
655
7,731
9,876
47,437
0
L
Artemis
vincefitz
Artemis
21,100
7,219
0
2,071
19,224
7,628
522
6,738
12,486
0
70,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,574
Gold Earned
39,888
217
Minions Killed
205
8
Camps Cleared
7
1,002,398
Distance Traveled
928,684
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
14,312
716
98
5
3
333,291
3
L
King Arthur
11,936
597
17
1
0
295,940
2
W
Jing Wei
16,416
821
107
5
5
352,966
1
W
Kumbhakarna
13,464
673
22
1
2
339,727
0
W
Baron Samedi
13,694
685
88
4
1
309,705
3
L
Artemis
13,640
682
90
5
4
299,453
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role